64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
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#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
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#include "Math/Units.h"
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#include "Vtk/uLibVtkViewer.h"
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#define BOOST_TEST_MODULE vtkDetectorChamberTest
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#include <boost/test/unit_test.hpp>
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using namespace uLib;
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BOOST_AUTO_TEST_CASE(vtkDetectorChamberTest) {
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DetectorChamber d1, d2;
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d1.Scale(Vector3f(1_m, 2_m, 20_cm));
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d1.Translate(Vector3f(0, 0, 0));
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d2.Rotate(180_deg, Vector3f(0, 1, 0));
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d2.Scale(Vector3f(1_m, 2_m, 20_cm));
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d2.Translate(Vector3f(1_m, 0, 10_m));
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Vtk::DetectorChamber v_d1(&d1);
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Vtk::DetectorChamber v_d2(&d2);
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v_d1.SetRepresentation(Vtk::Prop3D::Surface);
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v_d2.SetRepresentation(Vtk::Prop3D::Surface);
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if (!v_d1.GetProp()) {
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BOOST_FAIL("DetectorChamber::GetProp() returned NULL");
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}
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if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {
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Vtk::Viewer viewer;
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viewer.SetGridAxis(Vtk::Viewport::Y);
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viewer.AddProp3D(v_d1);
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viewer.AddProp3D(v_d2);
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viewer.Start();
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}
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BOOST_CHECK(true); // reached here without crash
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} |