Files
uLib/src/Vtk/HEP/Geant/testing/vtkEmitterPrimaryTest.cpp

184 lines
6.6 KiB
C++

#include "Geant/Solid.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "HEP/Geant/Scene.h"
#include "HEP/Geant/EmitterPrimary.hh"
#include "Vtk/Math/vtkContainerBox.h"
#include "Vtk/Math/vtkDense.h"
#include "Math/Units.h"
#include "Vtk/uLibVtkViewer.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/HEP/Geant/vtkEmitterPrimary.h"
#include "Vtk/Math/vtkContainerBox.h"
#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <Geant4/Randomize.hh>
#include <Geant4/G4ParticleGun.hh>
#include <Geant4/G4SystemOfUnits.hh>
#include <iostream>
using namespace uLib;
struct AppState {
Geant::Scene* scene;
Vtk::Viewer* viewer;
Vector<Geant::GeantEvent> results;
};
void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData) {
auto* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
auto* state = static_cast<AppState*>(clientData);
std::string key = interactor->GetKeySym();
if (key == "Return") {
std::cout << "--> Firing muon from current emitter position..." << std::endl;
// Run one event
state->scene->RunSimulation(1, state->results);
if (!state->results.empty()) {
// Get the last event
Geant::GeantEvent* lastEvent = &state->results.back();
std::cout << " Collected event " << lastEvent->GetEventID()
<< " with " << lastEvent->Path().size() << " steps." << std::endl;
// Wrap it for VTK
Vtk::GeantEvent* vtkEvent = new Vtk::GeantEvent(lastEvent);
state->viewer->AddProp3D(*vtkEvent);
// Re-render
state->viewer->GetRenderer()->Render();
state->viewer->GetRenderWindow()->Render();
}
else {
std::cout << " No event collected." << std::endl;
}
}
}
int main(int argc, char** argv) {
// 1. Setup Geant4 Scene
Geant::Scene scene;
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
// Iron Cube
SmartPointer<ContainerBox> iron_box(new ContainerBox());
iron_box->Scale(Vector3f(10_m, 10_m, 10_m));
iron_box->SetPosition(Vector3f(-5_m, -5_m, -5_m));
SmartPointer<Geant::BoxSolid> iron_solid(new Geant::BoxSolid("IronSolid", iron_box));
iron_solid->Update();
SmartPointer<Geant::Material> iron_mat(new Geant::Material("IronMat"));
iron_mat->SetFromNist("G4_Fe");
SmartPointer<Geant::LogicalVolume> iron_lv(new Geant::LogicalVolume("IronLV"));
iron_lv->SetSolid(iron_solid);
iron_lv->SetMaterial(iron_mat);
SmartPointer<Geant::PhysicalVolume> iron_pv(new Geant::PhysicalVolume("IronPV", iron_lv));
scene.AddVolume(iron_pv);
// Top Detector Chamber
SmartPointer<DetectorChamber> top_chamber_box(new DetectorChamber());
top_chamber_box->Scale(Vector3f(10_m, 10_m, 40_cm));
top_chamber_box->SetPosition(Vector3f(-5_m, -5_m, 7_m));
SmartPointer<Geant::BoxSolid> top_solid(new Geant::BoxSolid("TopSolid", top_chamber_box));
top_solid->Update();
SmartPointer<Geant::Material> air_mat(new Geant::Material("AirMat"));
air_mat->SetFromNist("G4_AIR");
SmartPointer<Geant::LogicalVolume> top_lv(new Geant::LogicalVolume("TopLV"));
top_lv->SetSolid(top_solid);
top_lv->SetMaterial(air_mat);
SmartPointer<Geant::PhysicalVolume> top_pv(new Geant::PhysicalVolume("TopPV", top_lv));
scene.AddVolume(top_pv);
// Bottom Detector Chamber
SmartPointer<DetectorChamber> bottom_chamber_box(new DetectorChamber());
bottom_chamber_box->Scale(Vector3f(10_m, 10_m, 40_cm));
bottom_chamber_box->SetPosition(Vector3f(-5_m, -5_m, -7.1_m));
SmartPointer<Geant::BoxSolid> bottom_solid(new Geant::BoxSolid("BottomSolid", bottom_chamber_box));
bottom_solid->Update();
SmartPointer<Geant::LogicalVolume> bottom_lv(new Geant::LogicalVolume("BottomLV"));
bottom_lv->SetSolid(bottom_solid);
bottom_lv->SetMaterial(air_mat);
SmartPointer<Geant::PhysicalVolume> bottom_pv(new Geant::PhysicalVolume("BottomPV", bottom_lv));
scene.AddVolume(bottom_pv);
Geant::EmitterPrimary* emitter = new Geant::EmitterPrimary();
emitter->SetPosition(Vector3f(0, 0, 14_m));
scene.SetEmitter(emitter);
scene.Initialize();
// 2. Setup VTK Viewer
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
// Visualize world box
Vtk::ContainerBox* vtkWorld = new Vtk::ContainerBox(scene.GetWorldBox());
vtkWorld->ShowScaleMeasures(true);
vtkWorld->SetRepresentation(Vtk::Prop3D::Wireframe);
vtkWorld->SetSelectable(false);
viewer.AddProp3D(*vtkWorld);
// Visualize iron cube
Vtk::ContainerBox* vtkIron = new Vtk::ContainerBox(iron_box.Get());
vtkIron->SetOpacity(0.2);
vtkIron->SetRepresentation(Vtk::Prop3D::Surface);
viewer.AddProp3D(*vtkIron);
// Visualize Top Chamber
Vtk::DetectorChamber* vtkTop = new Vtk::DetectorChamber(top_chamber_box.Get());
vtkTop->SetOpacity(0.5);
vtkTop->SetColor(0.2, 0.8, 0.2);
vtkTop->SetRepresentation(Vtk::Prop3D::Surface);
viewer.AddProp3D(*vtkTop);
// Visualize Bottom Chamber
Vtk::DetectorChamber* vtkBottom = new Vtk::DetectorChamber(bottom_chamber_box.Get());
vtkBottom->SetOpacity(0.5);
vtkBottom->SetColor(0.2, 0.8, 0.2);
vtkBottom->SetRepresentation(Vtk::Prop3D::Surface);
viewer.AddProp3D(*vtkBottom);
// Visualize Emitter
Vtk::EmitterPrimary* vtkEmitter = new Vtk::EmitterPrimary(*emitter);
viewer.AddProp3D(*vtkEmitter);
// 3. Event Handling
AppState state = { &scene, &viewer, {} };
vtkSmartPointer<vtkCallbackCommand> keyCallback = vtkSmartPointer<vtkCallbackCommand>::New();
keyCallback->SetCallback(KeyPressCallbackFunction);
keyCallback->SetClientData(&state);
viewer.GetInteractor()->AddObserver(vtkCommand::KeyPressEvent, keyCallback);
std::cout << "=================================================" << std::endl;
std::cout << " Geant Muon Interactive Emitter Test" << std::endl;
std::cout << " Use the Widget to move/rotate the Arrow (Emitter)" << std::endl;
std::cout << " Press [ENTER] to fire a muon" << std::endl;
std::cout << " Press [q] to exit" << std::endl;
std::cout << "=================================================" << std::endl;
viewer.ZoomAuto();
viewer.Start();
return 0;
}