refactor: rename Puppet class to Prop3D across the codebase
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@@ -136,9 +136,9 @@ void QViewport::onProjButtonClicked()
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SetParallelProjection(m_ProjButton->isChecked());
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}
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void QViewport::OnSelectionChanged(Puppet* p)
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void QViewport::OnSelectionChanged(Prop3D* p)
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{
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emit puppetSelected(p);
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emit prop3dSelected(p);
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}
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void QViewport::resizeEvent(QResizeEvent* event)
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