253 lines
7.8 KiB
C++
253 lines
7.8 KiB
C++
/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#include <iostream>
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#include "Utils.h"
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#include "VoxRaytracer.h"
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#define unlikely(expr) __builtin_expect(!!(expr), 0)
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inline float fast_sign(float f) { return 1 - 2 * (f < 0); }
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namespace uLib {
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////////////////////////////////////////////////////////////////////////////////
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///// RAY DATA /////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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void VoxRaytracer::RayData::AddElement(Id_t id, float L) {
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if (m_Count >= m_Data.size()) {
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size_t new_size = m_Data.size() == 0 ? 128 : m_Data.size() * 2;
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m_Data.resize(new_size);
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}
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Element el = {id, L};
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m_Data[m_Count] = el;
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m_Count++;
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m_TotalLength += L;
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}
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void VoxRaytracer::RayData::AppendRay(const VoxRaytracer::RayData &in) {
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if (unlikely(in.m_Count == 0)) {
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std::cout << "Warinig: PoCA on exit border!\n";
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return;
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} else if (unlikely(m_Count == 0)) {
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m_Data.resize(in.m_Count);
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for (size_t i = 0; i < in.m_Count; ++i) {
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m_Data[i] = in.m_Data[i];
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}
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m_Count = in.m_Count;
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m_TotalLength = in.m_TotalLength;
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std::cout << "Warinig: PoCA on entrance border!\n";
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return;
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} else {
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// Opzione 1) un voxel in piu' //
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if (in.m_Count > 0) {
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if (m_Count + in.m_Count > m_Data.size()) {
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m_Data.resize(m_Count + in.m_Count);
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}
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for (size_t i = 0; i < in.m_Count; ++i) {
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m_Data[m_Count + i] = in.m_Data[i];
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}
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m_Count += in.m_Count;
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}
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m_TotalLength += in.m_TotalLength;
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}
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}
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void VoxRaytracer::RayData::PrintSelf(std::ostream &o) {
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o << "Ray: total lenght " << m_TotalLength << "\n";
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for (size_t i = 0; i < m_Count; ++i)
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o << "[ " << m_Data[i].vox_id << ", " << m_Data[i].L << "] \n";
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}
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////////////////////////////////////////////////////////////////////////////////
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//// RAY TRACER ////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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bool VoxRaytracer::GetEntryPoint(const HLine3f &line, HPoint3f &pt) {
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Vector4f s = m_Image->GetLocalPoint(line.direction);
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pt = m_Image->GetLocalPoint(line.origin);
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// Considers Structured grid dimensions //
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Vector4f dims = m_Image->GetDims().homogeneous().cast<float>();
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pt = pt.cwiseQuotient(dims);
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s = s.cwiseQuotient(dims);
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float l = s.head(3).norm();
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Vector3f L(l / s(0), l / s(1), l / s(2));
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Vector3f offset;
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for (int i = 0; i < 3; ++i)
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offset(i) = (s(i) > 0) - (pt(i) - floor(pt(i)));
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offset = offset.cwiseProduct(L).cwiseAbs();
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int id;
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float d;
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for (int loop = 0; loop < 8; loop++) {
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int check_border = 0;
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for (int i = 0; i < 3; ++i) {
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check_border += pt(i) > 1;
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check_border += pt(i) < 0;
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}
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if (check_border == 0) {
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for (int i = 0; i < 3; ++i)
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pt(i) *= (float)dims(i);
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pt = m_Image->GetWorldPoint(pt);
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return true;
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}
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d = offset.minCoeff(&id);
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for (int i = 0; i < 3; ++i)
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pt(i) += d / L(i);
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pt(id) = rintf(pt(id));
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offset.array() -= d;
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offset(id) = fabs(L(id));
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}
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for (int i = 0; i < 3; ++i)
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pt(i) *= (float)dims(i);
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pt = m_Image->GetWorldPoint(pt);
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return false;
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}
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bool VoxRaytracer::GetExitPoint(const HLine3f &line, HPoint3f &pt) {
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HLine3f out = line;
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out.direction *= -1;
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return GetEntryPoint(out, pt);
