refactor: rename Puppet class to Prop3D across the codebase
This commit is contained in:
@@ -34,8 +34,8 @@ ObjectsContext::ObjectsContext(uLib::ObjectsContext *context)
|
||||
}
|
||||
|
||||
ObjectsContext::~ObjectsContext() {
|
||||
for (auto const& [obj, puppet] : m_Puppets) {
|
||||
delete puppet;
|
||||
for (auto const& [obj, prop3d] : m_Prop3Ds) {
|
||||
delete prop3d;
|
||||
}
|
||||
m_Assembly->Delete();
|
||||
}
|
||||
@@ -48,31 +48,31 @@ void ObjectsContext::Synchronize() {
|
||||
std::map<uLib::Object*, bool> currentObjects;
|
||||
for (auto obj : objects) currentObjects[obj] = true;
|
||||
|
||||
// Remove puppets for objects no longer in context
|
||||
for (auto it = m_Puppets.begin(); it != m_Puppets.end(); ) {
|
||||
// Remove Prop3Ds for objects no longer in context
|
||||
for (auto it = m_Prop3Ds.begin(); it != m_Prop3Ds.end(); ) {
|
||||
if (currentObjects.find(it->first) == currentObjects.end()) {
|
||||
it->second->DisconnectRenderer(nullptr); // If we have a ref to a renderer we should disconnect but Puppet doesn't store it easily
|
||||
// Actually Puppet::DisconnectRenderer(vtkRenderer*) needs the renderer.
|
||||
it->second->DisconnectRenderer(nullptr); // If we have a ref to a renderer we should disconnect but Prop3D doesn't store it easily
|
||||
// Actually Prop3D::DisconnectRenderer(vtkRenderer*) needs the renderer.
|
||||
// For now we just remove from assembly
|
||||
if (auto* p3d = vtkProp3D::SafeDownCast(it->second->GetProp()))
|
||||
m_Assembly->RemovePart(p3d);
|
||||
this->PuppetRemoved(it->second);
|
||||
this->Prop3DRemoved(it->second);
|
||||
delete it->second;
|
||||
it = m_Puppets.erase(it);
|
||||
it = m_Prop3Ds.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// Add puppets for new objects
|
||||
// Add Prop3Ds for new objects
|
||||
for (auto obj : objects) {
|
||||
if (m_Puppets.find(obj) == m_Puppets.end()) {
|
||||
Puppet* puppet = this->CreatePuppet(obj);
|
||||
if (puppet) {
|
||||
m_Puppets[obj] = puppet;
|
||||
if (auto* p3d = vtkProp3D::SafeDownCast(puppet->GetProp()))
|
||||
if (m_Prop3Ds.find(obj) == m_Prop3Ds.end()) {
|
||||
Prop3D* prop3d = this->CreateProp3D(obj);
|
||||
if (prop3d) {
|
||||
m_Prop3Ds[obj] = prop3d;
|
||||
if (auto* p3d = vtkProp3D::SafeDownCast(prop3d->GetProp()))
|
||||
m_Assembly->AddPart(p3d);
|
||||
this->PuppetAdded(puppet);
|
||||
this->Prop3DAdded(prop3d);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -80,50 +80,50 @@ void ObjectsContext::Synchronize() {
|
||||
|
||||
void ObjectsContext::OnObjectAdded(uLib::Object* obj) {
|
||||
if (!obj) return;
|
||||
if (m_Puppets.find(obj) == m_Puppets.end()) {
|
||||
Puppet* puppet = this->CreatePuppet(obj);
|
||||
if (puppet) {
|
||||
m_Puppets[obj] = puppet;
|
||||
if (auto* p3d = vtkProp3D::SafeDownCast(puppet->GetProp()))
|
||||
if (m_Prop3Ds.find(obj) == m_Prop3Ds.end()) {
|
||||
Prop3D* prop3d = this->CreateProp3D(obj);
|
||||
if (prop3d) {
|
||||
m_Prop3Ds[obj] = prop3d;
|
||||
if (auto* p3d = vtkProp3D::SafeDownCast(prop3d->GetProp()))
|
||||
m_Assembly->AddPart(p3d);
|
||||
this->PuppetAdded(puppet);
|
||||
this->Prop3DAdded(prop3d);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectsContext::OnObjectRemoved(uLib::Object* obj) {
|
||||
if (!obj) return;
|
||||
auto it = m_Puppets.find(obj);
|
||||
if (it != m_Puppets.end()) {
|
||||
auto it = m_Prop3Ds.find(obj);
|
||||
if (it != m_Prop3Ds.end()) {
|
||||
// For now we just remove from assembly.
|
||||
// Puppet::DisconnectRenderer(vtkRenderer*) needs the renderer, but we don't have it here easily.
|
||||
// Prop3D::DisconnectRenderer(vtkRenderer*) needs the renderer, but we don't have it here easily.
|
||||
if (auto* p3d = vtkProp3D::SafeDownCast(it->second->GetProp()))
|
||||
m_Assembly->RemovePart(p3d);
|
||||
this->PuppetRemoved(it->second);
|
||||
this->Prop3DRemoved(it->second);
|
||||
delete it->second;
|
||||
m_Puppets.erase(it);
|
||||
m_Prop3Ds.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
Puppet* ObjectsContext::GetPuppet(uLib::Object* obj) {
|
||||
auto it = m_Puppets.find(obj);
|
||||
if (it != m_Puppets.end()) return it->second;
|
||||
Prop3D* ObjectsContext::GetProp3D(uLib::Object* obj) {
|
||||
auto it = m_Prop3Ds.find(obj);
|
||||
if (it != m_Prop3Ds.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ObjectsContext::Update() {
|
||||
for (auto const& [obj, puppet] : m_Puppets) {
|
||||
puppet->Update();
|
||||
for (auto const& [obj, prop3d] : m_Prop3Ds) {
|
||||
prop3d->Update();
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectsContext::SyncFromVtk() {
|
||||
for (auto const& [obj, puppet] : m_Puppets) {
|
||||
puppet->SyncFromVtk();
|
||||
for (auto const& [obj, prop3d] : m_Prop3Ds) {
|
||||
prop3d->SyncFromVtk();
|
||||
}
|
||||
}
|
||||
|
||||
Puppet* ObjectsContext::CreatePuppet(uLib::Object* obj) {
|
||||
Prop3D* ObjectsContext::CreateProp3D(uLib::Object* obj) {
|
||||
if (!obj) return nullptr;
|
||||
|
||||
if (auto* vox = dynamic_cast<uLib::Abstract::VoxImage*>(obj)) {
|
||||
@@ -148,12 +148,12 @@ Puppet* ObjectsContext::CreatePuppet(uLib::Object* obj) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ObjectsContext::PuppetAdded(Puppet* puppet) {
|
||||
ULIB_SIGNAL_EMIT(ObjectsContext::PuppetAdded, puppet);
|
||||
void ObjectsContext::Prop3DAdded(Prop3D* prop3d) {
|
||||
ULIB_SIGNAL_EMIT(ObjectsContext::Prop3DAdded, prop3d);
|
||||
}
|
||||
|
||||
void ObjectsContext::PuppetRemoved(Puppet* puppet) {
|
||||
ULIB_SIGNAL_EMIT(ObjectsContext::PuppetRemoved, puppet);
|
||||
void ObjectsContext::Prop3DRemoved(Prop3D* prop3d) {
|
||||
ULIB_SIGNAL_EMIT(ObjectsContext::Prop3DRemoved, prop3d);
|
||||
}
|
||||
|
||||
} // namespace Vtk
|
||||
|
||||
Reference in New Issue
Block a user