commit 89e97a200c8dfb86f6bcd5f7d7e4abd9f234affc Author: andrea Date: Thu Feb 8 22:16:58 2024 +0100 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..ba32436 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,18 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "GDScript Godot", + "type": "godot", + "request": "launch", + "project": "${workspaceFolder}", + "port": 6007, + "address": "127.0.0.1", + "launch_game_instance": true, + "launch_scene": false + } + ] +} \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..c39d8ea --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,3 @@ +{ + "godot_tools.editor_path": "/usr/bin/godot" +} \ No newline at end of file diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..07390ed --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2019 Lisandro Lorea + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md new file mode 100644 index 0000000..3740a07 --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# REWAVE POC YFinGames + +Demo: https://instweb.yfin.mildstone.org/andrea/rewave diff --git a/addons/InputMapperPresetLoader/InputMapperPlugin.gif b/addons/InputMapperPresetLoader/InputMapperPlugin.gif new file mode 100644 index 0000000..460d7bf Binary files /dev/null and b/addons/InputMapperPresetLoader/InputMapperPlugin.gif differ diff --git a/addons/InputMapperPresetLoader/InputMapperPresets.gd b/addons/InputMapperPresetLoader/InputMapperPresets.gd new file mode 100644 index 0000000..856079a --- /dev/null +++ b/addons/InputMapperPresetLoader/InputMapperPresets.gd @@ -0,0 +1,96 @@ +@tool +extends Control + +@onready var btn_save_preset = %BtnSavePreset +@onready var btn_load_preset = %BtnLoadPreset +@onready var lin_ed_preset_name = %LinEdPresetName +@onready var dropdown = %Dropdown +@onready var btn_import = %BtnImport +@onready var confirmation_dialog = $ConfirmationDialog + + +@onready var file_dialog = $FileDialog + + +var folder_path : String + + +# Called when the node enters the scene tree for the first time. +func _ready(): + btn_load_preset.pressed.connect(on_btn_pressed_load) + btn_save_preset.pressed.connect(on_btn_pressed_save) + btn_import.pressed.connect(on_btn_pressed_import) + confirmation_dialog.confirmed.connect(on_confirmed_restart) + + file_dialog.dialog_hide_on_ok = true + file_dialog.access = 2 + file_dialog.dir_selected.connect(on_folder_selected) + btn_import.disabled = true + + +func on_folder_selected(path): + folder_path = path + btn_import.disabled = false + dir_contents(path) + + +func on_confirmed_restart(): + EditorPlugin.new().get_editor_interface().restart_editor() + + +func on_btn_pressed_import(): + var file_path = folder_path.path_join(dropdown.get_item_text(dropdown.selected)) + var config = ConfigFile.new() + var err = config.load(file_path) + + if err != OK: + return + + for input_name in config.get_section_keys("input"): + var action_obj = config.get_value("input", input_name) + ProjectSettings.set_setting("input/" + input_name, action_obj) + ProjectSettings.save() + confirmation_dialog.popup_centered() + +func on_btn_pressed_load(): + file_dialog.popup_centered() + + +func on_btn_pressed_save(): + if lin_ed_preset_name.text != null: + save_test_file() + + +func save_test_file(): + InputMap.load_from_project_settings() + var config = ConfigFile.new() + var Actions = InputMap.get_actions() + + for action in Actions: + if not action.begins_with("ui"): + var input_object = { + "deadzone": InputMap.action_get_deadzone(action), + "events": InputMap.action_get_events(action) + } + config.set_value("input", action, input_object) + + # Save it to a file (overwrite if already exists). + config.save(folder_path.path_join(lin_ed_preset_name.text + ".godot")) + + +func dir_contents(path): + dropdown.clear() + var dir = DirAccess.open(path) + if dir: + dir.list_dir_begin() + var file_name = dir.get_next() + while file_name != "": + if dir.current_is_dir(): + print("Found directory: " + file_name) + else: + if file_name.ends_with(".godot"): + dropdown.add_item(file_name) + file_name = dir.get_next() + + else: + print("An error occurred when trying to access the path.") diff --git a/addons/InputMapperPresetLoader/InputMapperPresets.tscn b/addons/InputMapperPresetLoader/InputMapperPresets.tscn new file mode 100644 index 0000000..d2d33ca --- /dev/null +++ b/addons/InputMapperPresetLoader/InputMapperPresets.tscn @@ -0,0 +1,78 @@ +[gd_scene load_steps=2 format=3 uid="uid://cpunnqo5npx7a"] + +[ext_resource type="Script" path="res://addons/inputmapperpresetloader/InputMapperPresets.gd" id="1_m65gv"] + +[node name="InputMapperPresets" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_m65gv") + +[node name="MarginContainer" type="MarginContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="HBoxContainer2" type="VBoxContainer" parent="MarginContainer"] +custom_minimum_size = Vector2(200, 0) +layout_mode = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/HBoxContainer2"] +layout_mode = 2 + +[node name="BtnSavePreset" type="Button" parent="MarginContainer/HBoxContainer2/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Saves the projects current input map using name given to the right of this button and it ends with `.godot` + +Will ignore default values (anything that starts with `ui`" +text = "Save" + +[node name="LinEdPresetName" type="LineEdit" parent="MarginContainer/HBoxContainer2/HBoxContainer"] +unique_name_in_owner = true +custom_minimum_size = Vector2(200, 0) +layout_mode = 2 +size_flags_horizontal = 3 +tooltip_text = "The name the config file will have and it ends with a `.godot`" + +[node name="TxtExtention" type="Label" parent="MarginContainer/HBoxContainer2/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 8 +text = ".godot" + +[node name="BtnLoadPreset" type="Button" parent="MarginContainer/HBoxContainer2/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Select the folder that has your saved config files" +text = "Select Folder" + +[node name="Dropdown" type="OptionButton" parent="MarginContainer/HBoxContainer2"] +unique_name_in_owner = true +layout_mode = 2 +allow_reselect = true + +[node name="BtnImport" type="Button" parent="MarginContainer/HBoxContainer2"] +unique_name_in_owner = true +layout_mode = 2 +disabled = true +text = "Import" + +[node name="FileDialog" type="FileDialog" parent="."] +title = "Open a Directory" +size = Vector2i(480, 240) +min_size = Vector2i(480, 240) +ok_button_text = "Select Current Folder" +dialog_hide_on_ok = true +file_mode = 2 +access = 2 +root_subfolder = "C:\\Users\\Light\\AppData\\Roaming\\Godot" + +[node name="ConfirmationDialog" type="AcceptDialog" parent="."] +dialog_text = "Restart Project Now?" diff --git a/addons/InputMapperPresetLoader/inputmapperpresetloader.gd b/addons/InputMapperPresetLoader/inputmapperpresetloader.gd new file mode 100644 index 0000000..56dd643 --- /dev/null +++ b/addons/InputMapperPresetLoader/inputmapperpresetloader.gd @@ -0,0 +1,17 @@ +@tool +extends EditorPlugin + +const editorAddon = preload("res://addons/inputmapperpresetloader/InputMapperPresets.tscn") +var InputMapperPresetsScene + + +func _enter_tree(): + InputMap.load_from_project_settings() + + InputMapperPresetsScene = editorAddon.instantiate() + add_control_to_dock(EditorPlugin.DOCK_SLOT_RIGHT_UL, InputMapperPresetsScene) + + +func _exit_tree(): + remove_control_from_docks(InputMapperPresetsScene) + InputMapperPresetsScene.free() \ No newline at end of file diff --git a/addons/InputMapperPresetLoader/plugin.cfg b/addons/InputMapperPresetLoader/plugin.cfg new file mode 100644 index 0000000..f53cef5 --- /dev/null +++ b/addons/InputMapperPresetLoader/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="InputMapperPresetLoader" +description="This plugin works by letting users save/import pre-defined Input Maps" +author="Light1c3" +version="1.0.0" +script="inputmapperpresetloader.gd" diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE new file mode 100644 index 0000000..f153fb8 --- /dev/null +++ b/addons/godot-git-plugin/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2016-2023 The Godot Engine community + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md new file mode 100644 index 0000000..837488f --- /dev/null +++ b/addons/godot-git-plugin/THIRDPARTY.md @@ -0,0 +1,1349 @@ +# Third-Party Notices + +The Godot Git Plugin source code uses the following third-party source code: + +1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/02336831735fd6affbe0a6fa252ec98d3e78120c +2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/tree/b7bad55e4bb0a285b073ba5e02b01d3f522fc95d +3. libssh2/libssh2 - BSD-3-Clause License - https://github.com/libssh2/libssh2/tree/635caa90787220ac3773c1d5ba11f1236c22eae8 + +We also link to these third-party libraries (only in the compiled binary form): + +1. OpenSSL - Only on Linux and MacOS - OpenSSL License - http://www.openssl.org/source/openssl-1.1.1s.tar.gz + +## License Texts + +### godotengine/godot-cpp + +``` +# MIT License + +Copyright (c) 2017-2022 Godot Engine contributors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +``` + +### libgit2/libgit2 + +``` + libgit2 is Copyright (C) the libgit2 contributors, + unless otherwise stated. See the AUTHORS file for details. + + Note that the only valid version of the GPL as far as this project + is concerned is _this_ particular version of the license (ie v2, not + v2.2 or v3.x or whatever), unless explicitly otherwise stated. + +---------------------------------------------------------------------- + + LINKING EXCEPTION + + In addition to the permissions in the GNU General Public License, + the authors give you unlimited permission to link the compiled + version of this library into combinations with other programs, + and to distribute those combinations without any restriction + coming from the use of this file. (The General Public License + restrictions do apply in other respects; for example, they cover + modification of the file, and distribution when not linked into + a combined executable.) + +---------------------------------------------------------------------- + + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. You must make sure that they, too, receive or can get the +source code. And you must show them these terms so they know their +rights. + + We protect your rights with two steps: (1) copyright the software, and +(2) offer you this license which gives you legal permission to copy, +distribute and/or modify the software. + + Also, for each author's protection and ours, we want to make certain +that everyone understands that there is no warranty for this free +software. If the software is modified by someone else and passed on, we +want its recipients to know that what they have is not the original, so +that any problems introduced by others will not reflect on the original +authors' reputations. + + Finally, any free program is threatened constantly by software +patents. We wish to avoid the danger that redistributors of a free +program will individually obtain patent licenses, in effect making the +program proprietary. To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running the Program is not restricted, and the output from the Program +is covered only if its contents constitute a work based on the +Program (independent of having been made by running the Program). +Whether that is true depends on what the Program does. + + 1. You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. You may modify your copy or copies of the Program or any portion +of it, thus forming a work based on the Program, and copy and +distribute such modifications or work under the terms of Section 1 +above, provided that you also meet all of these conditions: + + a) You must cause the modified files to carry prominent notices + stating that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in + whole or in part contains or is derived from the Program or any + part thereof, to be licensed as a whole at no charge to all third + parties under the terms of this License. + + c) If the modified program normally reads commands interactively + when run, you must cause it, when started running for such + interactive use in the most ordinary way, to print or display an + announcement including an appropriate copyright notice and a + notice that there is no warranty (or else, saying that you provide + a warranty) and that users may redistribute the program under + these conditions, and telling the user how to view a copy of this + License. (Exception: if the Program itself is interactive but + does not normally print such an announcement, your work based on + the Program is not required to print an announcement.) + +These requirements apply to the modified work as a whole. If +identifiable sections of that work are not derived from the Program, +and can be reasonably considered independent and separate works in +themselves, then this License, and its terms, do not apply to those +sections when you distribute them as separate works. But when you +distribute the same sections as part of a whole which is a work based +on the Program, the distribution of the whole must be on the terms of +this License, whose permissions for other licensees extend to the +entire whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest +your rights to work written entirely by you; rather, the intent is to +exercise the right to control the distribution of derivative or +collective works based on the Program. + +In addition, mere aggregation of another work not based on the Program +with the Program (or with a work based on the Program) on a volume of +a storage or distribution medium does not bring the other work under +the scope of this License. + + 3. You may copy and distribute the Program (or a work based on it, +under Section 2) in object code or executable form under the terms of +Sections 1 and 2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable + source code, which must be distributed under the terms of Sections + 1 and 2 above on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three + years, to give any third party, for a charge no more than your + cost of physically performing source distribution, a complete + machine-readable copy of the corresponding source code, to be + distributed under the terms of Sections 1 and 2 above on a medium + customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer + to distribute corresponding source code. 