Files
uLib/src/HEP/Geant/Solid.h
AndreaRigoni 422113a0e9 add vtk solids
2026-03-25 21:03:13 +00:00

142 lines
3.6 KiB
C++

/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#ifndef SOLID_H
#define SOLID_H
#include "Core/Object.h"
#include "Geant/Matter.h"
#include <Geant4/G4LogicalVolume.hh>
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Math/TriangleMesh.h"
class G4Material;
class G4LogicalVolume;
class G4TessellatedSolid;
class G4Box;
namespace uLib {
namespace Geant {
class Solid : public Object {
public:
virtual const char* GetClassName() const override { return "Geant.Solid"; }
Solid();
Solid(const char *name);
virtual ~Solid();
void SetNistMaterial(const char *name);
void SetMaterial(G4Material *material);
void SetSizeUnit(const char *unit);
// Implementiamo SetParent qui, per tutti.
virtual void SetParent(Solid *parent);
// Setters per la posizione (necessari per il piazzamento)
void SetTransform(Matrix4f transform);
uLibGetMacro(Material, G4Material *)
uLibGetSetMacro(Logical, G4LogicalVolume *)
uLibGetSetMacro(Physical, G4VPhysicalVolume *)
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
}
protected:
std::string m_Name;
G4Material *m_Material;
G4LogicalVolume *m_Logical;
G4VPhysicalVolume *m_Physical; // <-- Memorizza l'oggetto posizionato
G4ThreeVector *m_Position; // <-- Offset rispetto al centro del padre
G4RotationMatrix* m_Rotation; // <-- Rotazione rispetto al padre
};
class TessellatedSolid : public Solid {
typedef Solid BaseClass;
public:
virtual const char* GetClassName() const override { return "Geant.TessellatedSolid"; }
TessellatedSolid(const char *name);
void SetMesh(TriangleMesh &mesh);
uLibGetMacro(Solid, G4TessellatedSolid *)
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
const TriangleMesh& GetMesh() const { return m_Mesh; }
public slots:
void Update();
private :
TriangleMesh m_Mesh;
G4TessellatedSolid *m_Solid;
};
class BoxSolid : public Solid {
typedef Solid BaseClass;
public:
virtual const char* GetClassName() const override { return "Geant.BoxSolid"; }
BoxSolid(const char *name, ContainerBox *box);
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
ContainerBox* GetObject() const { return m_Object; }
public slots:
void Update();
private:
ContainerBox *m_Object;
G4Box *m_Solid;
};
} // namespace Geant
} // namespace uLib
#endif // SOLID_H