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uLib/src/Vtk/vtkHandlerWidget.cpp

949 lines
32 KiB
C++

/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include "vtkHandlerWidget.h"
#include <iostream>
#include <vtkActor.h>
#include <vtkArcSource.h>
#include <vtkArrowSource.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkCellPicker.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkInteractorObserver.h>
#include <vtkMath.h>
#include <vtkMatrix4x4.h>
#include <vtkObjectFactory.h>
#include <vtkPlane.h>
#include <vtkPolyDataMapper.h>
#include <vtkProp3D.h>
#include <vtkPropPicker.h>
#include <vtkProperty.h>
#include <vtkRegularPolygonSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTransform.h>
#include "Math/Transform.h"
#include "Vtk/Math/vtkDense.h"
namespace uLib {
namespace Vtk {
struct HandlerWidgetData {
vtkSmartPointer<::vtkRenderer> m_OverlayRenderer;
::vtkProp *m_HighlightedProp;
// Visual components //
vtkSmartPointer<::vtkActor> m_AxesX, m_AxesY, m_AxesZ; // Arrows
vtkSmartPointer<::vtkActor> m_RotX, m_RotY, m_RotZ; // Rings
vtkSmartPointer<::vtkActor> m_RotCam; // Camera ring
vtkSmartPointer<::vtkActor> m_ScaleX, m_ScaleY, m_ScaleZ; // Cubes
// cut plane to see only half of rotation handles
vtkSmartPointer<::vtkPlane> m_ClipPlane;
// picker to select the gizmo
vtkSmartPointer<::vtkCellPicker> m_Picker;
// initial transform of the object
vtkSmartPointer<::vtkTransform> m_InitialTransform;
// undo stack
std::vector<uLib::TRS> m_UndoStack;
HandlerWidgetData() {
m_Picker = vtkSmartPointer<::vtkCellPicker>::New();
m_InitialTransform = vtkSmartPointer<::vtkTransform>::New();
m_ClipPlane = vtkSmartPointer<::vtkPlane>::New();
m_OverlayRenderer = vtkSmartPointer<::vtkRenderer>::New();
m_HighlightedProp = nullptr;
}
};
vtkStandardNewMacro(vtkHandlerWidget);
vtkHandlerWidget::vtkHandlerWidget() : d(new HandlerWidgetData()) {
this->Interaction = IDLE;
d->m_Picker->SetTolerance(0.01); // Increased tolerance for thin gizmos
this->EventCallbackCommand->SetCallback(vtkHandlerWidget::ProcessEvents);
this->EventCallbackCommand->SetClientData(this);
this->m_Frame = LOCAL;
d->m_OverlayRenderer->SetLayer(1);
d->m_OverlayRenderer->EraseOff();
d->m_OverlayRenderer->InteractiveOff();
this->Priority = 50.0; // Higher priority to beat camera style
this->m_TranslationEnabled = true;
this->m_RotationEnabled = true;
this->m_ScalingEnabled = true;
this->CreateGizmos();
}
vtkHandlerWidget::~vtkHandlerWidget() {
this->SetEnabled(0);
delete d;
}
::vtkRenderer *vtkHandlerWidget::GetOverlayRenderer() {
return d->m_OverlayRenderer;
}
void vtkHandlerWidget::SetProp3D(::vtkProp3D *prop) {
if (this->Prop3D == prop) {
return;
}
this->Prop3D = prop;
if (this->Prop3D) {
this->d->m_UndoStack.clear(); // Clear history when selecting new object
this->UpdateGizmoPosition();
}
this->Modified();
}
void vtkHandlerWidget::SetEnabled(int enabling) {
if (enabling) {
if (this->Enabled)
return;
if (!this->Interactor) {
vtkErrorMacro(
<< "The interactor must be set prior to enabling the widget");
return;
}
if (!this->CurrentRenderer) {
this->CurrentRenderer = this->Interactor->FindPokedRenderer(
this->Interactor->GetLastEventPosition()[0],
this->Interactor->GetLastEventPosition()[1]);
}
if (!this->CurrentRenderer) {
return;
}
this->Enabled = 1;
// Add observers
::vtkRenderWindowInteractor *i = this->Interactor;
this->SetPriority(this->Priority);