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However, as a +special exception, the source code distributed need not include +anything that is normally distributed (in either source or binary +form) with the major components (compiler, kernel, and so on) of the +operating system on which the executable runs, unless that component +itself accompanies the executable. + +If distribution of executable or object code is made by offering +access to copy from a designated place, then offering equivalent +access to copy the source code from the same place counts as +distribution of the source code, even though third parties are not +compelled to copy the source along with the object code. + + 4. You may not copy, modify, sublicense, or distribute the Program +except as expressly provided under this License. Any attempt +otherwise to copy, modify, sublicense or distribute the Program is +void, and will automatically terminate your rights under this License. +However, parties who have received copies, or rights, from you under +this License will not have their licenses terminated so long as such +parties remain in full compliance. + + 5. You are not required to accept this License, since you have not +signed it. However, nothing else grants you permission to modify or +distribute the Program or its derivative works. These actions are +prohibited by law if you do not accept this License. Therefore, by +modifying or distributing the Program (or any work based on the +Program), you indicate your acceptance of this License to do so, and +all its terms and conditions for copying, distributing or modifying +the Program or works based on it. + + 6. Each time you redistribute the Program (or any work based on the +Program), the recipient automatically receives a license from the +original licensor to copy, distribute or modify the Program subject to +these terms and conditions. You may not impose any further +restrictions on the recipients' exercise of the rights granted herein. +You are not responsible for enforcing compliance by third parties to +this License. + + 7. If, as a consequence of a court judgment or allegation of patent +infringement or for any other reason (not limited to patent issues), +conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot +distribute so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you +may not distribute the Program at all. For example, if a patent +license would not permit royalty-free redistribution of the Program by +all those who receive copies directly or indirectly through you, then +the only way you could satisfy both it and this License would be to +refrain entirely from distribution of the Program. + +If any portion of this section is held invalid or unenforceable under +any particular circumstance, the balance of the section is intended to +apply and the section as a whole is intended to apply in other +circumstances. + +It is not the purpose of this section to induce you to infringe any +patents or other property right claims or to contest validity of any +such claims; this section has the sole purpose of protecting the +integrity of the free software distribution system, which is +implemented by public license practices. Many people have made +generous contributions to the wide range of software distributed +through that system in reliance on consistent application of that +system; it is up to the author/donor to decide if he or she is willing +to distribute software through any other system and a licensee cannot +impose that choice. + +This section is intended to make thoroughly clear what is believed to +be a consequence of the rest of this License. + + 8. If the distribution and/or use of the Program is restricted in +certain countries either by patents or by copyrighted interfaces, the +original copyright holder who places the Program under this License +may add an explicit geographical distribution limitation excluding +those countries, so that distribution is permitted only in or among +countries not thus excluded. In such case, this License incorporates +the limitation as if written in the body of this License. + + 9. The Free Software Foundation may publish revised and/or new versions +of the General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies a version number of this License which applies to it and "any +later version", you have the option of following the terms and conditions +either of that version or of any later version published by the Free +Software Foundation. If the Program does not specify a version number of +this License, you may choose any version ever published by the Free Software +Foundation. + + 10. If you wish to incorporate parts of the Program into other free +programs whose distribution conditions are different, write to the author +to ask for permission. For software which is copyrighted by the Free +Software Foundation, write to the Free Software Foundation; we sometimes +make exceptions for this. Our decision will be guided by the two goals +of preserving the free status of all derivatives of our free software and +of promoting the sharing and reuse of software generally. + + NO WARRANTY + + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY +FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN +OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS +TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE +PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, +REPAIR OR CORRECTION. + + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. 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Altered versions must be plainly marked as such in the source + and documentation and must not be misrepresented as being the + original software. + +THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED +WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. + +---------------------------------------------------------------------- + +Portions of the OpenSSL headers are included under the OpenSSL license: + +Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) +All rights reserved. + +This package is an SSL implementation written +by Eric Young (eay@cryptsoft.com). +The implementation was written so as to conform with Netscapes SSL. + +This library is free for commercial and non-commercial use as long as +the following conditions are aheared to. The following conditions +apply to all code found in this distribution, be it the RC4, RSA, +lhash, DES, etc., code; not just the SSL code. The SSL documentation +included with this distribution is covered by the same copyright terms +except that the holder is Tim Hudson (tjh@cryptsoft.com). + +Copyright remains Eric Young's, and as such any Copyright notices in +the code are not to be removed. +If this package is used in a product, Eric Young should be given attribution +as the author of the parts of the library used. +This can be in the form of a textual message at program startup or +in documentation (online or textual) provided with the package. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. All advertising materials mentioning features or use of this software + must display the following acknowledgement: + "This product includes cryptographic software written by + Eric Young (eay@cryptsoft.com)" + The word 'cryptographic' can be left out if the rouines from the library + being used are not cryptographic related :-). +4. If you include any Windows specific code (or a derivative thereof) from + the apps directory (application code) you must include an acknowledgement: + "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + +THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +The licence and distribution terms for any publically available version or +derivative of this code cannot be changed. i.e. this code cannot simply be +copied and put under another distribution licence +[including the GNU Public Licence.] + +==================================================================== +Copyright (c) 1998-2007 The OpenSSL Project. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + +3. All advertising materials mentioning features or use of this + software must display the following acknowledgment: + "This product includes software developed by the OpenSSL Project + for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + +4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + endorse or promote products derived from this software without + prior written permission. For written permission, please contact + openssl-core@openssl.org. + +5. Products derived from this software may not be called "OpenSSL" + nor may "OpenSSL" appear in their names without prior written + permission of the OpenSSL Project. + +6. Redistributions of any form whatsoever must retain the following + acknowledgment: + "This product includes software developed by the OpenSSL Project + for use in the OpenSSL Toolkit (http://www.openssl.org/)" + +THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY +EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR +ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, +STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED +OF THE POSSIBILITY OF SUCH DAMAGE. +``` + +### libssh2/libssh2 + +``` +/* Copyright (c) 2004-2007 Sara Golemon + * Copyright (c) 2005,2006 Mikhail Gusarov + * Copyright (c) 2006-2007 The Written Word, Inc. + * Copyright (c) 2007 Eli Fant + * Copyright (c) 2009-2021 Daniel Stenberg + * Copyright (C) 2008, 2009 Simon Josefsson + * Copyright (c) 2000 Markus Friedl + * Copyright (c) 2015 Microsoft Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, + * with or without modification, are permitted provided + * that the following conditions are met: + * + * Redistributions of source code must retain the above + * copyright notice, this list of conditions and the + * following disclaimer. + * + * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following + * disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * Neither the name of the copyright holder nor the names + * of any other contributors may be used to endorse or + * promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND + * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, + * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE + * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGE. + */ +``` + +### OpenSSL + +``` + + LICENSE ISSUES + ============== + + The OpenSSL toolkit stays under a double license, i.e. both the conditions of + the OpenSSL License and the original SSLeay license apply to the toolkit. + See below for the actual license texts. + + OpenSSL License + --------------- + +/* ==================================================================== + * Copyright (c) 1998-2019 The OpenSSL Project. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * 3. All advertising materials mentioning features or use of this + * software must display the following acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + * + * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + * endorse or promote products derived from this software without + * prior written permission. For written permission, please contact + * openssl-core@openssl.org. + * + * 5. Products derived from this software may not be called "OpenSSL" + * nor may "OpenSSL" appear in their names without prior written + * permission of the OpenSSL Project. + * + * 6. Redistributions of any form whatsoever must retain the following + * acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit (http://www.openssl.org/)" + * + * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY + * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * ==================================================================== + * + * This product includes cryptographic software written by Eric Young + * (eay@cryptsoft.com). This product includes software written by Tim + * Hudson (tjh@cryptsoft.com). + * + */ + + Original SSLeay License + ----------------------- + +/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + * All rights reserved. + * + * This package is an SSL implementation written + * by Eric Young (eay@cryptsoft.com). + * The implementation was written so as to conform with Netscapes SSL. + * + * This library is free for commercial and non-commercial use as long as + * the following conditions are aheared to. The following conditions + * apply to all code found in this distribution, be it the RC4, RSA, + * lhash, DES, etc., code; not just the SSL code. The SSL documentation + * included with this distribution is covered by the same copyright terms + * except that the holder is Tim Hudson (tjh@cryptsoft.com). + * + * Copyright remains Eric Young's, and as such any Copyright notices in + * the code are not to be removed. + * If this package is used in a product, Eric Young should be given attribution + * as the author of the parts of the library used. + * This can be in the form of a textual message at program startup or + * in documentation (online or textual) provided with the package. