74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#ifndef HIT_H
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#define HIT_H
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#include "Math/BitCode.h"
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namespace uLib {
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class HitRawCode_CMSDrift :
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public BitCode4<unsigned short,6,3,2,5>
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{
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typedef unsigned short T;
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public:
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HitRawCode_CMSDrift() : BitCode4(0) {}
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HitRawCode_CMSDrift(const Vector4i &v) : BitCode4(v) {}
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HitRawCode_CMSDrift(T Chamber, T ROB, T TDC, T Channel ) {
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(*this) << Chamber, ROB, TDC, Channel;
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}
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inline T Chamber() const { return m_data.bitf.field1; }
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inline void SetChamber(const T data) { m_data.bitf.field1 = data; }
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inline T ROB() const { return m_data.bitf.field2; }
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inline void SetROB(const T data) { m_data.bitf.field2 = data; }
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inline T TDC() const { return m_data.bitf.field3; }
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inline void SetTDC(const T data) { m_data.bitf.field3 = data; }
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inline T Channel() const { return m_data.bitf.field4; }
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inline void SetChannel(const T data) { m_data.bitf.field4 = data; }
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};
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class HitData {
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public:
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HitData() {}
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~HitData() {}
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};
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}
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#endif // HIT_H
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