i->AddObserver(::vtkCommand::LeftButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(::vtkCommand::LeftButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(::vtkCommand::MouseMoveEvent, this->EventCallbackCommand,
this->Priority);
i->AddObserver(::vtkCommand::RenderEvent, this->EventCallbackCommand,
this->Priority);
i->AddObserver(::vtkCommand::KeyPressEvent, this->EventCallbackCommand,
this->Priority);
this->UpdateGizmoPosition();
// Manage Layers
auto win = this->Interactor->GetRenderWindow();
if (win->GetNumberOfLayers() < 2) {
win->SetNumberOfLayers(2);
}
// Sync Viewport and Camera
this->d->m_OverlayRenderer->SetViewport(this->CurrentRenderer->GetViewport());
this->d->m_OverlayRenderer->SetActiveCamera(this->CurrentRenderer->GetActiveCamera());
win->AddRenderer(this->d->m_OverlayRenderer);
this->d->m_OverlayRenderer->AddActor(d->m_AxesX);
this->d->m_OverlayRenderer->AddActor(d->m_AxesY);
this->d->m_OverlayRenderer->AddActor(d->m_AxesZ);
this->d->m_OverlayRenderer->AddActor(d->m_RotX);
this->d->m_OverlayRenderer->AddActor(d->m_RotY);
this->d->m_OverlayRenderer->AddActor(d->m_RotZ);
this->d->m_OverlayRenderer->AddActor(d->m_RotCam);
this->d->m_OverlayRenderer->AddActor(d->m_ScaleX);
this->d->m_OverlayRenderer->AddActor(d->m_ScaleY);
this->d->m_OverlayRenderer->AddActor(d->m_ScaleZ);
this->UpdateVisibility();
this->InvokeEvent(::vtkCommand::EnableEvent, nullptr);
} else {
if (!this->Enabled)
return;
this->Enabled = 0;
this->Highlight(nullptr);
if (this->Interactor) {
this->Interactor->RemoveObserver(this->EventCallbackCommand);
if (this->Interactor->GetRenderWindow()) {
this->Interactor->GetRenderWindow()->MakeCurrent();
this->Interactor->GetRenderWindow()->RemoveRenderer(this->d->m_OverlayRenderer);
}
}
this->d->m_OverlayRenderer->RemoveAllViewProps();
this->InvokeEvent(::vtkCommand::DisableEvent, nullptr);
}
if (this->Interactor) {
this->Interactor->Render();
}
}
void vtkHandlerWidget::ProcessEvents(::vtkObject *caller, unsigned long event,
void *clientdata, void *calldata) {
(void)caller;
(void)calldata;
vtkHandlerWidget *self = reinterpret_cast<vtkHandlerWidget *>(clientdata);
switch (event) {
case ::vtkCommand::LeftButtonPressEvent:
self->OnLeftButtonDown();
if (self->Interaction != ::uLib::Vtk::vtkHandlerWidget::IDLE)
self->EventCallbackCommand->SetAbortFlag(1);
break;
case ::vtkCommand::LeftButtonReleaseEvent:
self->OnLeftButtonUp();
if (self->EventCallbackCommand->GetAbortFlag()) {
// Don't let release bleed if press was captured
}
break;
case ::vtkCommand::MouseMoveEvent:
self->OnMouseMove();
if (self->Interaction != ::uLib::Vtk::vtkHandlerWidget::IDLE)
self->EventCallbackCommand->SetAbortFlag(1);
break;
case ::vtkCommand::RenderEvent:
self->UpdateGizmoPosition();
break;
case ::vtkCommand::KeyPressEvent:
self->OnKeyPress();
break;
}
}
void vtkHandlerWidget::OnKeyPress() {
std::string key = this->Interactor->GetKeySym();
bool ctrl = (this->Interactor->GetControlKey() != 0);
if (ctrl && key == "z") {
if (!this->d->m_UndoStack.empty()) {
std::cout << "Undoing last transform action..." << std::endl;
uLib::TRS target = this->d->m_UndoStack.back();
this->d->m_UndoStack.pop_back();
if (this->Prop3D) {
this->Prop3D->SetPosition(target.position.x(), target.position.y(), target.position.z());
// Convert Model Radians to VTK Degrees
this->Prop3D->SetOrientation(target.rotation.x() / CLHEP::degree,
target.rotation.y() / CLHEP::degree,
target.rotation.z() / CLHEP::degree);
this->Prop3D->SetScale(target.scaling.x(), target.scaling.y(), target.scaling.z());
this->Prop3D->SetUserMatrix(nullptr);
this->Prop3D->Modified();