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * "This product includes cryptographic software written by + * Eric Young (eay@cryptsoft.com)" + * The word 'cryptographic' can be left out if the rouines from the library + * being used are not cryptographic related :-). + * 4. If you include any Windows specific code (or a derivative thereof) from + * the apps directory (application code) you must include an acknowledgement: + * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + * + * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * The licence and distribution terms for any publically available version or + * derivative of this code cannot be changed. i.e. this code cannot simply be + * copied and put under another distribution licence + * [including the GNU Public Licence.] + */ +``` diff --git a/addons/godot-git-plugin/git_plugin.gdextension b/addons/godot-git-plugin/git_plugin.gdextension new file mode 100644 index 0000000..49fffbf --- /dev/null +++ b/addons/godot-git-plugin/git_plugin.gdextension @@ -0,0 +1,12 @@ +[configuration] + +entry_symbol = "git_plugin_init" +compatibility_minimum = "4.1.0" + +[libraries] + +macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib" +windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll" +linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so" +linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so" +linux.editor.rv64 = "" diff --git a/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so new file mode 100644 index 0000000..3e4694e Binary files /dev/null and b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so differ diff --git a/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib new file mode 100644 index 0000000..dc22ff3 Binary files /dev/null and b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib differ diff --git a/addons/godot-git-plugin/plugin.cfg b/addons/godot-git-plugin/plugin.cfg new file mode 100644 index 0000000..209e13f --- /dev/null +++ b/addons/godot-git-plugin/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Godot Git Plugin" +description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki" +author="twaritwaikar" +version="v3.1.0" +script="godot-git-plugin.gd" diff --git a/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.dll b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.dll new file mode 100644 index 0000000..60e5fe6 Binary files /dev/null and b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.dll differ diff --git a/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.exp b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.exp new file mode 100644 index 0000000..d5c91fe Binary files /dev/null and b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.exp differ diff --git a/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.lib b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.lib new file mode 100644 index 0000000..98c9b4b Binary files /dev/null and b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.lib differ diff --git a/default_bus_layout.tres b/default_bus_layout.tres new file mode 100644 index 0000000..aa162d3 --- /dev/null +++ b/default_bus_layout.tres @@ -0,0 +1,16 @@ +[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://bwykv76fn4u75"] + +[sub_resource type="AudioEffectLowPassFilter" id="1"] +resource_name = "LowPassFilter" +cutoff_hz = 1500.0 +db = 1 + +[resource] +bus/1/name = &"Music" +bus/1/solo = false +bus/1/mute = false +bus/1/bypass_fx = false +bus/1/volume_db = 0.0 +bus/1/send = &"Master" +bus/1/effect/0/effect = SubResource("1") +bus/1/effect/0/enabled = false diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..7cb33fe --- /dev/null +++ b/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=3 uid="uid://di0mmn1y2mhwl"] + +[sub_resource type="Sky" id="1"] + +[resource] +background_mode = 2 +sky = SubResource("1") diff --git a/docs/.gdignore b/docs/.gdignore new file mode 100644 index 0000000..e69de29 diff --git a/docs/Using the template.pdf b/docs/Using the template.pdf new file mode 100644 index 0000000..11cd9b5 Binary files /dev/null and b/docs/Using the template.pdf differ diff --git a/docs/readme.txt b/docs/readme.txt new file mode 100644 index 0000000..c39b9b9 --- /dev/null +++ b/docs/readme.txt @@ -0,0 +1 @@ +You game documentation here \ No newline at end of file diff --git a/editables/.gdignore b/editables/.gdignore new file mode 100644 index 0000000..e69de29 diff --git a/editables/music/310-world-map-loop.mp3 b/editables/music/310-world-map-loop.mp3 new file mode 100644 index 0000000..102e66c Binary files /dev/null and b/editables/music/310-world-map-loop.mp3 differ diff --git a/editables/music/310-world-map-loop.ogg b/editables/music/310-world-map-loop.ogg new file mode 100644 index 0000000..78ffb5a Binary files /dev/null and b/editables/music/310-world-map-loop.ogg differ diff --git a/editables/music/460664__ddmyzik__knocking-piano-logo.wav b/editables/music/460664__ddmyzik__knocking-piano-logo.wav new file mode 100644 index 0000000..cc2cb9f Binary files /dev/null and b/editables/music/460664__ddmyzik__knocking-piano-logo.wav differ diff --git a/editables/music/a-2-3-groovy-bgm.mp3 b/editables/music/a-2-3-groovy-bgm.mp3 new file mode 100644 index 0000000..ed65381 Binary files /dev/null and b/editables/music/a-2-3-groovy-bgm.mp3 differ diff --git a/editables/music/a-2-3-groovy-bgm.ogg b/editables/music/a-2-3-groovy-bgm.ogg new file mode 100644 index 0000000..7d80449 Binary files /dev/null and b/editables/music/a-2-3-groovy-bgm.ogg differ diff --git a/editables/sfx/422709__niamhd00145229__inspect-item.wav b/editables/sfx/422709__niamhd00145229__inspect-item.wav new file mode 100644 index 0000000..645d91c Binary files /dev/null and b/editables/sfx/422709__niamhd00145229__inspect-item.wav differ diff --git a/editables/textures/backgrounds/bgs.kra b/editables/textures/backgrounds/bgs.kra new file mode 100644 index 0000000..ac785b7 Binary files /dev/null and b/editables/textures/backgrounds/bgs.kra differ diff --git a/editables/textures/backgrounds/logo.kra b/editables/textures/backgrounds/logo.kra new file mode 100644 index 0000000..cfa7d87 Binary files /dev/null and b/editables/textures/backgrounds/logo.kra differ diff --git a/editables/textures/backgrounds/menu.kra b/editables/textures/backgrounds/menu.kra new file mode 100644 index 0000000..fa7446e Binary files /dev/null and b/editables/textures/backgrounds/menu.kra differ diff --git a/editables/textures/characters/heart.png b/editables/textures/characters/heart.png new file mode 100644 index 0000000..593e066 Binary files /dev/null and b/editables/textures/characters/heart.png differ diff --git a/editables/textures/characters/item.png b/editables/textures/characters/item.png new file mode 100644 index 0000000..dc55f2d Binary files /dev/null and b/editables/textures/characters/item.png differ diff --git a/editables/textures/characters/pj.kra b/editables/textures/characters/pj.kra new file mode 100644 index 0000000..bacc890 Binary files /dev/null and b/editables/textures/characters/pj.kra differ diff --git a/editables/textures/characters/smoke_particle.png b/editables/textures/characters/smoke_particle.png new file mode 100644 index 0000000..941ea49 Binary files /dev/null and b/editables/textures/characters/smoke_particle.png differ diff --git a/editables/textures/ui/UI.kra b/editables/textures/ui/UI.kra new file mode 100644 index 0000000..580921b Binary files /dev/null and b/editables/textures/ui/UI.kra differ diff --git a/export_presets.cfg b/export_presets.cfg new file mode 100644 index 0000000..be99420 --- /dev/null +++ b/export_presets.cfg @@ -0,0 +1,77 @@ +[preset.0] + +name="Linux/X11" +platform="Linux/X11" +runnable=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=false +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +binary_format/architecture="x86_64" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="#!/usr/bin/env bash +export DISPLAY=:0 +unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" +\"{temp_dir}/{exe_name}\" {cmd_args}" +ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash +kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") +rm -rf \"{temp_dir}\"" + +[preset.1] + +name="Web" +platform="Web" +runnable=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../../instweb/andrea/rewave/reactive_wave.html" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +variant/extensions_support=false +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=true +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color(0, 0, 0, 1) diff --git a/fonts/Candy Demo.otf b/fonts/Candy Demo.otf new file mode 100644 index 0000000..e532c6b Binary files /dev/null and b/fonts/Candy Demo.otf differ diff --git a/fonts/Candy Demo.otf.import b/fonts/Candy Demo.otf.import new file mode 100644 index 0000000..4c268b8 --- /dev/null +++ b/fonts/Candy Demo.otf.import @@ -0,0 +1,33 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://bq0nyj1m4id7o" +path="res://.godot/imported/Candy Demo.otf-b82ed4d6dbc76bc30f743fa743eece56.fontdata" + +[deps] + +source_file="res://fonts/Candy Demo.otf" +dest_files=["res://.godot/imported/Candy Demo.otf-b82ed4d6dbc76bc30f743fa743eece56.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=1 +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/fonts/Candy Demo.ttf b/fonts/Candy Demo.ttf new file mode 100644 index 0000000..8010bd8 Binary files /dev/null and b/fonts/Candy Demo.ttf differ diff --git a/fonts/Candy Demo.ttf.import b/fonts/Candy Demo.ttf.import new file mode 100644 index 0000000..1c26b4b --- /dev/null +++ b/fonts/Candy Demo.ttf.import @@ -0,0 +1,33 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dxsjw0432epve" +path="res://.godot/imported/Candy Demo.ttf-b91de04578e8e82ab29fa5db62ce05ac.fontdata" + +[deps] + +source_file="res://fonts/Candy Demo.ttf" +dest_files=["res://.godot/imported/Candy Demo.ttf-b91de04578e8e82ab29fa5db62ce05ac.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=1 +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/fonts/dialog.tres b/fonts/dialog.tres new file mode 100644 index 0000000..bb89119 --- /dev/null +++ b/fonts/dialog.tres @@ -0,0 +1,9 @@ +[gd_resource type="FontFile" load_steps=2 format=2] + +[ext_resource path="res://fonts/Candy Demo.otf" type="FontFile" id=1] + +[resource] +size = 32 +use_filter = true +extra_spacing_top = -3 +font_data = ExtResource( 1 ) diff --git a/fonts/stats.tres b/fonts/stats.tres new file mode 100644 index 0000000..a8ebb40 --- /dev/null +++ b/fonts/stats.tres @@ -0,0 +1,9 @@ +[gd_resource type="FontFile" load_steps=2 format=2] + +[ext_resource path="res://fonts/Candy Demo.otf" type="FontFile" id=1] + +[resource] +size = 24 +use_filter = true +extra_spacing_top = -3 +font_data = ExtResource( 1 ) diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..adc26df --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..48b07c7 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4jy3cynf4voa" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/joystick/previews/gitpreview.png b/joystick/previews/gitpreview.png new file mode 100644 index 0000000..8f3536e Binary files /dev/null and b/joystick/previews/gitpreview.png differ diff --git a/joystick/previews/gitpreview.png.import b/joystick/previews/gitpreview.png.import new file mode 100644 index 0000000..4e8710f --- /dev/null +++ b/joystick/previews/gitpreview.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2vis61tr0j0j" +path="res://.godot/imported/gitpreview.png-ec153c306c5152ca4b5b1f0cefb68e3c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/previews/gitpreview.png" +dest_files=["res://.godot/imported/gitpreview.png-ec153c306c5152ca4b5b1f0cefb68e3c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/joystick/previews/icon.png b/joystick/previews/icon.png new file mode 100644 index 0000000..9f32dd2 Binary files /dev/null and b/joystick/previews/icon.png differ diff --git a/joystick/previews/icon.png.import b/joystick/previews/icon.png.import new file mode 100644 index 0000000..9c9fd33 --- /dev/null +++ b/joystick/previews/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqlnk87ubowrk" +path="res://.godot/imported/icon.png-324c050649ddbd50ea0d7a9cc738a782.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/previews/icon.png" +dest_files=["res://.godot/imported/icon.png-324c050649ddbd50ea0d7a9cc738a782.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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+[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdetlhwaywl5l" +path="res://.godot/imported/preview2.png-81dc3b7e24520b798753905eeb475d3a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/previews/preview2.png" +dest_files=["res://.godot/imported/preview2.png-81dc3b7e24520b798753905eeb475d3a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/joystick/previews/preview3.png b/joystick/previews/preview3.png new file mode 100644 index 0000000..f9bf12d Binary files /dev/null and b/joystick/previews/preview3.png differ diff --git a/joystick/previews/preview3.png.import b/joystick/previews/preview3.png.import new file mode 100644 index 0000000..2ae852f --- /dev/null +++ b/joystick/previews/preview3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://7i3tk35p2d3g" +path="res://.godot/imported/preview3.png-388abb38ce4b6197827ca76ef0b2e8de.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/previews/preview3.png" +dest_files=["res://.godot/imported/preview3.png-388abb38ce4b6197827ca76ef0b2e8de.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/joystick/textures/joystick_base_outline.png b/joystick/textures/joystick_base_outline.png new file mode 100644 index 0000000..7cae462 Binary files /dev/null and b/joystick/textures/joystick_base_outline.png differ diff --git a/joystick/textures/joystick_base_outline.png.import b/joystick/textures/joystick_base_outline.png.import new file mode 100644 index 0000000..27aaf40 --- /dev/null +++ b/joystick/textures/joystick_base_outline.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bm30au8mjfc2f" +path="res://.godot/imported/joystick_base_outline.png-483e8f1ac02a5b9a594f81d7e341a76f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/textures/joystick_base_outline.png" +dest_files=["res://.godot/imported/joystick_base_outline.png-483e8f1ac02a5b9a594f81d7e341a76f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/joystick/textures/joystick_tip.png b/joystick/textures/joystick_tip.png new file mode 100644 index 0000000..28c57ac Binary files /dev/null and b/joystick/textures/joystick_tip.png differ diff --git a/joystick/textures/joystick_tip.png.import b/joystick/textures/joystick_tip.png.import new file mode 100644 index 0000000..d8b63c5 --- /dev/null +++ b/joystick/textures/joystick_tip.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bkvmydfn5saxg" +path="res://.godot/imported/joystick_tip.png-3a18c9ea76fb1ca4d2905a9a7401093a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/textures/joystick_tip.png" +dest_files=["res://.godot/imported/joystick_tip.png-3a18c9ea76fb1ca4d2905a9a7401093a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/joystick/textures/joystick_tip_arrows.png b/joystick/textures/joystick_tip_arrows.png new file mode 100644 index 0000000..b4caa99 Binary files /dev/null and b/joystick/textures/joystick_tip_arrows.png differ diff --git a/joystick/textures/joystick_tip_arrows.png.import b/joystick/textures/joystick_tip_arrows.png.import new file mode 100644 index 0000000..d8a001e --- /dev/null +++ b/joystick/textures/joystick_tip_arrows.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dt13r06u87fib" +path="res://.godot/imported/joystick_tip_arrows.png-c9482441a78cf839baf32238aae88b91.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://joystick/textures/joystick_tip_arrows.png" +dest_files=["res://.godot/imported/joystick_tip_arrows.png-c9482441a78cf839baf32238aae88b91.