Files
uLib/src/Math/TriangleMesh.cpp
Andrea Rigoni 99e771a223 [uLib Geometry]
non working version!

+ adds ProgrammableAccessor
+ renaming of some Image structures ...
2014-11-03 10:27:52 +00:00

70 lines
2.2 KiB
C++

/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include "TriangleMesh.h"
namespace uLib {
void TriangleMesh::PrintSelf(std::ostream &o)
{
o << " // ------- TRIANGLE MESH ------- // \n" ;
o << " #Points : " << m_Points.size() << "\n";
o << " #Triang : " << m_Triangles.size() << "\n";
for(int i=0; i < m_Triangles.size(); ++i ) {
o << " - triangle[" << i << "]" <<
" " << m_Triangles[i](0) <<
"->(" << m_Points[m_Triangles[i](0)].transpose() << ") " <<
" " << m_Triangles[i](1) <<
"->(" << m_Points[m_Triangles[i](1)].transpose() << ") " <<
" " << m_Triangles[i](2) <<
"->(" << m_Points[m_Triangles[i](2)].transpose() << ") " <<
" \n";
}
o << " // ----------------------------- // \n";
}
void TriangleMesh::AddPoint(const Vector3f &pt)
{
this->m_Points.push_back(pt);
}
void TriangleMesh::AddTriangle(const Id_t *id)
{
Vector3i triangle(id[0],id[1],id[2]);
this->m_Triangles.push_back(triangle);
}
void TriangleMesh::AddTriangle(const Vector3i &id)
{
this->m_Triangles.push_back(id);
}
}