this->UpdateGizmoPosition();
this->InvokeEvent(::vtkCommand::InteractionEvent, nullptr);
this->Interactor->Render();
}
}
}
}
void vtkHandlerWidget::OnLeftButtonDown() {
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
if (!this->CurrentRenderer) {
this->CurrentRenderer = this->Interactor->FindPokedRenderer(X, Y);
}
this->d->m_Picker->Pick(X, Y, 0.0, this->d->m_OverlayRenderer);
::vtkProp *prop = this->d->m_Picker->GetViewProp();
this->d->m_Picker->GetPickPosition(this->m_StartPickPosition);
if (!prop)
return;
this->Interaction = IDLE;
if (prop == d->m_AxesX)
this->Interaction = TRANS_X;
else if (prop == d->m_AxesY)
this->Interaction = TRANS_Y;
else if (prop == d->m_AxesZ)
this->Interaction = TRANS_Z;
else if (prop == d->m_RotX)
this->Interaction = ROT_X;
else if (prop == d->m_RotY)
this->Interaction = ROT_Y;
else if (prop == d->m_RotZ)
this->Interaction = ROT_Z;
else if (prop == d->m_ScaleX)
this->Interaction = SCALE_X;
else if (prop == d->m_ScaleY)
this->Interaction = SCALE_Y;
else if (prop == d->m_ScaleZ)
this->Interaction = SCALE_Z;
else if (prop == d->m_RotCam)
this->Interaction = ROT_CAM;
if (this->Interaction != IDLE) {
this->StartEventPosition[0] = X;
this->StartEventPosition[1] = Y;
if (this->Prop3D) {
// Capture current state for Undo
this->d->m_UndoStack.push_back(uLib::TRS(uLib::Vtk::VtkToMatrix4f(this->Prop3D->GetMatrix())));
if (this->d->m_UndoStack.size() > 50) this->d->m_UndoStack.erase(this->d->m_UndoStack.begin());
// Use the prop's total matrix for calculation baseline
this->d->m_InitialTransform->SetMatrix(this->Prop3D->GetMatrix());
}
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(::vtkCommand::StartInteractionEvent, nullptr);
this->Interactor->Render();
}
}
void vtkHandlerWidget::OnLeftButtonUp() {
if (this->Interaction == IDLE)
return;
this->Interaction = IDLE;
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(::vtkCommand::EndInteractionEvent, nullptr);
this->Interactor->Render();
}
void vtkHandlerWidget::OnMouseMove() {
if (!this->Prop3D || !this->CurrentRenderer)
return;
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
if (this->Interaction == IDLE) {
this->d->m_Picker->Pick(X, Y, 0.0, this->d->m_OverlayRenderer);
::vtkProp *prop = this->d->m_Picker->GetViewProp();
this->Highlight(prop);
this->UpdateGizmoPosition(); // Ensure camera adjustments happen
return;
}
double dx = X - this->StartEventPosition[0];
double dy = Y - this->StartEventPosition[1];
if (dx == 0 && dy == 0) return;
// std::cout << "Interaction " << this->Interaction << " dx=" << dx << " dy=" << dy << std::endl;
// Get current gizmo properties from its actors
vtkMatrix4x4 *gizmo_mat = d->m_AxesX->GetUserMatrix();
if (!gizmo_mat)
return;
double gpos[3] = {gizmo_mat->GetElement(0, 3), gizmo_mat->GetElement(1, 3),
gizmo_mat->GetElement(2, 3)};
// Normalized gizmo axes
double gx[3] = {gizmo_mat->GetElement(0, 0), gizmo_mat->GetElement(1, 0),
gizmo_mat->GetElement(2, 0)};
double gy[3] = {gizmo_mat->GetElement(0, 1), gizmo_mat->GetElement(1, 1),
gizmo_mat->GetElement(2, 1)};
double gz[3] = {gizmo_mat->GetElement(0, 2), gizmo_mat->GetElement(1, 2),
gizmo_mat->GetElement(2, 2)};
auto get_motion_magnitude = [&](double axis[3], double origin[3]) {
double p1[3] = {origin[0], origin[1], origin[2]};
double p2[3] = {origin[0] + axis[0], origin[1] + axis[1],
origin[2] + axis[2]};
double d1[3], d2[3];
this->ComputeWorldToDisplay(this->CurrentRenderer, p1[0], p1[1], p1[2], d1);
this->ComputeWorldToDisplay(this->CurrentRenderer, p2[0], p2[1], p2[2], d2);
