#include "Core/ObjectFactory.h" #include "HEP/Geant/Matter.h" #include "HEP/Geant/Solid.h" #include "HEP/Geant/Scene.h" #include "HEP/Geant/EmitterPrimary.hh" #include "HEP/Geant/GeantEvent.h" namespace uLib { namespace Geant { ULIB_REGISTER_OBJECT(Material) ULIB_REGISTER_OBJECT(Solid) ULIB_REGISTER_OBJECT(TessellatedSolid) ULIB_REGISTER_OBJECT(BoxSolid) ULIB_REGISTER_OBJECT(Scene) ULIB_REGISTER_OBJECT(SkyPlaneEmitterPrimary) ULIB_REGISTER_OBJECT(CylinderEmitterPrimary) ULIB_REGISTER_OBJECT(QuadMeshEmitterPrimary) ULIB_REGISTER_OBJECT(GeantEvent) } // namespace Geant } // namespace uLib