refactor: rename Puppet class to Prop3D across the codebase
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@@ -82,7 +82,7 @@ void Cylinder::Update() {
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// Delegate rest of update (appearance, render, etc)
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ConnectionBlock blocker(m_UpdateSignal);
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this->Puppet::Update();
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this->Prop3D::Update();
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}
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void Cylinder::SyncFromVtk() {
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