double v[2] = {d2[0] - d1[0], d2[1] - d1[1]};
double v_mag_sq = v[0] * v[0] + v[1] * v[1];
if (v_mag_sq < 1.0)
return 0.0;
return (dx * v[0] + dy * v[1]) / v_mag_sq;
};
auto get_rotation_magnitude = [&](double axis[3]) -> double {
// 1. Get Mouse Ray in World Space
double worldNear[4], worldFar[4];
this->ComputeDisplayToWorld(static_cast<double>(X), static_cast<double>(Y), 0.0, worldNear);
this->ComputeDisplayToWorld(static_cast<double>(X), static_cast<double>(Y), 1.0, worldFar);
double camPos[3];
this->CurrentRenderer->GetActiveCamera()->GetPosition(camPos);
double rayDir[3];
for(int i=0; i<3; ++i) rayDir[i] = worldFar[i] - worldNear[i];
vtkMath::Normalize(rayDir);
// 2. Intersect Ray with Rotation Plane (Center = gpos, Normal = axis)
double planeNormal[3] = {axis[0], axis[1], axis[2]};
vtkMath::Normalize(planeNormal);
double denom = vtkMath::Dot(rayDir, planeNormal);
if (std::abs(denom) < 1e-6) return 0.0;
double t = (vtkMath::Dot(gpos, planeNormal) - vtkMath::Dot(camPos, planeNormal)) / denom;
double p_current[3];
for(int i=0; i<3; ++i) p_current[i] = camPos[i] + t * rayDir[i];
// 3. Calculate Angular Displacement in Plane
double v_start[3] = {this->m_StartPickPosition[0] - gpos[0],
this->m_StartPickPosition[1] - gpos[1],
this->m_StartPickPosition[2] - gpos[2]};
double v_end[3] = {p_current[0] - gpos[0],
p_current[1] - gpos[1],
p_current[2] - gpos[2]};
double r_start = vtkMath::Norm(v_start);
double r_end = vtkMath::Norm(v_end);
if (r_start < 1e-9 || r_end < 1e-9) return 0.0;
for(int i=0; i<3; ++i) { v_start[i] /= r_start; v_end[i] /= r_end; }
double cross[3];
vtkMath::Cross(v_start, v_end, cross);
double sinAng = vtkMath::Dot(cross, planeNormal);
double cosAng = vtkMath::Dot(v_start, v_end);
return vtkMath::DegreesFromRadians(atan2(sinAng, cosAng));
};
// Create a transform that represents the operation in world space around gpos
vtkNew<vtkTransform> op;
op->PostMultiply();
op->Translate(-gpos[0], -gpos[1], -gpos[2]);
double mag = 0;
switch (this->Interaction) {
case TRANS_X:
mag = get_motion_magnitude(gx, gpos);
op->Translate(mag * gx[0], mag * gx[1], mag * gx[2]);
break;
case TRANS_Y:
mag = get_motion_magnitude(gy, gpos);
op->Translate(mag * gy[0], mag * gy[1], mag * gy[2]);
break;
case TRANS_Z:
mag = get_motion_magnitude(gz, gpos);
op->Translate(mag * gz[0], mag * gz[1], mag * gz[2]);
break;
case ROT_X:
mag = get_rotation_magnitude(gx);
{
double ax[3] = {gx[0], gx[1], gx[2]};
vtkMath::Normalize(ax);
op->RotateWXYZ(mag, ax[0], ax[1], ax[2]);
}
break;
case ROT_Y:
mag = get_rotation_magnitude(gy);
{
double ax[3] = {gy[0], gy[1], gy[2]};
vtkMath::Normalize(ax);
op->RotateWXYZ(mag, ax[0], ax[1], ax[2]);
}
break;
case ROT_Z:
mag = get_rotation_magnitude(gz);
{
double ax[3] = {gz[0], gz[1], gz[2]};
vtkMath::Normalize(ax);
op->RotateWXYZ(mag, ax[0], ax[1], ax[2]);
}
break;
case SCALE_X:
case SCALE_Y:
case SCALE_Z:
{
// 1. Calculate magnitude
if (this->Interaction == SCALE_X) mag = get_motion_magnitude(gx, gpos);
else if (this->Interaction == SCALE_Y) mag = get_motion_magnitude(gy, gpos);
else mag = get_motion_magnitude(gz, gpos);
double s = std::max(0.1, 1.0 + mag);
// 2. Build a strictly orthonormal basis from the gizmo axes
double X[3] = {gx[0], gx[1], gx[2]};
double Y[3] = {gy[0], gy[1], gy[2]};
double Z[3];
vtkMath::Normalize(X);
double dot = vtkMath::Dot(X, Y);
for(int i=0; i<3; ++i) Y[i] -= dot * X[i];
vtkMath::Normalize(Y);
vtkMath::Cross(X, Y, Z); // Z is now orthogonal to X and Y
vtkNew<vtkMatrix4x4> basis;
