[gd_scene load_steps=7 format=3 uid="uid://b1584avscjr3a"]

[ext_resource type="Script" uid="uid://hfhs4flahp0q" path="res://scenes/misc/Exit.gd" id="1"]

[sub_resource type="GDScript" id="1"]
script/source = "extends StaticBody2D

@export var to_scene = \"\" # (String, FILE, \"*.tscn\")
@export var spawnpoint: String = \"\"

func _ready():
	$to_inside.to_scene = to_scene
	$to_inside.spawnpoint = spawnpoint
	pass # Replace with function body.
"

[sub_resource type="Resource" id="Resource_oyuu3"]
metadata/__load_path__ = "res://textures/props/house.png"

[sub_resource type="CapsuleShape2D" id="2"]
radius = 95.0118
height = 1077.65

[sub_resource type="CapsuleShape2D" id="3"]
radius = 190.939
height = 457.882

[sub_resource type="RectangleShape2D" id="4"]
size = Vector2(234.622, 129.451)

[node name="house" type="StaticBody2D"]
script = SubResource("1")

[node name="house" type="Sprite2D" parent="."]
texture = SubResource("Resource_oyuu3")
offset = Vector2(-216.037, -247.153)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-223.046, -54.2205)
rotation = 1.5708
shape = SubResource("2")

[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2(-190.854, -159.045)
rotation = 1.5708
shape = SubResource("3")

[node name="to_inside" type="Area2D" parent="."]
position = Vector2(7.79211, 0.0572205)
script = ExtResource("1")

[node name="CollisionShape2D" type="CollisionShape2D" parent="to_inside"]
shape = SubResource("4")
