refactor: rename Puppet class to Prop3D across the codebase
This commit is contained in:
@@ -96,7 +96,7 @@ void ContainerBox::Update() {
|
||||
|
||||
// Delegate rest of update (appearance, render, etc)
|
||||
ConnectionBlock blocker(d->m_UpdateSignal);
|
||||
this->Puppet::Update();
|
||||
this->Prop3D::Update();
|
||||
}
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ void ContainerBox::InstallPipe() {
|
||||
|
||||
// vtkProp3D* root = d->m_VtkAsm;
|
||||
// if (root) {
|
||||
// this->ApplyPuppetTransform(root);
|
||||
// this->ApplyProp3DTransform(root);
|
||||
// }
|
||||
this->Update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user