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}
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VoxRaytracer::RayData
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VoxRaytracer::TraceBetweenPoints(const HPoint3f &in,
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const HPoint3f &out) const {
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RayData ray;
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// get the local points and the direction vector
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// local to image means in the normalized voxel space where the size
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// of the voxel is 1 in all dimensions
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Vector4f pt1 = m_Image->GetLocalPoint(in);
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Vector4f pt2 = m_Image->GetLocalPoint(out);
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Vector4f s = pt2 - pt1;
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// l is the total length of the ray in normalized voxel space
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float l = s.head(3).norm();
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// L is the length of the ray between two grid lines in grid
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Vector3f L(l / s(0), l / s(1), l / s(2));
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// Vector3f scale; // TODO: FIX Scaling
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// scale << (m_Image->GetWorldMatrix() * Vector4f(1,0,0,0)).norm(),
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// (m_Image->GetWorldMatrix() * Vector4f(0,1,0,0)).norm(),
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// (m_Image->GetWorldMatrix() * Vector4f(0,0,1,0)).norm();
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Vector3f offset;
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for (int i = 0; i < 3; ++i)
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offset(i) = (s(i) >= 0) - (pt1(i) - floor(pt1(i)));
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offset = offset.cwiseProduct(L).cwiseAbs();
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L = L.cwiseAbs();
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//---- Check if the ray only crosses one voxel
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Vector3i vid = m_Image->Find(in);
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if (vid == m_Image->Find(out)) {
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ray.AddElement(m_Image->Map(vid), s.norm());
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return ray;
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}
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//---- Otherwise, loop until ray is finished
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int id;
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float d;
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while (l > 0) {
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// find which is the minimum of the offsets to the next grid line
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// it will be also the actual normalized voxel ray length
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d = offset.minCoeff(&id);
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// see if the voxel is inside the grid (we are still inside image)
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if (m_Image->IsInsideGrid(vid)) {
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// add the voxel to the ray with mapping id and length scaled
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ray.AddElement(m_Image->Map(vid), d * m_scale(id));
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}
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// move to the next voxel
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vid(id) += (int)fast_sign(s(id));
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// update the remaining length
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l -= d;
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// update the offsets
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offset.array() -= d;
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offset(id) = fmin(L(id), l);
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}
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return ray;
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}
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// 20150528 SV for absorbed muons
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VoxRaytracer::RayData VoxRaytracer::TraceLine(const HLine3f &line) const {
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RayData ray;
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Vector4f pt = m_Image->GetLocalPoint(line.origin);
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Vector4f s = m_Image->GetLocalPoint(line.direction);
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float l = s.head(3).norm();
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// intersection between track and grid when spacing is +1
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Vector3f L(l / s(0), l / s(1), l / s(2));
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// RayTracer works with a grid of interspace +1
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// Vector3f scale; // FIXXX
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// scale << (m_Image->GetWorldMatrix() * Vector4f(1,0,0,0)).norm(),
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// (m_Image->GetWorldMatrix() * Vector4f(0,1,0,0)).norm(),
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// (m_Image->GetWorldMatrix() * Vector4f(0,0,1,0)).norm();
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// offset is the fraction of the segment between grid lines when origin is
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// insiede voxel cwiseAbs for having positive distances
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Vector3f offset;
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for (int i = 0; i < 3; ++i)
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offset(i) = (s(i) >= 0) - (pt(i) - floor(pt(i)));
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offset = offset.cwiseProduct(L).cwiseAbs();
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L = L.cwiseAbs();
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int id;
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float d;
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Vector3i vid = m_Image->Find(line.origin);
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while (m_Image->IsInsideGrid(vid)) {
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// minimun coefficient of offset: id is the coordinate, d is the value
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// dependig on which grid line horizontal or vertical it is first intercept
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d = offset.minCoeff(&id);
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// add Lij to ray
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ray.AddElement(m_Image->Map(vid), d * m_scale(id));
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// move to the next voxel
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vid(id) += (int)fast_sign(s(id));
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offset.array() -= d;
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offset(id) = L(id);
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}
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return ray;
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}
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} // namespace uLib
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