/*////////////////////////////////////////////////////////////////////////////// // CMT Cosmic Muon Tomography project ////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova All rights reserved Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it > ------------------------------------------------------------------ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library. //////////////////////////////////////////////////////////////////////////////*/ #include "RootMuonScatter.h" #include "Detectors/MuonScatter.h" namespace ROOT { namespace Mutom { MuonScatter &operator <<(MuonScatter &rmu, const uLib::MuonScatter &mu) { rmu.in.origin.SetX(mu.LineIn().origin()(0)); rmu.in.origin.SetY(mu.LineIn().origin()(1)); rmu.in.origin.SetZ(mu.LineIn().origin()(2)); rmu.in.direction.SetX(mu.LineIn().direction()(0)); rmu.in.direction.SetY(mu.LineIn().direction()(1)); rmu.in.direction.SetZ(mu.LineIn().direction()(2)); rmu.out.origin.SetX(mu.LineOut().origin()(0)); rmu.out.origin.SetY(mu.LineOut().origin()(1)); rmu.out.origin.SetZ(mu.LineOut().origin()(2)); rmu.out.direction.SetX(mu.LineOut().direction()(0)); rmu.out.direction.SetY(mu.LineOut().direction()(1)); rmu.out.direction.SetZ(mu.LineOut().direction()(2)); rmu.in.p = mu.GetMomentum(); rmu.out.p = mu.GetMomentumPrime(); return rmu; } uLib::MuonScatter &operator >>(const MuonScatter &rmu, uLib::MuonScatter &mu) { mu.LineIn().origin() << rmu.in.origin.x(), rmu.in.origin.z(), rmu.in.origin.z(); mu.LineIn().direction() << rmu.in.direction.x(), rmu.in.direction.z(), rmu.in.direction.z(); mu.LineOut().origin() << rmu.out.origin.x(), rmu.out.origin.z(), rmu.out.origin.z(); mu.LineOut().direction() << rmu.out.direction.x(), rmu.out.direction.z(), rmu.out.direction.z(); mu.SetMomentum(rmu.in.p); mu.SetMomentumPrime(rmu.out.p); return mu; } } }