Files
uLib/src/Math/Geometry.h
Andrea Rigoni 99e771a223 [uLib Geometry]
non working version!

+ adds ProgrammableAccessor
+ renaming of some Image structures ...
2014-11-03 10:27:52 +00:00

61 lines
1.9 KiB
C++

/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#ifndef U_GEOMETRY_H
#define U_GEOMETRY_H
#include "Core/Object.h"
#include "Math/Dense.h"
#include "Math/Transform.h"
namespace uLib {
class Geometry : public AffineTransform {
public:
inline Vector4f GetWorldPoint(const Vector4f &v) const {
return this->GetWorldMatrix() * v;
}
inline Vector4f GetWorldPoint(const float x, const float y, const float z) {
return this->GetWorldPoint(Vector4f(x,y,z,1));
}
inline Vector4f GetLocalPoint(const Vector4f &v) const {
return this->GetWorldMatrix().inverse() * v;
}
inline Vector4f GetLocalPoint(const float x, const float y, const float z) {
return this->GetLocalPoint(Vector4f(x,y,z,1));
}
};
}
#endif // GEOMETRY_H