basis->Identity();
for(int i=0; i<3; ++i) {
basis->SetElement(i, 0, X[i]);
basis->SetElement(i, 1, Y[i]);
basis->SetElement(i, 2, Z[i]);
}
vtkNew<vtkMatrix4x4> basis_inv;
vtkMatrix4x4::Invert(basis, basis_inv);
// 3. Assemble oriented scale: T(gpos) * basis * S * basis_inv * T(-gpos)
// With PostMultiply: Result = T(gpos) * (basis * (S * (basis_inv * (T(-gpos) * Ident))))
op->Concatenate(basis_inv);
if (this->Interaction == SCALE_X) op->Scale(s, 1.0, 1.0);
else if (this->Interaction == SCALE_Y) op->Scale(1.0, s, 1.0);
else op->Scale(1.0, 1.0, s);
op->Concatenate(basis);
}
break;
case ROT_CAM: {
double camPos[3];
this->CurrentRenderer->GetActiveCamera()->GetPosition(camPos);
double dir[3] = {camPos[0] - gpos[0], camPos[1] - gpos[1], camPos[2] - gpos[2]};
vtkMath::Normalize(dir);
// For camera ring, use screen-space angular delta
double c_disp[3];
this->ComputeWorldToDisplay(gpos[0], gpos[1], gpos[2], c_disp);
double v1[2] = {this->StartEventPosition[0] - c_disp[0], this->StartEventPosition[1] - c_disp[1]};
double v2[2] = {static_cast<double>(X) - c_disp[0], static_cast<double>(Y) - c_disp[1]};
if (vtkMath::Norm2D(v1) > 1.0 && vtkMath::Norm2D(v2) > 1.0) {
double d_ang = vtkMath::DegreesFromRadians(atan2(v2[1], v2[0]) - atan2(v1[1], v1[0]));
while (d_ang > 180) d_ang -= 360;
while (d_ang < -180) d_ang += 360;
mag = d_ang;
}
op->RotateWXYZ(mag, dir[0], dir[1], dir[2]);
break;
}
}
op->Translate(gpos[0], gpos[1], gpos[2]);
// Total transform = Base * Chain * Interaction
vtkNew<vtkTransform> total;
total->PostMultiply();
total->SetMatrix(this->d->m_InitialTransform->GetMatrix()); // d->m_InitialTransform is already Base*Chain
total->Concatenate(op);
if (this->Prop3D) {
vtkNew<vtkMatrix4x4> result;
total->GetMatrix(result);
this->Prop3D->SetUserMatrix(result);
// Reset individual TRS components so UserMatrix is the single source of truth
this->Prop3D->SetPosition(0, 0, 0);
this->Prop3D->SetOrientation(0, 0, 0);
this->Prop3D->SetScale(1, 1, 1);
}
this->Prop3D->Modified();
this->UpdateGizmoPosition();
this->InvokeEvent(::vtkCommand::InteractionEvent, nullptr);
this->Interactor->Render();
}
void vtkHandlerWidget::SetReferenceFrame(ReferenceFrame frame) {
this->m_Frame = frame;
this->UpdateGizmoPosition();
if (this->Interactor)
this->Interactor->Render();
}
void vtkHandlerWidget::PlaceWidget(double bounds[6]) {
(void)bounds;
this->UpdateGizmoPosition();
}
void vtkHandlerWidget::SetTranslationEnabled(bool enabled) {
this->m_TranslationEnabled = enabled;
this->UpdateVisibility();
if (this->Interactor) this->Interactor->Render();
}
void vtkHandlerWidget::SetRotationEnabled(bool enabled) {
this->m_RotationEnabled = enabled;
this->UpdateVisibility();
if (this->Interactor) this->Interactor->Render();
}
void vtkHandlerWidget::SetScalingEnabled(bool enabled) {
this->m_ScalingEnabled = enabled;
this->UpdateVisibility();
if (this->Interactor) this->Interactor->Render();
}
void vtkHandlerWidget::UpdateVisibility() {
if (!d->m_AxesX) return;
d->m_AxesX->SetVisibility(m_TranslationEnabled);
d->m_AxesY->SetVisibility(m_TranslationEnabled);
d->m_AxesZ->SetVisibility(m_TranslationEnabled);
d->m_RotX->SetVisibility(m_RotationEnabled);
d->m_RotY->SetVisibility(m_RotationEnabled);
d->m_RotZ->SetVisibility(m_RotationEnabled);
d->m_RotCam->SetVisibility(m_RotationEnabled);
d->m_ScaleX->SetVisibility(m_ScalingEnabled);
d->m_ScaleY->SetVisibility(m_ScalingEnabled);
d->m_ScaleZ->SetVisibility(m_ScalingEnabled);
// Update picker list
if (d->m_Picker) {