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/joystick/virtual_joystick.gd b/joystick/virtual_joystick.gd new file mode 100644 index 0000000..0af23f5 --- /dev/null +++ b/joystick/virtual_joystick.gd @@ -0,0 +1,165 @@ +class_name VirtualJoystick + +extends Control + +## A simple virtual joystick for touchscreens, with useful options. +## Github: https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot + +# EXPORTED VARIABLE + +## The color of the button when the joystick is pressed. +@export var pressed_color := Color.GRAY + +## If the input is inside this range, the output is zero. +@export_range(0, 200, 1) var deadzone_size : float = 10 + +## The max distance the tip can reach. +@export_range(0, 500, 1) var clampzone_size : float = 75 + +enum Joystick_mode { + FIXED, ## The joystick doesn't move. + DYNAMIC, ## Every time the joystick area is pressed, the joystick position is set on the touched position. + FOLLOWING ## When the finger moves outside the joystick area, the joystick will follow it. +} + +## If the joystick stays in the same position or appears on the touched position when touch is started +@export var joystick_mode := Joystick_mode.FIXED + +enum Visibility_mode { + ALWAYS, ## Always visible + TOUCHSCREEN_ONLY ## Visible on touch screens only +} + +## If the joystick is always visible, or is shown only if there is a touchscreen +@export var visibility_mode := Visibility_mode.ALWAYS + +## If true, the joystick uses Input Actions (Project -> Project Settings -> Input Map) +@export var use_input_actions := true + +@export var action_left := "ui_left" +@export var action_right := "ui_right" +@export var action_up := "ui_up" +@export var action_down := "ui_down" + +# PUBLIC VARIABLES + +## If the joystick is receiving inputs. +var is_pressed := false + +# The joystick output. +var output := Vector2.ZERO + +# PRIVATE VARIABLES + +var _touch_index : int = -1 + +@onready var _base := $Base +@onready var _tip := $Base/Tip + +@onready var _base_default_position : Vector2 = _base.position +@onready var _tip_default_position : Vector2 = _tip.position + +@onready var _default_color : Color = _tip.modulate + +# FUNCTIONS + +func _ready() -> void: + if not DisplayServer.is_touchscreen_available() and visibility_mode == Visibility_mode.TOUCHSCREEN_ONLY: + hide() + +func _input(event: InputEvent) -> void: + if event is InputEventScreenTouch: + if event.pressed: + if _is_point_inside_joystick_area(event.position) and _touch_index == -1: + if joystick_mode == Joystick_mode.DYNAMIC or joystick_mode == Joystick_mode.FOLLOWING or (joystick_mode == Joystick_mode.FIXED and _is_point_inside_base(event.position)): + if joystick_mode == Joystick_mode.DYNAMIC or joystick_mode == Joystick_mode.FOLLOWING: + _move_base(event.position) + _touch_index = event.index + _tip.modulate = pressed_color + _update_joystick(event.position) + get_viewport().set_input_as_handled() + elif event.index == _touch_index: + _reset() + get_viewport().set_input_as_handled() + elif event is InputEventScreenDrag: + if event.index == _touch_index: + _update_joystick(event.position) + get_viewport().set_input_as_handled() + +func _move_base(new_position: Vector2) -> void: + _base.global_position = new_position - _base.pivot_offset * get_global_transform_with_canvas().get_scale() + +func _move_tip(new_position: Vector2) -> void: + _tip.global_position = new_position - _tip.pivot_offset * _base.get_global_transform_with_canvas().get_scale() + +func _is_point_inside_joystick_area(point: Vector2) -> bool: + var x: bool = point.x >= global_position.x and point.x <= global_position.x + (size.x * get_global_transform_with_canvas().get_scale().x) + var y: bool = point.y >= global_position.y and point.y <= global_position.y + (size.y * get_global_transform_with_canvas().get_scale().y) + return x and y + +func _get_base_radius() -> Vector2: + return _base.size * _base.get_global_transform_with_canvas().get_scale() / 2 + +func _is_point_inside_base(point: Vector2) -> bool: + var _base_radius = _get_base_radius() + var center : Vector2 = _base.global_position + _base_radius + var vector : Vector2 = point - center + if vector.length_squared() <= _base_radius.x * _base_radius.x: + return true + else: + return false + +func _update_joystick(touch_position: Vector2) -> void: + var _base_radius = _get_base_radius() + var center : Vector2 = _base.global_position + _base_radius + var vector : Vector2 = touch_position - center + vector = vector.limit_length(clampzone_size) + + if joystick_mode == Joystick_mode.FOLLOWING and touch_position.distance_to(center) > clampzone_size: + _move_base(touch_position - vector) + + _move_tip(center + vector) + + if vector.length_squared() > deadzone_size * deadzone_size: + is_pressed = true + output = (vector - (vector.normalized() * deadzone_size)) / (clampzone_size - deadzone_size) + else: + is_pressed = false + output = Vector2.ZERO + + if use_input_actions: + if output.x > 0: + if Input.is_action_pressed(action_left): + Input.action_release(action_left) + _update_input_action(action_right, output.x) + else: + if Input.is_action_pressed(action_right): + Input.action_release(action_right) + _update_input_action(action_left, -output.x) + + if output.y > 0: + if Input.is_action_pressed(action_up): + Input.action_release(action_up) + _update_input_action(action_down, output.y) + else: + if Input.is_action_pressed(action_down): + Input.action_release(action_down) + _update_input_action(action_up, -output.y) + +func _update_input_action(action:String, value:float): + if value > InputMap.action_get_deadzone(action): + Input.action_press(action, value) + elif Input.is_action_pressed(action): + Input.action_release(action) + +func _reset(): + is_pressed = false + output = Vector2.ZERO + _touch_index = -1 + _tip.modulate = _default_color + _base.position = _base_default_position + _tip.position = _tip_default_position + if use_input_actions: + for action in [action_left, action_right, action_down, action_up]: + if Input.is_action_pressed(action) or Input.is_action_just_pressed(action): + Input.action_release(action) diff --git a/joystick/virtual_joystick.tscn b/joystick/virtual_joystick.tscn new file mode 100644 index 0000000..46c214a --- /dev/null +++ b/joystick/virtual_joystick.tscn @@ -0,0 +1,51 @@ +[gd_scene load_steps=4 format=3 uid="uid://dmr0fcamx7t56"] + +[ext_resource type="Script" path="res://joystick/virtual_joystick.gd" id="1_8x4dy"] +[ext_resource type="Texture2D" uid="uid://bm30au8mjfc2f" path="res://joystick/textures/joystick_base_outline.png" id="2_jhjs2"] +[ext_resource type="Texture2D" uid="uid://dt13r06u87fib" path="res://joystick/textures/joystick_tip_arrows.png" id="3_3etdg"] + +[node name="Virtual Joystick" type="Control"] +layout_mode = 3 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -308.0 +offset_right = 300.0 +offset_bottom = -8.0 +grow_vertical = 0 +script = ExtResource("1_8x4dy") + +[node name="Base" type="TextureRect" parent="."] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 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+++ b/music/310-world-map-loop.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://c0q17pglcb2w6" +path="res://.godot/imported/310-world-map-loop.ogg-6a6b9a1c7fc346ec31c4245cf35d0469.oggvorbisstr" + +[deps] + +source_file="res://music/310-world-map-loop.ogg" +dest_files=["res://.godot/imported/310-world-map-loop.ogg-6a6b9a1c7fc346ec31c4245cf35d0469.oggvorbisstr"] + +[params] + +loop=true +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/music/a-2-3-groovy-bgm.ogg b/music/a-2-3-groovy-bgm.ogg new file mode 100644 index 0000000..7d80449 Binary files /dev/null and b/music/a-2-3-groovy-bgm.ogg differ diff --git a/music/a-2-3-groovy-bgm.ogg.import b/music/a-2-3-groovy-bgm.ogg.import new file mode 100644 index 0000000..c6720a4 --- /dev/null +++ b/music/a-2-3-groovy-bgm.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://trlrbhagbe3s" +path="res://.godot/imported/a-2-3-groovy-bgm.ogg-078f4206b386dc8622fcdf96bc2459fc.oggvorbisstr" + +[deps] + +source_file="res://music/a-2-3-groovy-bgm.ogg" +dest_files=["res://.godot/imported/a-2-3-groovy-bgm.ogg-078f4206b386dc8622fcdf96bc2459fc.oggvorbisstr"] + +[params] + +loop=true +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/music/logo.wav b/music/logo.wav new file mode 100644 index 0000000..cc2cb9f Binary files /dev/null and b/music/logo.wav differ diff --git a/music/logo.wav.import b/music/logo.wav.import new file mode 100644 index 0000000..6966f6a --- /dev/null +++ b/music/logo.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://bub2p8fvv46yx" +path="res://.godot/imported/logo.wav-2399cc045034add6fef47360adc2af5d.sample" + +[deps] + +source_file="res://music/logo.wav" +dest_files=["res://.godot/imported/logo.wav-2399cc045034add6fef47360adc2af5d.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..4166d18 --- /dev/null +++ b/project.godot @@ -0,0 +1,99 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="YFinGames - Reactive Wave" +run/main_scene="res://scenes/levels/TestLevel.tscn" +config/use_custom_user_dir=true +config/features=PackedStringArray("4.2") +config/icon="res://icon.svg" + +[autoload] + +Music="*res://singletons/Music.tscn" +Dialogs="*res://singletons/Dialogs.gd" +Inventory="*res://singletons/Inventory.gd" +Quest="*res://singletons/Quest.gd" +Globals="*res://singletons/Globals.gd" + +[debug] + +gdscript/warnings/return_value_discarded=false + +[display] + +window/stretch/mode="2d" + +[editor] + +version_control/plugin_name="GitPlugin" +version_control/autoload_on_startup=true + +[input] + +move_up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":4194320,"key_label":4194320,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) +] +} +move_left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) +] +} +move_down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) +] +} +move_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) +] +} +attack={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194326,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) +] +} +roll={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) +] +} +interact={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) +] +} +pause={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null) +] +} + +[rendering] + +renderer/rendering_method="gl_compatibility" +textures/vram_compression/import_etc2_astc=true +environment/defaults/default_environment="res://default_env.tres" diff --git a/scenes/characters/DespawnFx.gd b/scenes/characters/DespawnFx.gd new file mode 100644 index 0000000..e53d956 --- /dev/null +++ b/scenes/characters/DespawnFx.gd @@ -0,0 +1,8 @@ +extends CPUParticles2D + +func _ready(): + emitting = true + await get_tree().create_timer(0.8).timeout + queue_free() + pass # Replace with function body. + diff --git a/scenes/characters/Enemy.gd b/scenes/characters/Enemy.gd new file mode 100644 index 0000000..d4f7435 --- /dev/null +++ b/scenes/characters/Enemy.gd @@ -0,0 +1,135 @@ +extends CharacterBody2D + +class_name Enemy + +""" +This implements a very rudimentary state machine. There are better implementations +in the AssetLib if you want to make something more complex. Also it shares code with Enemy.gd +and probably both should extend some parent script +""" + +@export var WALK_SPEED: int = 350 +@export var ROLL_SPEED: int = 1000 +@export var hitpoints: int = 3 + +var despawn_fx = preload("res://scenes/misc/DespawnFX.tscn") + +var linear_vel = Vector2() +@export var facing = "down" # (String, "up", "down", "left", "right") + +var anim = "" +var new_anim = "" + +enum { STATE_IDLE, STATE_WALKING, STATE_ATTACK, STATE_ROLL, STATE_DIE, STATE_HURT } + +var state = STATE_IDLE + +func _ready(): + randomize() + +func _physics_process(_delta): + + match state: + STATE_IDLE: + new_anim = "idle_" + facing + STATE_WALKING: + set_velocity(linear_vel) + move_and_slide() + linear_vel = velocity + + var target_speed = Vector2() + + if facing == "down": + target_speed += Vector2.DOWN + if facing == "left": + target_speed += Vector2.LEFT + if facing == "right": + target_speed += Vector2.RIGHT + if facing == "up": + target_speed += Vector2.UP + + target_speed *= WALK_SPEED + linear_vel = linear_vel.lerp(target_speed, 0.9) + + new_anim = "" + if abs(linear_vel.x) > abs(linear_vel.y): + if linear_vel.x < 0: + facing = "left" + if linear_vel.x > 0: + facing = "right" + if abs(linear_vel.y) > abs(linear_vel.x): + if linear_vel.y < 0: + facing = "up" + if linear_vel.y > 0: + facing = "down" + + if linear_vel != Vector2.ZERO: + new_anim = "walk_" + facing + else: + state = STATE_IDLE + pass + STATE_ATTACK: + new_anim = "slash_" + facing + pass + STATE_ROLL: + set_velocity(linear_vel) + move_and_slide() + linear_vel = velocity + var target_speed = Vector2() + if facing == "up": + target_speed.y = -1 + if facing == "down": + target_speed.y = 1 + if facing == "left": + target_speed.x = -1 + if facing == "right": + target_speed.x = 1 + target_speed *= ROLL_SPEED + linear_vel = linear_vel.lerp(target_speed, 0.9) + new_anim = "roll" + pass + STATE_DIE: + new_anim = "die" + STATE_HURT: + new_anim = "hurt" + + + + if new_anim != anim: + anim = new_anim + $anims.play(anim) + pass + + +func goto_idle(): + state = STATE_IDLE + +func _on_state_changer_timeout(): + $state_changer.wait_time = randf_range(1.0, 5.0) + #state = randi() %3 + state = STATE_ATTACK + facing = ["left", "right", "up", "down"][randi()%3] + pass # Replace with function body. + + +func _on_hurtbox_area_entered(area): + if state != STATE_DIE and area.name == "player_sword": + hitpoints -= 1 + var pushback_direction = (global_position - area.global_position).normalized() + set_velocity(pushback_direction * 5000) + move_and_slide() + state = STATE_HURT + $state_changer.start() + if hitpoints <= 0: + $state_changer.stop() + state = STATE_DIE + pass # Replace with function body. + +func despawn(): + var despawn_particles = despawn_fx.instantiate() + get_parent().add_child(despawn_particles) + despawn_particles.global_position = global_position + if has_node("item_spawner"): + get_node("item_spawner").spawn() + queue_free() + pass diff --git a/scenes/characters/Enemy.tscn b/scenes/characters/Enemy.tscn new file mode 100644 index 0000000..581b1d8 --- /dev/null +++ b/scenes/characters/Enemy.tscn @@ -0,0 +1,1226 @@ +[gd_scene load_steps=23 format=3 uid="uid://bycx5snr304xk"] + +[ext_resource type="Script" path="res://scenes/characters/Enemy.gd" id="1"] +[ext_resource