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uLib/src/Math/VoxRaytracer.cpp

244 lines
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C++

/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include <iostream>
#include "Utils.h"
#include "VoxRaytracer.h"
#define unlikely(expr) __builtin_expect(!!(expr), 0)
inline float fast_sign(float f) { return 1 - 2 * (f < 0); }
namespace uLib {
////////////////////////////////////////////////////////////////////////////////
///// RAY DATA /////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
void VoxRaytracer::RayData::AddElement(Id_t id, float L) {
Element el = {id, L};
m_Data.push_back(el);
m_TotalLength += L;
}
void VoxRaytracer::RayData::AppendRay(const VoxRaytracer::RayData &in) {
if (unlikely(!in.m_Data.size())) {
std::cout << "Warinig: PoCA on exit border!\n";
return;
} else if (unlikely(!m_Data.size())) {
m_Data = in.m_Data;
std::cout << "Warinig: PoCA on entrance border!\n";
return;
} else {
// Opzione 1) un voxel in piu' //
if (in.m_Data.size() > 0) {
m_Data.insert(m_Data.end(), in.m_Data.begin(), in.m_Data.end());
}
// Opzione 2) merge dei voxel nel poca.
// RayData::Element &e1 = m_Data.back();
// const RayData::Element &e2 = in.m_Data.front();
// if(e1.vox_id == e2.vox_id)
// {
// m_Data.reserve(m_Data.size() + in.m_Data.size() - 1);
// e1.L += e2.L; //fix//
// m_Data.insert(m_Data.end(), in.m_Data.begin()+1,
// in.m_Data.end());
// }
// else {
// m_Data.reserve(m_Data.size() + in.m_Data.size());
// m_Data.insert(m_Data.end(), in.m_Data.begin(),
// in.m_Data.end());
// }
m_TotalLength += in.m_TotalLength;
}
}
void VoxRaytracer::RayData::PrintSelf(std::ostream &o) {
o << "Ray: total lenght " << m_TotalLength << "\n";
std::vector<Element>::iterator it;
for (it = m_Data.begin(); it < m_Data.end(); ++it)
o << "[ " << (*it).vox_id << ", " << (*it).L << "] \n";
}
////////////////////////////////////////////////////////////////////////////////
//// RAY TRACER ////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
bool VoxRaytracer::GetEntryPoint(const HLine3f &line, HPoint3f &pt) {
Vector4f s = m_Image->GetLocalPoint(line.direction);
pt = m_Image->GetLocalPoint(line.origin);
// Considers Structured grid dimensions //
Vector4f dims = m_Image->GetDims().homogeneous().cast<float>();
pt = pt.cwiseQuotient(dims);
s = s.cwiseQuotient(dims);
float l = s.head(3).norm();
Vector3f L(l / s(0), l / s(1), l / s(2));
Vector3f offset;
for (int i = 0; i < 3; ++i)
offset(i) = (s(i) > 0) - (pt(i) - floor(pt(i)));
offset = offset.cwiseProduct(L).cwiseAbs();
int id;
float d;
for (int loop = 0; loop < 8; loop++) {
int check_border = 0;
for (int i = 0; i < 3; ++i) {
check_border += pt(i) > 1;
check_border += pt(i) < 0;
}
if (check_border == 0) {
for (int i = 0; i < 3; ++i)
pt(i) *= (float)dims(i);
pt = m_Image->GetWorldPoint(pt);
return true;
}
d = offset.minCoeff(&id);
for (int i = 0; i < 3; ++i)
pt(i) += d / L(i);
pt(id) = rintf(pt(id));
offset.array() -= d;
offset(id) = fabs(L(id));
}
for (int i = 0; i < 3; ++i)
pt(i) *= (float)dims(i);
pt = m_Image->GetWorldPoint(pt);
return false;
}
bool VoxRaytracer::GetExitPoint(const HLine3f &line, HPoint3f &pt) {
HLine3f out = line;
out.direction *= -1;
return GetEntryPoint(out, pt);
}
VoxRaytracer::RayData
VoxRaytracer::TraceBetweenPoints(const HPoint3f &in,
const HPoint3f &out) const {
RayData ray;
Vector4f pt1 = m_Image->GetLocalPoint(in);
Vector4f pt2 = m_Image->GetLocalPoint(out);
Vector4f s = pt2 - pt1;
float l = s.head(3).norm();
Vector3f L(l / s(0), l / s(1), l / s(2));
// Vector3f scale; // FIXXX
// scale << (m_Image->GetWorldMatrix() * Vector4f(1,0,0,0)).norm(),
// (m_Image->GetWorldMatrix() * Vector4f(0,1,0,0)).norm(),
// (m_Image->GetWorldMatrix() * Vector4f(0,0,1,0)).norm();
Vector3f offset;
for (int i = 0; i < 3; ++i)
offset(i) = (s(i) >= 0) - (pt1(i) - floor(pt1(i)));
offset = offset.cwiseProduct(L).cwiseAbs();
L = L.cwiseAbs();
//---- Check if the ray only crosses one voxel
Vector3i vid = m_Image->Find(in);
if (vid == m_Image->Find(out)) {
ray.AddElement(m_Image->Map(vid), s.norm());
return ray;
}
//---- Otherwise, loop until ray is finished
int id;
float d;
while (l > 0) {
d = offset.minCoeff(&id);
if (m_Image->IsInsideGrid(vid)) {
ray.AddElement(m_Image->Map(vid), d * m_scale(id));
}
// nan check //
// if(unlikely(!isFinite(d * scale(id)))) {
// std:: cout << "NAN in raytracer\n";
// exit(1);
// }
vid(id) += (int)fast_sign(s(id));
l -= d;
offset.array() -= d;
offset(id) = fmin(L(id), l);
}
return ray;
}
// 20150528 SV for absorbed muons
VoxRaytracer::RayData VoxRaytracer::TraceLine(const HLine3f &line) const {
RayData ray;
Vector4f pt = m_Image->GetLocalPoint(line.origin);
Vector4f s = m_Image->GetLocalPoint(line.direction);
float l = s.head(3).norm();
// intersection between track and grid when spacing is +1
Vector3f L(l / s(0), l / s(1), l / s(2));
// RayTracer works with a grid of interspace +1
// Vector3f scale; // FIXXX
// scale << (m_Image->GetWorldMatrix() * Vector4f(1,0,0,0)).norm(),
// (m_Image->GetWorldMatrix() * Vector4f(0,1,0,0)).norm(),
// (m_Image->GetWorldMatrix() * Vector4f(0,0,1,0)).norm();
// offset is the fraction of the segment between grid lines when origin is
// insiede voxel cwiseAbs for having positive distances
Vector3f offset;
for (int i = 0; i < 3; ++i)
offset(i) = (s(i) >= 0) - (pt(i) - floor(pt(i)));
offset = offset.cwiseProduct(L).cwiseAbs();
L = L.cwiseAbs();
int id;
float d;
Vector3i vid = m_Image->Find(line.origin);
while (m_Image->IsInsideGrid(vid)) {
// minimun coefficient of offset: id is the coordinate, d is the value
// dependig on which grid line horizontal or vertical it is first intercept
d = offset.minCoeff(&id);
// add Lij to ray
ray.AddElement(m_Image->Map(vid), d * m_scale(id));
// move to the next voxel
vid(id) += (int)fast_sign(s(id));
offset.array() -= d;
offset(id) = L(id);
}
return ray;
}
} // namespace uLib