d->m_Picker->InitializePickList();
if (m_TranslationEnabled) {
d->m_Picker->AddPickList(d->m_AxesX);
d->m_Picker->AddPickList(d->m_AxesY);
d->m_Picker->AddPickList(d->m_AxesZ);
}
if (m_RotationEnabled) {
d->m_Picker->AddPickList(d->m_RotX);
d->m_Picker->AddPickList(d->m_RotY);
d->m_Picker->AddPickList(d->m_RotZ);
d->m_Picker->AddPickList(d->m_RotCam);
}
if (m_ScalingEnabled) {
d->m_Picker->AddPickList(d->m_ScaleX);
d->m_Picker->AddPickList(d->m_ScaleY);
d->m_Picker->AddPickList(d->m_ScaleZ);
}
d->m_Picker->PickFromListOn();
}
}
void vtkHandlerWidget::PlaceWidget() { this->UpdateGizmoPosition(); }
void vtkHandlerWidget::SetTransform(::vtkTransform *t) {
if (!t || !this->Prop3D)
return;
this->Prop3D->SetUserMatrix(t->GetMatrix());
this->UpdateGizmoPosition();
}
void vtkHandlerWidget::GetTransform(::vtkTransform *t) {
if (!t || !this->Prop3D)
return;
t->SetMatrix(this->Prop3D->GetMatrix());
}
void vtkHandlerWidget::CreateGizmos() {
auto create_arrow = [](double dir[3], double color[3]) {
auto arrow = vtkSmartPointer<::vtkArrowSource>::New();
arrow->SetTipLength(0.2);
arrow->SetTipRadius(0.06);
arrow->SetShaftRadius(0.015);
auto mapper = vtkSmartPointer<::vtkPolyDataMapper>::New();
mapper->SetInputConnection(arrow->GetOutputPort());
auto actor = vtkSmartPointer<::vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(color);
actor->GetProperty()->SetLighting(0); // Saturated colors, no shadows
if (dir[1] > 0)
actor->RotateZ(90);
else if (dir[2] > 0)
actor->RotateY(-90);
return actor;
};
auto create_ring = [&](int axis, double color[3]) {
auto circle = vtkSmartPointer<::vtkRegularPolygonSource>::New();
circle->SetNumberOfSides(64);
circle->SetRadius(1.0);
circle->SetCenter(0, 0, 0);
circle->GeneratePolygonOff();
circle->GeneratePolylineOn();
if (axis == 0) circle->SetNormal(1, 0, 0);
else if (axis == 1) circle->SetNormal(0, 1, 0);
else if (axis == 2) circle->SetNormal(0, 0, 1);
auto mapper = vtkSmartPointer<::vtkPolyDataMapper>::New();
mapper->SetInputConnection(circle->GetOutputPort());
mapper->AddClippingPlane(this->d->m_ClipPlane);
auto actor = vtkSmartPointer<::vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(color);
actor->GetProperty()->SetLineWidth(3);
actor->GetProperty()->SetLighting(0);
return actor;
};
double red[] = {1.0, 0.0, 0.0}, green[] = {0.0, 1.0, 0.0},
blue[] = {0.0, 0.0, 1.0}, white[] = {1.0, 1.0, 1.0};
double x[] = {1, 0, 0}, y[] = {0, 1, 0}, z[] = {0, 0, 1};
d->m_AxesX = create_arrow(x, red);
d->m_AxesY = create_arrow(y, green);
d->m_AxesZ = create_arrow(z, blue);
d->m_RotX = create_ring(0, red);
d->m_RotY = create_ring(1, green);
d->m_RotZ = create_ring(2, blue);
d->m_RotCam = vtkSmartPointer<::vtkActor>::New();
{
auto circle = vtkSmartPointer<::vtkRegularPolygonSource>::New();
circle->SetNumberOfSides(64);
circle->SetRadius(1.3); // Slightly larger
circle->SetCenter(0, 0, 0);
circle->GeneratePolygonOff();
circle->GeneratePolylineOn();
auto mapper = vtkSmartPointer<::vtkPolyDataMapper>::New();
mapper->SetInputConnection(circle->GetOutputPort());
d->m_RotCam->SetMapper(mapper);
d->m_RotCam->GetProperty()->SetColor(white);
d->m_RotCam->GetProperty()->SetLineWidth(2);
d->m_RotCam->GetProperty()->SetLighting(0);
}
auto create_cube = [](double pos[3], double color[3]) {
auto cube = vtkSmartPointer<::vtkCubeSource>::New();
cube->SetCenter(pos[0], pos[1], pos[2]);
cube->SetXLength(0.08);
cube->SetYLength(0.08);
cube->SetZLength(0.08);
auto mapper = vtkSmartPointer<::vtkPolyDataMapper>::New();
mapper->SetInputConnection(cube->GetOutputPort());