type="Texture2D" uid="uid://dgmhft8dl1n3d" path="res://textures/pj/pj.png" id="2"] +[ext_resource type="PackedScene" path="res://scenes/misc/ItemSpawner.tscn" id="3"] + +[sub_resource type="CapsuleShape2D" id="1"] +radius = 35.8589 +height = 71.7178 + +[sub_resource type="Animation" id="2"] +resource_name = "die" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 1, +"values": [9, 11, 13, 12, 9, 11, 13, 12, 9] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.7), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [true, false, true, false] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(1), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"despawn" +}] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:modulate") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Color(0, 0, 0, 1), Color(1, 1, 1, 1), Color(0, 0, 0, 1), Color(1, 1, 1, 1), Color(0, 0, 0, 1), Color(1, 1, 1, 1), Color(0, 0, 0, 1)] +} + +[sub_resource type="Animation" id="3"] +resource_name = "hurt" +length = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1), +"transitions": PackedFloat32Array(2, 1), +"update": 0, +"values": [Color(0, 0, 0, 1), Color(1, 1, 1, 1)] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.1), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="4"] +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("enemy_sword/slash:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("enemy_sword/slash:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.5), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [9, 10] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("sprite:flip_h") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("hurtbox:position") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, -78.0211), Vector2(0, -75.3193)] +} + +[sub_resource type="Animation" id="5"] +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("enemy_sword/slash:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("enemy_sword/slash:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.5), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [11, 12] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("sprite:flip_h") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("hurtbox:position") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, -78.0211), Vector2(0, -75.3193)] +} + +[sub_resource type="Animation" id="6"] +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("enemy_sword/slash:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("enemy_sword/slash:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.5), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [11, 12] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("sprite:flip_h") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("hurtbox:position") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, -78.0211), Vector2(0, -75.3193)] +} + +[sub_resource type="Animation" id="7"] +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("enemy_sword/slash:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("enemy_sword/slash:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.5), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [13, 14] +} 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+tracks/0/enabled = true +tracks/0/path = NodePath("enemy_sword/slash:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("enemy_sword/slash:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = false +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.6), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [24, 27] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("sprite:flip_h") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="17"] +length = 0.8 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("enemy_sword/slash:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("enemy_sword/slash:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = false +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.6), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [28, 31] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("sprite:flip_h") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_we5lc"] +_data = { +"die": SubResource("2"), +"hurt": SubResource("3"), +"idle_down": SubResource("4"), +"idle_left": SubResource("5"), +"idle_right": SubResource("6"), +"idle_up": SubResource("7"), +"reset": SubResource("8"), +"roll": SubResource("9"), +"slash_down": SubResource("10"), +"slash_left": SubResource("11"), +"slash_right": SubResource("12"), +"slash_up": SubResource("13"), +"walk_down": SubResource("14"), +"walk_left": SubResource("15"), +"walk_right": SubResource("16"), +"walk_up": SubResource("17") +} + +[sub_resource type="CapsuleShape2D" id="18"] +radius = 33.801 +height = 67.6021 + +[node name="Enemy" type="CharacterBody2D" groups=["enemies"]] +position = Vector2(585.638, 309.087) +script = ExtResource("1") + +[node name="sprite" type="Sprite2D" parent="."] +modulate = Color(0, 0, 0, 1) +position = Vector2(6.30249, -86.9744) +texture = ExtResource("2") +hframes = 8 +vframes = 4 +frame = 2 + +[node name="hitbox" type="CollisionShape2D" parent="."] +position = Vector2(-0.882385, -27.9806) +rotation = 1.5708 +shape = SubResource("1") + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_we5lc") +} +autoplay = "reset" + +[node name="enemy_sword" type="Area2D" parent="." groups=["enemy_weapons"]] +position = Vector2(0, -78.0211) + +[node name="slash" type="CollisionPolygon2D" parent="enemy_sword"] +polygon = PackedVector2Array(-134.513, -92.9393, -124.246, 19.4555, -59.4026, 109.155, 76.2278, 112.938, 75.147, 26.4802, -2.66479, 20.5363, -36.1671, -8.64319, -57.2411, -40.5244) +disabled = true + +[node name="state_changer" type="Timer" parent="."] +autostart = true + +[node name="hurtbox" type="Area2D" parent="."] +position = Vector2(0, -72.0772) + +[node name="col" type="CollisionShape2D" parent="hurtbox"] +shape = SubResource("18") + +[node name="item_spawner" parent="." instance=ExtResource("3")] +item_type = "Bandit Head" + +[connection signal="timeout" from="state_changer" to="." method="_on_state_changer_timeout"] +[connection signal="area_entered" from="hurtbox" to="." method="_on_hurtbox_area_entered" flags=3] diff --git a/scenes/characters/Npc.gd b/scenes/characters/Npc.gd new file mode 100644 index 0000000..c10107b --- /dev/null +++ b/scenes/characters/Npc.gd @@ -0,0 +1,54 @@ +extends Area2D + +""" +It just wraps around a sequence of dialogs. If it contains a child node named 'Quest' +which should be an instance of Quest.gd it'll become a quest giver and show whatever +text Quest.process() returns +""" + +var active = false + +@export var character_name: String = "Nameless NPC" +@export var dialogs = ["..."] # (Array, String, MULTILINE) +var current_dialog = 0 + +# Called when the node enters the scene tree for the first time. +func _ready(): + randomize() + # warning-ignore:return_value_discarded + body_entered.connect(_on_body_entered) + # warning-ignore:return_value_discarded + body_exited.connect(_on_body_exited) + pass # Replace with function body. + +func _input(event): + # Bail if npc not active (player not inside the collider) + if not active: + return + # Bail if Dialogs singleton is showing another dialog + if Dialogs.active: + return + # Bail if the event is not a pressed "interact" action + if not event.is_action_pressed("interact"): + return + + # If the character is a questgiver delegate getting the text + # to the Quest node, show it and end the function + if has_node("Quest"): + var quest_dialog = get_node("Quest").process() + if quest_dialog != "": + Dialogs.show_dialog(quest_dialog, character_name) + return + + # If we reached here and there are generic dialogs to show, rotate among them + if not dialogs.is_empty(): + Dialogs.show_dialog(dialogs[current_dialog], character_name) + current_dialog = wrapi(current_dialog + 1, 0, dialogs.size()) + +func _on_body_entered(body): + if body is Player: + active = true + +func _on_body_exited(body): + if body is Player: + active = false diff --git a/scenes/characters/Npc.tscn b/scenes/characters/Npc.tscn new file mode 100644 index 0000000..9cdf0ae --- /dev/null +++ b/scenes/characters/Npc.tscn @@ -0,0 +1,57 @@ +[gd_scene load_steps=5 format=3 uid="uid://b7p1kli4j11fo"] + +[ext_resource type="Script" path="res://scenes/characters/Npc.gd" id="1"] + +[sub_resource type="Animation" id="1"] +resource_name = "idle" +length = 2.0 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0.564087, 2.50995), Vector2(0.564087, 4.44937)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:scale") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(1, 1), Vector2(1, 0.944064)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k00qb"] +_data = { +"idle": SubResource("1") +} + +[sub_resource type="RectangleShape2D" id="2"] +size = Vector2(163.651, 144.825) + +[node name="NPC" type="Area2D"] +script = ExtResource("1") + +[node name="sprite" type="Sprite2D" parent="."] +position = Vector2(0.564087, 2.50995) +offset = Vector2(3.3446, -93.3282) + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_k00qb") +} +autoplay = "idle" + +[node name="trigger" type="CollisionShape2D" parent="."] +position = Vector2(0, 88.8296) +shape = SubResource("2") diff --git a/scenes/characters/Player.gd b/scenes/characters/Player.gd new file mode 100644 index 0000000..9a5e91a --- /dev/null +++ b/scenes/characters/Player.gd @@ -0,0 +1,203 @@ +extends CharacterBody2D + +class_name Player + +""" +This implements a very rudimentary state machine. There are better implementations +in the AssetLib if you want to make something more complex. Also it shares code with Enemy.gd +and probably both should extend some parent script +""" + +@export var WALK_SPEED: int = 70 # pixels per second +@export var ROLL_SPEED: int = 1000 # pixels per second +@export var hitpoints: int = 3 + +var linear_vel = Vector2() +var roll_direction = Vector2.DOWN + +signal health_changed(current_hp) + +var despawn_fx = preload("res://scenes/misc/DespawnFX.tscn") + +var anim = "" +var new_anim = "" + +const N = Vector2.UP +const NE = Vector2(cos(1*PI/4),sin(1*PI/4)) +const E = Vector2.RIGHT +const SE = Vector2(cos(7*PI/4),sin(7*PI/4)) +const S = Vector2.DOWN +const SW = Vector2(cos(5*PI/4),sin(5*PI/4)) +const W = Vector2.LEFT +const NW = Vector2(cos(3*PI/4),sin(3*PI/4)) + + + +enum { STATE_BLOCKED, STATE_IDLE, STATE_WALKING, STATE_ATTACK, STATE_ROLL, STATE_DIE, STATE_HURT } + + +@export var facing = "S" # (String, "up", "down", "left", "right") +var state = STATE_IDLE +var direction = S + +# Move the player to the corresponding spawnpoint, if any and connect to the dialog system +func _ready(): + var spawnpoints = get_tree().get_nodes_in_group("spawnpoints") + for spawnpoint in spawnpoints: + if spawnpoint.name == Globals.spawnpoint: + global_position = spawnpoint.global_position + break + if not ( + Dialogs.dialog_started.connect(_on_dialog_started) == OK and + Dialogs.dialog_ended.connect(_on_dialog_ended) == OK ): + printerr("Error connecting to dialog system") + pass + + +func _physics_process(_delta): + + ## PROCESS STATES + match state: + STATE_BLOCKED: + # new_anim = "idle_" + facing + $anims.stop() + pass + STATE_IDLE: + if ( + Input.is_action_pressed("move_down") or + Input.is_action_pressed("move_left") or + Input.is_action_pressed("move_right") or + Input.is_action_pressed("move_up") + ): + state = STATE_WALKING + if Input.is_action_just_pressed("attack"): + state = STATE_ATTACK + # if Input.is_action_just_pressed("roll"): + # state = STATE_ROLL + # roll_direction = Vector2( + # - int( Input.is_action_pressed("move_left") ) + int( Input.is_action_pressed("move_right") ), + # -int( Input.is_action_pressed("move_up") ) + int( Input.is_action_pressed("move_down") ) + # ).normalized() + # _update_facing() + + # new_anim = "idle_" + facing + $anims.stop() + pass + STATE_WALKING: + if Input.is_action_just_pressed("attack"): + state = STATE_ATTACK + if Input.is_action_just_pressed("roll"): + state = STATE_ROLL + + linear_vel = velocity + + var target_speed = Vector2(0,0) + + if Input.is_action_pressed("move_down"): + target_speed += Vector2.DOWN + if Input.is_action_pressed("move_left"): + target_speed += Vector2.LEFT + if Input.is_action_pressed("move_right"): + target_speed += Vector2.RIGHT + if Input.is_action_pressed("move_up"): + target_speed += Vector2.UP + + + target_speed = target_speed.normalized() * WALK_SPEED + target_speed.y *= 0.50 # compensa visione isometrica + #linear_vel = linear_vel.linear_interpolate(target_speed, 0.9) + linear_vel = target_speed + set_velocity(linear_vel) + roll_direction = linear_vel.normalized() + move_and_slide() + + _update_facing() + + if linear_vel.length() > 5: + new_anim = "walk_" + facing + $anims.play() + else: + goto_idle() + pass + STATE_ATTACK: + new_anim = "walk_" + facing # was splash_ + pass + STATE_ROLL: + if roll_direction == Vector2.ZERO: + state = STATE_IDLE + else: + set_velocity(linear_vel) + move_and_slide() + linear_vel = velocity + var target_speed = Vector2() + target_speed = roll_direction + target_speed *= ROLL_SPEED + #linear_vel = linear_vel.linear_interpolate(target_speed, 0.9) + linear_vel = target_speed + new_anim = "roll" + STATE_DIE: + new_anim = "die" + STATE_HURT: + new_anim = "hurt" + + ## UPDATE ANIMATION + if new_anim != anim: + anim = new_anim + $anims.play(anim) + pass + + +func _on_dialog_started(): + state = STATE_BLOCKED + +func _on_dialog_ended(): + state = STATE_IDLE + + +## HELPER FUNCS +func goto_idle(): + linear_vel = Vector2.ZERO + # new_anim = "idle_" + facing + state = STATE_IDLE + + +func _update_facing(): + if Input.is_action_pressed("move_left"): + facing = "W" + if Input.is_action_pressed("move_right"): + facing = "E" + if Input.is_action_pressed("move_up"): + facing = "N" + if Input.is_action_pressed("move_left"): + facing = "NW" + if Input.is_action_pressed("move_right"): + facing = "NE" + if Input.is_action_pressed("move_down"): + facing = "S" + if Input.is_action_pressed("move_left"): + facing = "SW" + if Input.is_action_pressed("move_right"): + facing = "SE" + + +func despawn(): + var despawn_particles = despawn_fx.instantiate() + get_parent().add_child(despawn_particles) + despawn_particles.global_position = global_position + hide() + await get_tree().create_timer(5.0).timeout + get_tree().reload_current_scene() + pass + + +func _on_hurtbox_area_entered(area): + if state != STATE_DIE and area.is_in_group("enemy_weapons"): + hitpoints -= 1 + emit_signal("health_changed", hitpoints) + var