Files
uLib/src/HEP/Geant/Scene.cpp
2026-03-20 00:16:55 +00:00

161 lines
4.8 KiB
C++

#include <Geant4/G4Box.hh>
#include <Geant4/G4LogicalVolume.hh>
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
#include <Geant4/G4PVPlacement.hh>
#include <Geant4/G4RunManager.hh>
#include <Geant4/G4RunManagerFactory.hh>
#include <Geant4/G4SystemOfUnits.hh>
#include <Geant4/G4VPhysicalVolume.hh>
#include "Core/Vector.h"
#include "HEP/Geant/DetectorConstruction.hh"
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Solid.h"
#include "Scene.h"
#include "PhysicsList.hh"
#include "ActionInitialization.hh"
#include "SimulationContext.h"
#include "HEP/Detectors/DetectorChamber.h"
namespace uLib {
namespace Geant {
class SceneDetectorConstruction : public DetectorConstruction {
public:
SceneDetectorConstruction(class SceneImpl *owner) : DetectorConstruction("Scene"), m_Owner(owner) {}
G4VPhysicalVolume *Construct() override;
private:
class SceneImpl *m_Owner;
};
static void CheckGeant4Environment() {
static bool checked = false;
if (checked) return;
checked = true;
if (!std::getenv("G4ENSDFSTATEDATA")) {
std::cerr << "********************************************************" << std::endl;
std::cerr << " WARNING: Geant4 environment variables are not set!" << std::endl;
std::cerr << " Please activate the environment before running:" << std::endl;
std::cerr << " micromamba activate mutom" << std::endl;
std::cerr << "********************************************************" << std::endl;
}
}
class SceneImpl {
public:
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default)),
m_Emitter(nullptr),
m_InitCalled(false) {
m_RunManager->SetUserInitialization(new PhysicsList);
}
~SceneImpl() {
if (m_RunManager) delete m_RunManager;
// m_World deletion is handled in Scene destructor or here
}
void Initialize() {
if (m_InitCalled) return;
m_RunManager->SetUserInitialization(new SceneDetectorConstruction(this));
m_RunManager->SetUserInitialization(new ActionInitialization(m_Emitter, &m_Context));
m_RunManager->Initialize();
m_InitCalled = true;
}
Vector<Solid *> m_Solids;
Solid *m_World = nullptr;
ContainerBox m_WorldBox;
G4RunManager *m_RunManager;
EmitterPrimary *m_Emitter;
SimulationContext m_Context;
bool m_InitCalled;
};
G4VPhysicalVolume *SceneDetectorConstruction::Construct() {
return m_Owner->m_World->GetPhysical();
}
Scene::Scene() {
CheckGeant4Environment();
d = new SceneImpl();
}
Scene::~Scene() {
// Delete solids
for(auto s : d->m_Solids) delete s;
delete d;
}
void Scene::AddSolid(Solid *solid, Solid *parent) {
d->m_Solids.push_back(solid);
if (!d->m_World) {
d->m_World = solid;
} else {
solid->SetParent(parent ? parent : d->m_World);
}
}
const Solid* Scene::GetWorld() const { return d->m_World; }
ContainerBox* Scene::GetWorldBox() const { return &d->m_WorldBox; }
void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
d->m_WorldBox.Scale(size);
d->m_WorldBox.SetPosition(-size/2.0f);
if (!d->m_World) {
d->m_World = new Solid("World");
d->m_World->SetNistMaterial(material);
AddSolid(d->m_World);
}
G4Box *solidWorld = new G4Box("World", 0.5 * size(0), 0.5 * size(1), 0.5 * size(2));
G4LogicalVolume *logicWorld = new G4LogicalVolume(solidWorld, d->m_World->GetMaterial(), d->m_World->GetName());
d->m_World->SetLogical(logicWorld);
G4PVPlacement *physWorld = new G4PVPlacement(nullptr, G4ThreeVector(0, 0, 0), logicWorld, d->m_World->GetName(), 0, false, 0, true);
d->m_World->SetPhysical(physWorld);
}
void Scene::SetEmitter(EmitterPrimary *emitter) { d->m_Emitter = emitter; }
void Scene::Initialize() { d->Initialize(); }
void Scene::SetVerbosity(int level) {
d->m_Context.verbosity = level;
if (d->m_RunManager) d->m_RunManager->SetVerboseLevel(level);
}
void Scene::RunSimulation(int nEvents, Vector<GeantEvent> &results) {
d->Initialize(); // Ensure initialized
d->m_Context.mode = SimulationMode::DETAILED;
d->m_Context.outputGeant = &results;
d->m_Context.outputMuon = nullptr;
d->m_RunManager->BeamOn(nEvents);
}
void Scene::RunDetectorSimulation(int nEvents, Vector<MuonEvent> &results) {
d->Initialize(); // Ensure initialized
d->m_Context.mode = SimulationMode::DETECTOR;
d->m_Context.outputGeant = nullptr;
d->m_Context.outputMuon = &results;
// Find detector planes
d->m_Context.detectorPlanes.clear();
for (Solid* s : d->m_Solids) {
if (BoxSolid* bs = dynamic_cast<BoxSolid*>(s)) {
if (DetectorChamber* dc = dynamic_cast<DetectorChamber*>(bs->GetObject())) {
d->m_Context.detectorPlanes.push_back(dc->GetWorldProjectionPlane());
}
}
}
d->m_RunManager->BeamOn(nEvents);
}
} // namespace Geant
} // namespace uLib