auto actor = vtkSmartPointer<::vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(color);
actor->GetProperty()->SetLighting(0);
return actor;
};
double px[] = {1.2, 0, 0}, py[] = {0, 1.2, 0}, pz[] = {0, 0, 1.2};
d->m_ScaleX = create_cube(px, red);
d->m_ScaleY = create_cube(py, green);
d->m_ScaleZ = create_cube(pz, blue);
// Configure picker to only see gizmo actors (Pick-Through)
d->m_Picker->InitializePickList();
d->m_Picker->AddPickList(d->m_AxesX);
d->m_Picker->AddPickList(d->m_AxesY);
d->m_Picker->AddPickList(d->m_AxesZ);
d->m_Picker->AddPickList(d->m_RotX);
d->m_Picker->AddPickList(d->m_RotY);
d->m_Picker->AddPickList(d->m_RotZ);
d->m_Picker->AddPickList(d->m_RotCam);
d->m_Picker->AddPickList(d->m_ScaleX);
d->m_Picker->AddPickList(d->m_ScaleY);
d->m_Picker->AddPickList(d->m_ScaleZ);
d->m_Picker->PickFromListOn();
}
void vtkHandlerWidget::UpdateGizmoPosition() {
if (!this->Prop3D)
return;
// Calculate scaling factor: min(object_bbox, 1/5 of viewport)
double bboxSize = 1.0;
double bounds[6];
this->Prop3D->GetBounds(bounds);
if (vtkMath::AreBoundsInitialized(bounds)) {
bboxSize = std::max({bounds[1] - bounds[0], bounds[3] - bounds[2], bounds[5] - bounds[4]});
}
if (bboxSize < 1e-6) bboxSize = 1.0;
double screenLimit = bboxSize * 2.0; // Default if no renderer
if (this->CurrentRenderer && this->CurrentRenderer->GetRenderWindow() && this->CurrentRenderer->GetRenderWindow()->GetInteractor()) {
int *sz = this->CurrentRenderer->GetSize();
if (sz[1] > 0) {
double pixelSize = std::min(sz[0], sz[1]) / 5.0;
vtkCamera *cam = this->CurrentRenderer->GetActiveCamera();
if (cam) {
if (cam->GetParallelProjection()) {
screenLimit = (pixelSize / (double)sz[1]) * 2.0 * cam->GetParallelScale();
} else {
double dist = cam->GetDistance();
double angleRad = vtkMath::Pi() * cam->GetViewAngle() / 180.0;
double viewHeightAtDist = 2.0 * dist * tan(angleRad / 2.0);
screenLimit = (pixelSize / (double)sz[1]) * viewHeightAtDist;
}
}
}
}
double scaleFactor = std::min(bboxSize, screenLimit);
vtkNew<vtkMatrix4x4> mat_gizmo;
mat_gizmo->Identity();
double center[3];
center[0] = (bounds[0] + bounds[1]) / 2.0;
center[1] = (bounds[2] + bounds[3]) / 2.0;
center[2] = (bounds[4] + bounds[5]) / 2.0;
double pos[3];
this->Prop3D->GetPosition(pos);
if (m_Frame == LOCAL) {
::vtkMatrix4x4 *mat = this->Prop3D->GetMatrix();
mat_gizmo->DeepCopy(mat);
// Remove scaling
for (int j = 0; j < 3; ++j) {
double v[3] = {mat->GetElement(0, j), mat->GetElement(1, j),
mat->GetElement(2, j)};
double len = vtkMath::Norm(v);
if (len > 1e-6) {
mat_gizmo->SetElement(0, j, v[0] / len);
mat_gizmo->SetElement(1, j, v[1] / len);
mat_gizmo->SetElement(2, j, v[2] / len);
}
}
} else if (m_Frame == CENTER_LOCAL) {
::vtkMatrix4x4 *mat = this->Prop3D->GetMatrix();
mat_gizmo->DeepCopy(mat);
// Remove scaling
for (int j = 0; j < 3; ++j) {
double v[3] = {mat->GetElement(0, j), mat->GetElement(1, j),
mat->GetElement(2, j)};
double len = vtkMath::Norm(v);
if (len > 1e-6) {
mat_gizmo->SetElement(0, j, v[0] / len);
mat_gizmo->SetElement(1, j, v[1] / len);
mat_gizmo->SetElement(2, j, v[2] / len);
}
}
// Set position to center
mat_gizmo->SetElement(0, 3, center[0]);
mat_gizmo->SetElement(1, 3, center[1]);
mat_gizmo->SetElement(2, 3, center[2]);
} else if (m_Frame == GLOBAL) {
::vtkMatrix4x4 *mat = this->Prop3D->GetMatrix();
mat_gizmo->Identity();
mat_gizmo->SetElement(0, 3, mat->GetElement(0, 3));
mat_gizmo->SetElement(1, 3, mat->GetElement(1, 3));
mat_gizmo->SetElement(2, 3, mat->GetElement(2, 3));