pushback_direction = (global_position - area.global_position).normalized() + set_velocity(pushback_direction * 5000) + move_and_slide() + state = STATE_HURT + if hitpoints <= 0: + state = STATE_DIE + pass diff --git a/scenes/characters/Player.tscn b/scenes/characters/Player.tscn new file mode 100644 index 0000000..53c50ae --- /dev/null +++ b/scenes/characters/Player.tscn @@ -0,0 +1,806 @@ +[gd_scene load_steps=27 format=3 uid="uid://ctd3mgp0s172q"] + +[ext_resource type="Script" path="res://scenes/characters/Player.gd" id="2"] +[ext_resource type="Texture2D" uid="uid://3au1pfa7jj5l" path="res://textures/kid/kid.png" id="2_rhd3n"] +[ext_resource type="PackedScene" path="res://scenes/characters/debug_character.tscn" id="3"] + +[sub_resource type="CapsuleShape2D" id="1"] +radius = 9.00003 +height = 42.119 + +[sub_resource type="Animation" id="2"] +resource_name = "die" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 1, +"values": [9, 11, 13, 12, 9, 11, 13, 12, 9] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.2, 0.4, 0.7), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [true, false, true, false] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(1), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"despawn" +}] +} + +[sub_resource type="Animation" id="3"] +resource_name = "hurt" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1), +"transitions": PackedFloat32Array(2, 1), +"update": 0, +"values": [Color(0, 0, 0, 1), Color(1, 1, 1, 1)] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.1), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="6"] +resource_name = "idle_E" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [154, 163] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("hurtbox:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -3.49902)] +} + +[sub_resource type="Animation" id="7"] +resource_name = "idle_N" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [22, 43] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("hurtbox:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -3.49902)] +} + +[sub_resource type="Animation" id="4"] +resource_name = "idle_S" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [88, 97] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("hurtbox:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -3.49902)] +} + +[sub_resource type="Animation" id="5"] +resource_name = "idle_W" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [11, 21] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("hurtbox:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -3.49902)] +} + +[sub_resource type="Animation" id="8"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [2] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("player_sword:monitorable") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:modulate") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("hurtbox:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} + +[sub_resource type="Animation" id="9"] +length = 0.5 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"update": 1, +"values": [15, 16, 17, 18, 19] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0.5), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="10"] +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [0, 1, 2] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0.3), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="11"] +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [3, 4, 5] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0.3), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="12"] +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [3, 4, 5] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0.3), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="13"] +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [6, 7, 8] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0.3), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"goto_idle" +}] +} + +[sub_resource type="Animation" id="Animation_qdqhh"] +resource_name = "walk_E" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [154, 175] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_ef7ow"] +resource_name = "walk_N" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [22, 43] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_m2uo2"] +resource_name = "walk_NE" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [66, 87] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_bcwxc"] +resource_name = "walk_NW" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [44, 65] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_ixjcm"] +resource_name = "walk_S" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [88, 109] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_fq7dv"] +resource_name = "walk_SE" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [132, 153] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_ek8m1"] +resource_name = "walk_SW" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [110, 131] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="14"] +resource_name = "walk_W" +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = false +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 21] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:flip_h") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_qdvjb"] +_data = { +"die": SubResource("2"), +"hurt": SubResource("3"), +"idle_E": SubResource("6"), +"idle_N": SubResource("7"), +"idle_S": SubResource("4"), +"idle_W": SubResource("5"), +"reset": SubResource("8"), +"roll": SubResource("9"), +"slash_down": SubResource("10"), +"slash_left": SubResource("11"), +"slash_right": SubResource("12"), +"slash_up": SubResource("13"), +"walk_E": SubResource("Animation_qdqhh"), +"walk_N": SubResource("Animation_ef7ow"), +"walk_NE": SubResource("Animation_m2uo2"), +"walk_NW": SubResource("Animation_bcwxc"), +"walk_S": SubResource("Animation_ixjcm"), +"walk_SE": SubResource("Animation_fq7dv"), +"walk_SW": SubResource("Animation_ek8m1"), +"walk_W": SubResource("14") +} + +[sub_resource type="CapsuleShape2D" id="18"] +radius = 25.0 +height = 80.0 + +[node name="Player" type="CharacterBody2D" groups=["player"]] +position = Vector2(585.638, 309.087) +script = ExtResource("2") + +[node name="sprite" type="Sprite2D" parent="."] +position = Vector2(6.362, -53.087) +scale = Vector2(2, 2) +texture = ExtResource("2_rhd3n") +hframes = 22 +vframes = 8 +frame = 88 + +[node name="hitbox" type="CollisionShape2D" parent="."] +visible = false +position = Vector2(0.421509, -10.1996) +rotation = 1.5708 +shape = SubResource("1") + +[node name="player_sword" type="Area2D" parent="."] +visible = false +position = Vector2(6.362, -53.087) + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_qdvjb") +} + +[node name="camera" type="Camera2D" parent="."] +position = Vector2(6.362, -53.087) +zoom = Vector2(0.5, 0.5) + +[node name="debug" parent="." instance=ExtResource("3")] +path_to_node = NodePath("..") +properties = ["linear_vel", "roll_direction", "facing"] +enabled = false + +[node name="hurtbox" type="Area2D" parent="."] +visible = false + +[node name="col" type="CollisionShape2D" parent="hurtbox"] +visible = false +position = Vector2(0.362, -48.087) +shape = SubResource("18") + +[connection signal="area_entered" from="hurtbox" to="." method="_on_hurtbox_area_entered"] diff --git a/scenes/characters/debug_character.gd b/scenes/characters/debug_character.gd new file mode 100644 index 0000000..90d0014 --- /dev/null +++ b/scenes/characters/debug_character.gd @@ -0,0 +1,42 @@ +extends CanvasLayer + +""" +This can be added to any scene and be use to show some properties for debug purposes +""" + +@export var path_to_node: NodePath +@export var properties = [] # (Array, String) +@export var enabled: bool = true: get = _get_enabled, set = _set_enabled + +var node = null + +@onready var stats = $Control/stats + +# Called when the node enters the scene tree for the first time. +func _ready(): + node = get_node(path_to_node) + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(_delta): + var output = "" + for property in properties: + if not property in node: + printerr("Property %s not found in %s" % [property, node]) + properties.erase(property) + continue + output += property + ": " + str(node[property]) + "\n" + stats.text = output + pass + +func _set_enabled(value): + enabled = value + if value == true: + $Control.show() + set_process(true) + else: + $Control.hide() + set_process(false) + +func _get_enabled(): + return enabled diff --git a/scenes/characters/debug_character.tscn b/scenes/characters/debug_character.tscn new file mode 100644 index 0000000..eb96c92 --- /dev/null +++ b/scenes/characters/debug_character.tscn @@ -0,0 +1,29 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://fonts/Candy Demo.ttf" type="FontFile" id=1] +[ext_resource path="res://scenes/characters/debug_character.gd" type="Script" id=2] + +[sub_resource type="FontFile" id=1] +size = 32 +font_data = ExtResource( 1 ) + +[node name="debug" type="CanvasLayer"] +script = ExtResource( 2 ) + +[node name="Control" type="Control" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="stats" type="Label" parent="Control"] +offset_left = 17.0 +offset_top = 16.0 +offset_right = 285.0 +offset_bottom = 211.0 +theme_override_fonts/font = SubResource( 1 ) +theme_override_colors/font_color = Color( 0.803922, 0.0784314, 0.0784314, 1 ) +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/scenes/items/Item.gd b/scenes/items/Item.gd new file mode 100644 index 0000000..c21a6a4 --- /dev/null +++ b/scenes/items/Item.gd @@ -0,0 +1,15 @@ +extends Area2D + +@export var item_type: String = "Generic Item" +@export var amount: int = 1 + +func _ready(): + body_entered.connect(_on_Item_body_entered) + pass + +func _on_Item_body_entered(body): + if body is Player: + body_entered.disconnect(_on_Item_body_entered) + Inventory.add_item(item_type, amount) + $anims.play("collected") + pass diff --git a/scenes/items/Item.tscn b/scenes/items/Item.tscn new file mode 100644 index 0000000..446c90d --- /dev/null +++ b/scenes/items/Item.tscn @@ -0,0 +1,182 @@ +[gd_scene load_steps=9 format=3 uid="uid://naq6pppaamdx"] + +[ext_resource type="Texture2D" uid="uid://dswhkcoafxmtb" path="res://textures/item.png" id="1"] +[ext_resource type="Script" path="res://scenes/items/Item.gd" id="2"] +[ext_resource type="AudioStream" uid="uid://bkqm1wbxr2gg5" path="res://sounds/item_collected.wav" id="3"] + +[sub_resource type="CircleShape2D" id="1"] +radius = 63.7874 + +[sub_resource type="Animation" id="2"] +resource_name = "collected" +length = 0.4 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("pickup:playing") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.4), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"queue_free" +}] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("sprite:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="3"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:rotation_degrees") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("sprite:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:visible") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="4"] +length = 0.3 +step = 0.01 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("sprite:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.05, 0.1, 0.2, 0.225, 0.3), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -26.4704), Vector2(0, -84.7684), Vector2(0, 0), Vector2(0, 0), Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("sprite:rotation_degrees") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.05, 0.1, 0.2, 0.225, 0.3), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), +"update": 0, +"values": [0.0, 0.0, 0.0, 0.0, 0.0, 0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("sprite:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.05, 0.1, 0.2, 0.225, 0.3), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(1.72, 0.159999), Vector2(0.336001, 1.448), Vector2(1, 1), Vector2(1, 1), Vector2(1.36, 0.68), Vector2(1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("sprite:visible") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_hhnq1"] +_data = { +"collected": SubResource("2"), +"reset": SubResource("3"), +"spawn": SubResource("4") +} + +[node name="Item" type="Area2D" groups=["items"]] +script = ExtResource("2") + +[node name="sprite" type="Sprite2D" parent="."] +visible = false +scale = Vector2(1.72, 0.159999) +texture = ExtResource("1") +offset = Vector2(0.36261, -19.2809) + +[node name="hitbox" type="CollisionShape2D" parent="."] +position = Vector2(0, -13.2074) +shape = SubResource("1") + +[node name="pickup" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3") + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_hhnq1") +} +autoplay = "spawn" diff --git a/scenes/levels/Controls.gd b/scenes/levels/Controls.gd new file mode 100644 index 0000000..251ff05 --- /dev/null +++ b/scenes/levels/Controls.gd @@ -0,0 +1,10 @@ +extends Control + + +func _ready(): + $Button.grab_focus() + pass + +func _on_Button_pressed(): + get_tree().change_scene_to_file("res://scenes/levels/Menu.tscn") + pass # Replace with function body. diff --git a/scenes/levels/Controls.tscn b/scenes/levels/Controls.tscn new file mode 100644 index 0000000..cea8d89 --- /dev/null +++ b/scenes/levels/Controls.tscn @@ -0,0 +1,37 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://scenes/levels/Controls.gd" type="Script" id=1] +[ext_resource path="res://textures/misc/controls.png" type="Texture2D" id=2] +[ext_resource path="res://fonts/dialog.tres" type="FontFile" id=3] + +[node name="Controls" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="controls" type="TextureRect" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +texture = ExtResource( 2 ) + +[node name="Button" type="Button" parent="."] +anchor_left = 1.0 +anchor_top = 0.5 +anchor_right = 1.0 +anchor_bottom = 0.5 +offset_left = -114.361 +offset_top = 234.378 +offset_right = -7.36102 +offset_bottom = 283.378 +theme_override_fonts/font = ExtResource( 3 ) +theme_override_colors/font_color = Color( 0, 0, 0, 1 ) +theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 ) +text = "Back" +flat = true +__meta__ = { +"_editor_description_": "" +} +[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"] diff --git a/scenes/levels/Intro.tscn b/scenes/levels/Intro.tscn new file mode 100644 index 0000000..8103a49 --- /dev/null +++ b/scenes/levels/Intro.tscn @@ -0,0 +1,240 @@ +[gd_scene load_steps=8 format=3 uid="uid://cqjxhlcvohevs"] + +[ext_resource type="Texture2D" uid="uid://xriucyfo0o30" path="res://textures/misc/logo-bg.png" id="1"] +[ext_resource type="Texture2D" uid="uid://bc8oc41wxytr1" path="res://textures/misc/logo-logo.png" id="2"] +[ext_resource type="Texture2D" uid="uid://dqt0n5ytc0a4r" path="res://textures/misc/logo-studio.png" id="3"] +[ext_resource type="AudioStream" uid="uid://bub2p8fvv46yx" path="res://music/logo.wav" id="4"] + +[sub_resource type="Animation" id="1"] +resource_name = "Intro" +length = 4.5 +step = 0.01 +tracks/0/type = "audio" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("logo") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"clips": [{ +"end_offset": 0.219207, +"start_offset": 0.0, +"stream": ExtResource("4") +}], +"times": PackedFloat32Array(1.29) +} +tracks/0/use_blend = true +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("ColorRect:color") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.99, 1.49, 3.55, 3.99), +"transitions": PackedFloat32Array(0.5, 0.5, 1, 2, 1), +"update": 0, +"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("logo-logo:position") +tracks/2/interp = 2 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1.49, 1.6, 1.64, 1.67, 1.83), +"transitions": PackedFloat32Array(0, 2, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(504, 733), Vector2(504, 733), Vector2(446, -45), Vector2(212, 109), Vector2(109, 56), Vector2(212, 109)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("logo-logo:rotation") +tracks/3/interp = 2 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 1.49, 1.6, 1.64, 1.67, 1.83), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1, 1), +"update": 0, +"values": [0.0, 0.0, 0.0, 0.0, 0.0, 0.0] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("logo-logo:size") +tracks/4/interp = 2 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0, 1.49, 1.6, 1.64, 1.67, 1.83), +"transitions": PackedFloat32Array(0, 2, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(16, 382), Vector2(16, 382), Vector2(132, 689), Vector2(600, 382), Vector2(806, 488), Vector2(600, 382)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("logo-studio:position") +tracks/5/interp = 2 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 1.88, 2.01, 2.04, 2.07, 2.1, 2.13), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(185.667, -300.401), Vector2(185.667, -300.401), Vector2(207, -355.62), Vector2(212, 109), Vector2(196.35, 12.4492), Vector2(133, 59), Vector2(212, 109)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("logo-studio:rotation") +tracks/6/interp = 2 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 1.88, 2.01, 2.04, 2.07, 2.1, 2.13), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [0.0, 0.0, 0.0, 0.0, 4.49367, 0.0, 0.0] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("logo-studio:size") +tracks/7/interp = 2 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0, 1.88, 2.01, 2.04, 2.07, 2.1, 2.13), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(652.667, 415.667), Vector2(652.667, 415.667), Vector2(611, 1452), Vector2(600, 382), Vector2(679, 432.5), Vector2(758, 483), Vector2(600, 382)] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("logo-bg:position") +tracks/8/interp = 2 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0, 2.55, 2.63, 2.68, 2.74), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(212, 491), Vector2(212, 491), Vector2(212, 109), Vector2(141, 64), Vector2(212, 109)] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("logo-bg:rotation") +tracks/9/interp = 2 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0, 2.55, 2.63, 2.68, 2.74), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1), +"update": 0, +"values": [0.0, 0.0, 0.0, 0.0, 0.0] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("logo-bg:size") +tracks/10/interp = 2 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0, 2.55, 2.63, 2.68, 2.74), +"transitions": PackedFloat32Array(0, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(600, 0), Vector2(600, 0), Vector2(600, 382), Vector2(742, 472), Vector2(600, 382)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_riwan"] +_data = { +"Intro": SubResource("1") +} + +[sub_resource type="GDScript" id="2"] +script/source = "extends AnimationPlayer + + +# Declare member variables here. Examples: +# var a = 2 +# var b = \"text\" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + + +func _on_anims_animation_finished(_anim_name): + get_tree().change_scene_to_file(\"res://scenes/levels/Menu.tscn\") + pass # Replace with function body. +" + +[node name="Intro" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="ColorRect" type="ColorRect" parent="."] +layout_mode = 0 +anchor_right = 1.0 +anchor_bottom = 1.0 +color = Color(0, 0, 0, 1) + +[node name="logo-bg" type="TextureRect" parent="."] +layout_mode = 0 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -300.0 +offset_top = 191.0 +offset_right = 300.0 +offset_bottom = 191.0 +texture = ExtResource("1") +expand_mode = 1 + +[node name="logo-logo" type="TextureRect" parent="."] +layout_mode = 0 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -8.0 +offset_top = 433.0 +offset_right = 8.0 +offset_bottom = 815.0 +texture = ExtResource("2") +expand_mode = 1 + +[node name="logo-studio" type="TextureRect" parent="."] +layout_mode = 0 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -326.333 +offset_top = -600.401 +offset_right = 326.334 +offset_bottom = -184.734 +texture = ExtResource("3") +expand_mode = 1 + +[node name="logo" type="AudioStreamPlayer" parent="."] +stream = ExtResource("4") + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_riwan") +} +autoplay = "Intro" +script = SubResource("2") + +[connection signal="animation_finished" from="anims" to="anims" method="_on_anims_animation_finished"] diff --git a/scenes/levels/Menu.gd b/scenes/levels/Menu.gd new file mode 100644 index 0000000..e57293f --- /dev/null +++ b/scenes/levels/Menu.gd @@ -0,0 +1,46 @@ +extends Control + +@export var initial_level = "" # (String, FILE, "*.tscn") + +func _ready(): + grab_focus() + if Globals.load_game(true): + $continue.disabled = false + else: + $continue.disabled = true + + +func _on_continue_pressed(): + Globals.load_game() + if Globals.current_level != "": + if get_tree().change_scene_to_file(Globals.current_level) != OK: + push_error("Error changing scenes") + else: + push_error("Error: current_level shouldn't be empty") + pass # Replace with function body. + + +func _on_new_game_pressed(): + if initial_level != "": + Globals.current_level = initial_level + if Globals.save_game() == false: + push_error("Error saving game") + var err = get_tree().change_scene_to_file(initial_level) + if err != OK: + push_error("Error changing scene: %s" % err) + else: + push_error("Error: initial_level shouldn't be empty") + + pass # Replace with function body. + + + + +func _on_quit_pressed(): + get_tree().quit() + pass # Replace with function body. + + +func _on_controls_pressed(): + get_tree().change_scene_to_file("res://scenes/levels/Controls.tscn") + pass # Replace with function body. diff --git a/scenes/levels/Menu.tscn b/scenes/levels/Menu.tscn new file mode 100644 index 0000000..bea6ec0 --- /dev/null +++ b/scenes/levels/Menu.tscn @@ -0,0 +1,134 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://fonts/dialog.tres" type="FontFile" id=1] +[ext_resource path="res://textures/menu/game_title.png" type="Texture2D" id=2] +[ext_resource path="res://textures/menu/bg.png" type="Texture2D" id=3] +[ext_resource path="res://scenes/levels/Menu.gd" type="Script" id=4] + +[node name="Menu" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +focus_neighbor_left = NodePath("quit") +focus_neighbor_top = NodePath("continue") +focus_neighbor_right = NodePath("credits") +focus_neighbor_bottom = NodePath("new_game") +focus_mode = 2 +script = ExtResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} +initial_level = "res://scenes/levels/Outside.tscn" + +[node name="BG" type="TextureRect" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +texture = ExtResource( 3 ) +expand = true +stretch_mode = 7 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="logo" type="TextureRect" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -236.0 +offset_top = -185.634 +offset_right = 237.0 +offset_bottom = -5.63416 +texture = ExtResource( 2 ) +expand = true +stretch_mode = 6 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="new_game" type="Button" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -57.5 +offset_top = 47.9168 +offset_right = 57.5 +offset_bottom = 96.9168 +focus_neighbor_left = NodePath("../quit") +focus_neighbor_top = NodePath("../quit") +focus_neighbor_right = NodePath("../controls") +focus_neighbor_bottom = NodePath("../continue") +theme_override_fonts/font = ExtResource( 1 ) +theme_override_colors/font_color = Color( 0, 0, 0, 1 ) +theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 ) +text = "New Game" +flat = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="continue" type="Button" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -50.5 +offset_top = 123.626 +offset_right = 50.5 +offset_bottom = 172.626 +focus_neighbor_left = NodePath("../quit") +focus_neighbor_top = NodePath("../new_game") +focus_neighbor_right = NodePath("../controls") +focus_neighbor_bottom = NodePath("../controls") +theme_override_fonts/font = ExtResource( 1 ) +theme_override_colors/font_disabled_color = Color( 0.780392, 0.780392, 0.780392, 1 ) +theme_override_colors/font_color = Color( 0, 0, 0, 1 ) +theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 ) +disabled = true +text = "Continue" +flat = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="controls" type="Button" parent="."] +anchor_left = 1.0 +anchor_top = 0.5 +anchor_right = 1.0 +anchor_bottom = 0.5 +offset_left = -114.361 +offset_top = 234.378 +offset_right = -13.3615 +offset_bottom = 283.378 +focus_neighbor_left = NodePath("../quit") +focus_neighbor_top = NodePath("../continue") +focus_neighbor_right = NodePath("../quit") +focus_neighbor_bottom = NodePath("../new_game") +theme_override_fonts/font = ExtResource( 1 ) +text = "Controls" +flat = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="quit" type="Button" parent="."] +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_left = 12.9543 +offset_top = -69.3568 +offset_right = 113.954 +offset_bottom = -20.3568 +focus_neighbor_left = NodePath("../controls") +focus_neighbor_top = NodePath("../continue") +focus_neighbor_right = NodePath("../controls") +focus_neighbor_bottom = NodePath("../new_game") +theme_override_fonts/font = ExtResource( 1 ) +text = "Quit" +flat = true +__meta__ = { +"_edit_use_anchors_": false +} +[connection signal="pressed" from="new_game" to="." method="_on_new_game_pressed"] +[connection signal="pressed" from="continue" to="." method="_on_continue_pressed"] +[connection signal="pressed" from="controls" to="." method="_on_controls_pressed"] +[connection signal="pressed" from="quit" to="." method="_on_quit_pressed"] diff --git a/scenes/levels/TestLevel.tscn b/scenes/levels/TestLevel.tscn new file mode 100644 index 0000000..da7e4b6 --- /dev/null +++ b/scenes/levels/TestLevel.tscn @@ -0,0 +1,53 @@ +[gd_scene load_steps=6 format=3 uid="uid://c5oh2rmcwksmt"] + +[ext_resource type="TileSet" uid="uid://c2mhyv81hyxbt" path="res://scenes/tilesets/castle.tres" id="3_ojvwt"] +[ext_resource type="PackedScene" uid="uid://cixovgrvqr2p2" path="res://scenes/props/tree6.tscn" id="4_f0l61"] +[ext_resource type="PackedScene" uid="uid://dvmm1keyq3r5c" path="res://scenes/props/tree2.tscn" id="4_f5et7"] +[ext_resource type="PackedScene" uid="uid://ctd3mgp0s172q" path="res://scenes/characters/Player.tscn" id="5_7pfs4"] +[ext_resource type="PackedScene" uid="uid://deqgnj30xx13t" path="res://scenes/misc/UI.tscn" id="14_jp8qw"] + +[node name="test_scene" type="Node"] + +[node name="level" type="Node2D" parent="."] +y_sort_enabled = true +position = Vector2(208, 82) + +[node name="TileMap" type="TileMap" parent="level"] +y_sort_enabled = true +position = Vector2(1407, 792) +tile_set = ExtResource("3_ojvwt") +format = 2 +layer_0/name = "base" +layer_0/y_sort_enabled = true +layer_0/tile_data = PackedInt32Array(-2, 0, 0, 65534, 0, 0, 131070, 65536, 0, 65533, 0, 0, 196606, 0, 0, 262142, 65536, 0, -65539, 0, 0, -3, 0, 0, -65540, 0, 0, -131075, 0, 0, -1, 0, 0, -65538, 0, 0, -131074, 0, 0, -196611, 0, 0, -4, 0, 0, 65532, 0, 0, 131069, 0, 0, 196605, 65536, 0, 131071, 0, 0, 65535, 0, 0, -65536, 65536, 0, -65537, 65536, 0, -131073, 65536, 0, -196610, 65536, 0, -262146, 0, 0, 65531, 65536, 0, 131068, 65536, 0, 196604, 65536, 0, 327676, 65536, 0, 262140, 65536, 0, 262141, 65536, 0, 196603, 65536, 0, 131067, 65536, 0, 65530, 65536, 0, -5, 65536, 0, -65541, 0, 0, -131076, 0, 0, -196612, 0, 0, 327677, 65536, 0, 327678, 65536, 0, 393213, 65536, 0, 458748, 65536, 0, 393214, 65536, 0, 458750, 0, 0, 393215, 65536, 0, 524285, 65536, 0, 458749, 65536, 0, 327675, 65536, 0, 393212, 65536, 0, 262139, 65536, 0, 327674, 0, 0, 393211, 65536, 0, 458746, 65536, 0, 524283, 65536, 0, 589819, 65536, 0, 655356, 65536, 0, 589820, 65536, 0, 458747, 65536, 0, 524284, 65536, 0, 131066, 65536, 0, 196602, 65536, 0, 262138, 65536, 0, 196601, 0, 0, 327673, 65536, 0, 393210, 0, 0, -65542, 65536, 0, -131078, 65536, 0, -65543, 65536, 0, -6, 65536, 0, -131077, 65536, 0, -196614, 0, 0, -262149, 65536, 0, -196613, 0, 0, -262148, 65536, 0, -327685, 0, 0, 262143, 65536, 0, 327679, 65536, 0, 196608, 0, 0, 196607, 65536, 0, 327680, 0, 0, 262144, 0, 0, 131072, 0, 0, 65536, 0, 0, 0, 65536, 0, 65537, 65536, 0, 524287, 65536, 0, 589822, 65536, 0, 655359, 65536, 0, 589823, 65536, 0, 458752, 65536, 0, 458751, 65536, 0, 524286, 65536, 0, -262147, 65536, 0, -327683, 65536, 0, -393218, 65536, 0, -327682, 65536, 0, -262145, 65536, 0, -196608, 65536, 0, -131072, 65536, 0, -196609, 65536, 0, 393216, 0, 0, 393217, 0, 0, 393218, 65536, 0, 393219, 65536, 0, 327683, 65536, 0, 262147, 65536, 0, 262146, 65536, 0, 262145, 65536, 0, 327681, 65536, 0, 196609, 0, 0, 131073, 0, 0, 196610, 0, 0, 131074, 0, 0, 1, 65536, 0, -65535, 65536, 0, -65534, 65536, 0, 2, 0, 0, 65538, 0, 0, 65539, 65536, 0, 131075, 65536, 0, 327682, 65536, 0, 524288, 65536, 0, 458753, 65536, 0, 589821, 65536, 0, 655357, 65536, 0, 655358, 65536, 0, 393209, 65536, 0, 458745, 65536, 0, 524281, 65536, 0, 524282, 65536, 0, 589818, 65536, 0, 262137, 65536, 