extends Sprite2D

@export var speed : float = 100

@export var joystick_left : VirtualJoystick

@export var joystick_right : VirtualJoystick

var move_vector := Vector2.ZERO

func _process(delta: float) -> void:
#	# Movement using the joystick output:
#	if joystick_left and joystick_left.is_pressed:
#		position += joystick_left.output * speed * delta
	
	# Movement using Input functions:
	move_vector = Vector2.ZERO
	move_vector.x = Input.get_axis("ui_left", "ui_right")
	move_vector.y = Input.get_axis("ui_up", "ui_down")
	position += move_vector * speed * delta
	
	# Rotation:
	if joystick_right and joystick_right.is_pressed:
		rotation = joystick_right.output.angle()
