mirror of
https://github.com/OpenCMT/uLib.git
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96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#ifndef U_CONTAINERBOX_H
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#define U_CONTAINERBOX_H
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#include "Geometry.h"
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namespace uLib {
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class ContainerBox : public AffineTransform {
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public:
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ContainerBox() : m_LocalT(this) {}
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ContainerBox(const ContainerBox ©) :
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m_LocalT(this),
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AffineTransform(copy)
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{
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// FIX for performance //
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this->SetOrigin(copy.GetOrigin());
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this->SetSize(copy.GetSize());
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}
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inline void SetOrigin(const Vector3f &v) { m_LocalT.SetPosition(v); }
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inline Vector3f GetOrigin() const { return m_LocalT.GetPosition(); }
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void SetSize(const Vector3f &v) {
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Vector3f pos = this->GetOrigin();
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m_LocalT = AffineTransform(this);
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m_LocalT.Scale(v);
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m_LocalT.SetPosition(pos);
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}
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inline Vector3f GetSize() const { return m_LocalT.GetScale(); }
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// WARNING: FIX... //
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inline void FlipLocalAxes(int first, int second)
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{ m_LocalT.FlipAxes(first,second); }
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Matrix4f GetWorldMatrix() const { return m_LocalT.GetWorldMatrix(); }
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inline Vector4f GetWorldPoint(const Vector4f &v) const {
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return m_LocalT.GetWorldMatrix() * v;
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}
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inline Vector4f GetWorldPoint(const float x, const float y, const float z) {
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return this->GetWorldPoint(Vector4f(x,y,z,1));
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}
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inline Vector4f GetLocalPoint(const Vector4f &v) const {
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return m_LocalT.GetWorldMatrix().inverse() * v;
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}
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inline Vector4f GetLocalPoint(const float x, const float y, const float z) {
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return this->GetLocalPoint(Vector4f(x,y,z,1));
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}
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private:
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AffineTransform m_LocalT;
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};
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}
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#endif // CONTAINERBOX_H
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