refactor: rename Puppet class to Prop3D across the codebase
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@@ -58,7 +58,7 @@ BOOST_AUTO_TEST_CASE(vtkQuadMeshConstruction) {
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if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {
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Vtk::Viewer viewer;
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viewer.AddPuppet(v_mesh);
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viewer.AddProp3D(v_mesh);
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viewer.Start();
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}
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