refactor: rename Puppet class to Prop3D across the codebase
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@@ -120,7 +120,7 @@ void TriangleMesh::contentUpdate() {
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m_Poly->Modified();
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m_Actor->GetMapper()->Update();
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Puppet::Update();
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Prop3D::Update();
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}
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void TriangleMesh::Update() {
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