} else if (m_Frame == CENTER) {
mat_gizmo->Identity();
mat_gizmo->SetElement(0, 3, center[0]);
mat_gizmo->SetElement(1, 3, center[1]);
mat_gizmo->SetElement(2, 3, center[2]);
}
// Apply scaleFactor to the gizmo matrix (only top-left 3x3)
for (int j = 0; j < 3; ++j) {
for (int i = 0; i < 3; ++i) {
mat_gizmo->SetElement(i, j, mat_gizmo->GetElement(i, j) * scaleFactor);
}
}
d->m_AxesX->SetUserMatrix(mat_gizmo);
d->m_AxesY->SetUserMatrix(mat_gizmo);
d->m_AxesZ->SetUserMatrix(mat_gizmo);
d->m_RotX->SetUserMatrix(mat_gizmo);
d->m_RotY->SetUserMatrix(mat_gizmo);
d->m_RotZ->SetUserMatrix(mat_gizmo);
d->m_ScaleX->SetUserMatrix(mat_gizmo);
d->m_ScaleY->SetUserMatrix(mat_gizmo);
d->m_ScaleZ->SetUserMatrix(mat_gizmo);
// Sync Overlay Renderer with Main Renderer
if (this->CurrentRenderer && this->d->m_OverlayRenderer) {
this->d->m_OverlayRenderer->SetViewport(this->CurrentRenderer->GetViewport());
this->d->m_OverlayRenderer->SetAspect(this->CurrentRenderer->GetAspect());
this->d->m_OverlayRenderer->ComputeAspect();
if (this->d->m_OverlayRenderer->GetActiveCamera() != this->CurrentRenderer->GetActiveCamera()) {
this->d->m_OverlayRenderer->SetActiveCamera(this->CurrentRenderer->GetActiveCamera());
}
}
// Camera ring always faces camera
if (this->CurrentRenderer) {
double camPos[3];
this->CurrentRenderer->GetActiveCamera()->GetPosition(camPos);
double dir[3] = {camPos[0] - mat_gizmo->GetElement(0, 3),
camPos[1] - mat_gizmo->GetElement(1, 3),
camPos[2] - mat_gizmo->GetElement(2, 3)};
vtkMath::Normalize(dir);
// Orient RotCam actor to face 'dir'
vtkNew<vtkTransform> tcam;
tcam->PostMultiply();
tcam->Scale(scaleFactor, scaleFactor, scaleFactor);
// Default circle is in XY plane (Normal Z: 0,0,1)
double z[3] = {0, 0, 1};
double cross[3];
vtkMath::Cross(z, dir, cross);
double cross_mag = vtkMath::Norm(cross);
if (cross_mag > 1e-6) {
double angle = vtkMath::DegreesFromRadians(acos(vtkMath::Dot(z, dir)));
tcam->RotateWXYZ(angle, cross[0], cross[1], cross[2]);
} else if (vtkMath::Dot(z, dir) < 0) {
tcam->RotateX(180);
}
tcam->Translate(mat_gizmo->GetElement(0, 3), mat_gizmo->GetElement(1, 3),
mat_gizmo->GetElement(2, 3));
d->m_RotCam->SetUserMatrix(tcam->GetMatrix());
// Update clipping plane for axes rings
this->d->m_ClipPlane->SetOrigin(mat_gizmo->GetElement(0, 3),
mat_gizmo->GetElement(1, 3),
mat_gizmo->GetElement(2, 3));
this->d->m_ClipPlane->SetNormal(dir);
}
}
void vtkHandlerWidget::Highlight(::vtkProp *prop) {
if (this->d->m_HighlightedProp == prop)
return;
// Restore previous
if (this->d->m_HighlightedProp) {
::vtkActor *actor = ::vtkActor::SafeDownCast(this->d->m_HighlightedProp);
if (actor) {
actor->GetProperty()->SetColor(m_OriginalColor);
actor->GetProperty()->SetLineWidth(3);
}
}
this->d->m_HighlightedProp = nullptr;
// Highlight new if it belongs to us
if (prop == d->m_AxesX || prop == d->m_AxesY || prop == d->m_AxesZ || prop == d->m_RotX ||
prop == d->m_RotY || prop == d->m_RotZ || prop == d->m_RotCam || prop == d->m_ScaleX ||
prop == d->m_ScaleY || prop == d->m_ScaleZ) {
this->d->m_HighlightedProp = prop;
::vtkActor *actor = ::vtkActor::SafeDownCast(prop);
if (actor) {
actor->GetProperty()->GetColor(m_OriginalColor);
double h[3] = {m_OriginalColor[0] + 0.2, m_OriginalColor[1] + 0.2,
m_OriginalColor[2] + 0.2};
for (int i = 0; i < 3; ++i)
h[i] = std::min(1.0, h[i]);
actor->GetProperty()->SetColor(h);
actor->GetProperty()->SetLineWidth(5);
}
}
if (this->Interactor)
this->Interactor->Render();
}
} // namespace Vtk
} // namespace uLib