Files
uLib/src/HEP/Detectors/DetectorChamber.cpp
2026-03-21 15:41:58 +00:00

46 lines
1.4 KiB
C++

#include "HEP/Detectors/DetectorChamber.h"
#include <cmath>
namespace uLib {
MuonEvent DetectorChamber::ProjectMuonEvent(const MuonEvent &muon) const {
MuonEvent projectedMuon = muon;
// Transform the local projection plane to world coordinates
HLine3f worldPlane = this->GetWorldProjectionPlane();
HPoint3f P = worldPlane.origin;
HVector3f N = worldPlane.direction;
HPoint3f X_in = muon.LineIn().origin;
HPoint3f X_out = muon.LineOut().origin;
// Let's use distance to the plane for the first part and keep the logic consistent.
float dist_in = std::abs((X_in - P).dot(N));
float dist_out = std::abs((X_out - P).dot(N));
const HLine3f &chosenLine = (dist_in <= dist_out) ? muon.LineIn() : muon.LineOut();
HPoint3f X_chosen = chosenLine.origin;
// Project X_chosen into the plane defined by P and normal N
// X_proj = X_chosen - ((X_chosen - P) . N / (N . N)) * N
float dot = (X_chosen - P).dot(N);
float n_sq = N.dot(N);
HPoint3f X_proj = X_chosen;
if (n_sq > 0) {
X_proj = X_chosen - (dot / n_sq) * N;
}
// Define the projected line with projected origin and original direction
HLine3f projectedLine;
projectedLine.origin = X_proj;
projectedLine.direction = chosenLine.direction;
// Set both input and output lines of the projected muon to the same projected line
projectedMuon.LineIn() = projectedLine;
projectedMuon.LineOut() = projectedLine;
return projectedMuon;
}
} // namespace uLib