0, 131065, 0, 0, 65529, 0, 0, -7, 0, 0, 131064, 65536, 0, 65528, 0, 0, -8, 0, 0, 196600, 65536, 0, 262136, 65536, 0, 327672, 65536, 0, -131079, 65536, 0, -65544, 0, 0, 196611, 65536, 0, -65545, 0, 0, -131081, 0, 0, -196617, 0, 0, -196616, 0, 0, -196615, 0, 0, -262150, 0, 0, 589824, 0, 0, 655353, 0, 0, 655354, 0, 0, 655355, 0, 0, -262151, 0, 0, -327687, 0, 0, -327686, 0, 0, -327684, 0, 0, -393219, 0, 0, -131080, 0, 0, 196599, 0, 0, 131063, 0, 0, 65527, 0, 0, -9, 0, 0, -10, 0, 0, -65546, 0, 0, 65526, 0, 0, 131062, 0, 0, -393223, 0, 0, -458759, 0, 0, -458758, 0, 0, -393222, 0, 0, -393221, 0, 0, -458757, 0, 0, -393220, 0, 0, -458756, 0, 0, -327688, 0, 0, -393224, 0, 0, -458760, 0, 0, 655352, 0, 0, 589817, 0, 0, 589816, 0, 0, 524280, 0, 0, 458744, 0, 0, 393208, 0, 0, 327671, 0, 0, 262135, 0, 0, 262134, 0, 0, 196598, 0, 0) +layer_1/name = "wall" +layer_1/y_sort_enabled = true +layer_1/z_index = 1 +layer_1/tile_data = PackedInt32Array(655356, 2, 3, 655357, 2, 3, 655358, 2, 3, 655359, 2, 3, 589824, 2, 3, 524288, 2, 3, 458752, 2, 3, 458753, 2, 3, -131080, 2, 3, -6, 65538, 3, 589817, 2, 3, 655353, 2, 3, 655352, 2, 3, 589816, 2, 3, 524280, 2, 3, 458744, 2, 3, 393208, 2, 3, 393207, 2, 3, 327671, 2, 3, 262135, 2, 3, -65546, 2, 3, -131082, 2, 3, -196618, 2, 3, -262154, 2, 3, -262153, 2, 3, -262152, 2, 3, 196598, 2, 3, 131062, 2, 3, 65526, 2, 3, -10, 2, 3, 655355, 65538, 3, -4, 65538, 3, 393218, 65538, 3, 393219, 65538, 3, 327683, 65538, 3, 262147, 65538, 3, 196611, 65538, 3, 131075, 65538, 3, 65539, 65538, 3, 2, 65538, 3, -65534, 65538, 3, -65535, 65538, 3, -196609, 65538, 3, -262145, 65538, 3, -327682, 65538, 3, -393218, 65538, 3, -393219, 65538, 3, -393224, 65538, 3, -327688, 65538, 3, -458760, 65538, 3, -458759, 65538, 3, -458758, 65538, 3, -458757, 65538, 3, -458756, 65538, 3, -2, 65538, 3, -8, 65538, 3) + +[node name="Character" parent="level" instance=ExtResource("5_7pfs4")] +z_index = 1 +position = Vector2(1009, 772) + +[node name="Trees" type="Node2D" parent="level"] +z_index = 1 +y_sort_enabled = true + +[node name="Tree3" parent="level/Trees" instance=ExtResource("4_f0l61")] +position = Vector2(1385, 434) +scale = Vector2(1.4, 1.4) + +[node name="Tree2" parent="level/Trees" instance=ExtResource("4_f5et7")] +position = Vector2(844, 606) +scale = Vector2(1.3, 1.3) + +[node name="Tree4" parent="level/Trees" instance=ExtResource("4_f5et7")] +position = Vector2(1231, 1053) +scale = Vector2(1.3, 1.3) + +[node name="Tree5" parent="level/Trees" instance=ExtResource("4_f5et7")] +position = Vector2(1608, 740) +scale = Vector2(1.3, 1.3) + +[node name="UI" parent="." instance=ExtResource("14_jp8qw")] +visible = false diff --git a/scenes/misc/DespawnFX.tscn b/scenes/misc/DespawnFX.tscn new file mode 100644 index 0000000..1c5e1be --- /dev/null +++ b/scenes/misc/DespawnFX.tscn @@ -0,0 +1,34 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://scenes/characters/DespawnFx.gd" type="Script" id=1] +[ext_resource path="res://textures/pj/smoke_particle.png" type="Texture2D" id=2] + +[sub_resource type="Curve" id=1] +min_value = -360.0 +max_value = 360.0 +_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] + +[sub_resource type="Curve" id=2] +_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.383915, 0.8806 ), -1.68353, -1.68353, 0, 0, Vector2( 1, 0.0885999 ), -0.00244711, 0.0, 0, 0 ] + +[node name="despawn_fx" type="CPUParticles2D"] +position = Vector2( 443.999, 413.999 ) +emitting = false +amount = 16 +lifetime = 0.5 +one_shot = true +explosiveness = 1.0 +texture = ExtResource( 2 ) +direction = Vector2( 0, -1 ) +gravity = Vector2( 0, 0 ) +initial_velocity = 1500.0 +initial_velocity_random = 0.5 +angular_velocity = 360.0 +angular_velocity_random = 1.0 +angular_velocity_curve = SubResource( 1 ) +linear_accel = -5000.0 +linear_accel_random = 0.2 +damping = 100.0 +scale_amount_random = 0.5 +scale_amount_curve = SubResource( 2 ) +script = ExtResource( 1 ) diff --git a/scenes/misc/Dialog_box.gd b/scenes/misc/Dialog_box.gd new file mode 100644 index 0000000..97e2566 --- /dev/null +++ b/scenes/misc/Dialog_box.gd @@ -0,0 +1,43 @@ +extends TextureRect +class_name DialogBox + +""" +Exposes the show_dialog function to the Dialogs singleton. +Will show a dialog box with the name of the character and +dialog text, two lines at a time. +""" + +@onready var dialog_text = $dialog_text + +# warning-ignore:unused_signal +signal dialog_started +# warning-ignore:unused_signal +signal dialog_ended + +var lines_to_skip = 0 + +func _ready(): + Dialogs.dialog_box = self + hide() + pass # Replace with function body. + +func show_dialog(new_text, speaker): + dialog_text.text = new_text + $nametag/label.text = speaker + lines_to_skip = 0 + dialog_text.lines_skipped = lines_to_skip + $anims.play("appear") + pass + +func _input(event): + if event.is_action_pressed("interact"): + match $anims.assigned_animation: + "show_text": + $anims.play("wait") + "wait": + lines_to_skip += 2 + if lines_to_skip < dialog_text.get_line_count(): + dialog_text.lines_skipped = lines_to_skip + $anims.play("show_text") + else: + $anims.play("disappear") diff --git a/scenes/misc/Dialog_box.tscn b/scenes/misc/Dialog_box.tscn new file mode 100644 index 0000000..01c787a --- /dev/null +++ b/scenes/misc/Dialog_box.tscn @@ -0,0 +1,277 @@ +[gd_scene load_steps=9 format=2] + +[ext_resource path="res://fonts/dialog.tres" type="FontFile" id=1] +[ext_resource path="res://scenes/misc/Dialog_box.gd" type="Script" id=2] +[ext_resource path="res://textures/misc/dialog_box.png" type="Texture2D" id=3] +[ext_resource path="res://textures/misc/next_dialog_arrow.png" type="Texture2D" id=4] + +[sub_resource type="Animation" id=1] +resource_name = "appear" +length = 0.1 +step = 0.01 +tracks/0/type = "value" +tracks/0/path = NodePath("dialog_text:visible_characters") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PackedFloat32Array( 0 ), +"transitions": PackedFloat32Array( 1 ), +"update": 1, +"values": [ 0 ] +} +tracks/1/type = "value" +tracks/1/path = NodePath(".:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PackedFloat32Array( 0, 0.1 ), +"transitions": PackedFloat32Array( 1, 1 ), +"update": 0, +"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] +} +tracks/2/type = "value" +tracks/2/path = NodePath(".:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PackedFloat32Array( 0 ), +"transitions": PackedFloat32Array( 1 ), +"update": 1, +"values": [ true ] +} +tracks/3/type = "method" +tracks/3/path = NodePath(".") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PackedFloat32Array( 0 ), +"transitions": PackedFloat32Array( 1 ), +"values": [ { +"args": [ "dialog_started" ], +"method": "emit_signal" +} ] +} +tracks/4/type = "value" +tracks/4/path = NodePath(".:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"times": PackedFloat32Array( 0.00472333, 0.1 ), +"transitions": PackedFloat32Array( 1, 1 ), +"update": 0, +"values": [ Vector2( 0, 585 ), Vector2( 0, 427 ) ] +} +tracks/5/type = "method" +tracks/5/path = NodePath("dialog_text") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"times": PackedFloat32Array( 0.1 ), +"transitions": PackedFloat32Array( 1 ), +"values": [ { +"args": [ "resized" ], +"method": "emit_signal" +} ] +} + +[sub_resource type="Animation" id=2] +resource_name = "disappear" +length = 0.1 +tracks/0/type = "value" +tracks/0/path = NodePath(".:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PackedFloat32Array( 0, 0.1 ), +"transitions": PackedFloat32Array( 1, 1 ), +"update": 0, +"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] +} +tracks/1/type = "value" +tracks/1/path = NodePath(".:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PackedFloat32Array( 0.1 ), +"transitions": PackedFloat32Array( 1 ), +"update": 1, +"values": [ false ] +} +tracks/2/type = "method" +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PackedFloat32Array( 0 ), +"transitions": PackedFloat32Array( 1 ), +"values": [ { +"args": [ "dialog_ended" ], +"method": "emit_signal" +} ] +} +tracks/3/type = "value" +tracks/3/path = NodePath(".:position") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PackedFloat32Array( 0, 0.1 ), +"transitions": PackedFloat32Array( 1, 1 ), +"update": 0, +"values": [ Vector2( 0, 427 ), Vector2( 0, 582 ) ] +} + +[sub_resource type="Animation" id=3] +length = 2.0 +tracks/0/type = "value" +tracks/0/path = NodePath("dialog_text:visible_characters") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PackedFloat32Array( 0, 2 ), +"transitions": PackedFloat32Array( 1, 1 ), +"update": 0, +"values": [ 0, 150 ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("next_dialog_arrow:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PackedFloat32Array( 0 ), +"transitions": PackedFloat32Array( 1 ), +"update": 1, +"values": [ false ] +} + +[sub_resource type="Animation" id=4] +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("next_dialog_arrow:visible") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PackedFloat32Array( 0, 0.5 ), +"transitions": PackedFloat32Array( 1, 1 ), +"update": 1, +"values": [ true, false ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("dialog_text:visible_characters") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PackedFloat32Array( 0 ), +"transitions": PackedFloat32Array( 1 ), +"update": 1, +"values": [ 150 ] +} + +[node name="Dialog_box" type="TextureRect"] +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_top = -173.0 +offset_bottom = 1.00024 +texture = ExtResource( 3 ) +expand = true +stretch_mode = 6 +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="dialog_text" type="Label" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 54.0 +offset_top = 45.0 +offset_right = -58.0 +offset_bottom = -38.0 +theme_override_fonts/font = ExtResource( 1 ) +theme_override_colors/font_color = Color( 0, 0, 0, 1 ) +text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. In semper molestie erat, id aliquam nulla iaculis a. Suspendisse consectetur vehicula consequat. Integer mollis libero sed sem convallis, vitae rutrum metus dapibus. Phasellus purus quam, euismod id diam ut, semper sagittis ipsum. Aenean vel mollis lectus, quis placerat eros. Donec elementum vestibulum augue dignissim vehicula. Mauris ultricies lacus id odio aliquet, eu iaculis urna sodales. " +autowrap = true +clip_text = true +percent_visible = 0.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="next_dialog_arrow" type="TextureRect" parent="."] +visible = false +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -121.545 +offset_top = -52.964 +offset_right = -66.5452 +offset_bottom = -6.96399 +texture = ExtResource( 4 ) +expand = true +stretch_mode = 6 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="nametag" type="TextureRect" parent="."] +offset_left = 31.0 +offset_top = 1.0 +offset_right = 524.0 +offset_bottom = 45.0 +texture = ExtResource( 3 ) +expand = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="label" type="Label" parent="nametag"] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -227.5 +offset_top = -21.0 +offset_right = 227.5 +offset_bottom = 22.0 +theme_override_fonts/font = ExtResource( 1 ) +theme_override_colors/font_color = Color( 0, 0, 0, 1 ) +text = "Character Name" +align = 1 +clip_text = true + +[node name="anims" type="AnimationPlayer" parent="."] +anims/appear = SubResource( 1 ) +anims/disappear = SubResource( 2 ) +anims/show_text = SubResource( 3 ) +anims/wait = SubResource( 4 ) +next/appear = "show_text" +next/show_text = "wait" diff --git a/scenes/misc/Exit.gd b/scenes/misc/Exit.gd new file mode 100644 index 0000000..59f28bc --- /dev/null +++ b/scenes/misc/Exit.gd @@ -0,0 +1,25 @@ +extends Area2D + +class_name Exit + +""" +Add this to any area2d and it will send the player to the indicated scene and spawnpoint +""" + +@export var to_scene = "" # (String, FILE, "*.tscn") +@export var spawnpoint: String = "" + +# Called when the node enters the scene tree for the first time. +func _ready(): + body_entered.connect(_on_body_entered, CONNECT_DEFERRED) + +func _on_body_entered(body): + if body is Player: + if to_scene == "": + push_error("Error changing scenes: to_scene has no assigned scene") + return false + Globals.spawnpoint = spawnpoint + Globals.current_level = to_scene + if get_tree().change_scene_to_file(to_scene) != OK: + push_error("Error changing scene") + pass diff --git a/scenes/misc/Healthbar.gd b/scenes/misc/Healthbar.gd new file mode 100644 index 0000000..b350910 --- /dev/null +++ b/scenes/misc/Healthbar.gd @@ -0,0 +1,31 @@ +extends HBoxContainer + +""" +Connects to the player node and shows a health bar in the form of hearts +""" + +var player : Player = null +var heart_scene = preload("res://scenes/misc/Heart.tscn") +# Called when the node enters the scene tree for the first time. +func _ready(): + # Try to get the player node. If null wait till next frame, rinse, repeat. + while (player == null): + var player_group = get_tree().get_nodes_in_group("player") + if not player_group.is_empty(): + player = player_group.pop_front() + else: + await get_tree().idle_frame + + player.health_changed.connect(_on_health_changed) + _on_health_changed(player.hitpoints) + pass # Replace with function body. + + +# You should probably rewrite this. +func _on_health_changed(new_hp): + for child in get_children(): + child.queue_free() + for i in new_hp: + var heart = heart_scene.instantiate() + add_child(heart) + diff --git a/scenes/misc/Healthbar.tscn b/scenes/misc/Healthbar.tscn new file mode 100644 index 0000000..2c1bc5e --- /dev/null +++ b/scenes/misc/Healthbar.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://scenes/misc/Healthbar.gd" type="Script" id=1] + +[node name="Healthbar" type="HBoxContainer"] +offset_left = 8.0 +offset_top = 11.0 +offset_right = 115.0 +offset_bottom = 39.0 +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/scenes/misc/Heart.tscn b/scenes/misc/Heart.tscn new file mode 100644 index 0000000..e8b1dc5 --- /dev/null +++ b/scenes/misc/Heart.tscn @@ -0,0 +1,8 @@ +[gd_scene load_steps=2 format=3 uid="uid://dbue8p0cttono"] + +[ext_resource type="Texture2D" uid="uid://d0ixmmo0xq2ua" path="res://textures/misc/heart.png" id="1"] + +[node name="heart" type="TextureRect"] +offset_right = 33.0 +offset_bottom = 28.0 +texture = ExtResource("1") diff --git a/scenes/misc/ItemSpawner.gd b/scenes/misc/ItemSpawner.gd new file mode 100644 index 0000000..1f83bb6 --- /dev/null +++ b/scenes/misc/ItemSpawner.gd @@ -0,0 +1,19 @@ +extends Marker2D + +""" +Add this to any node. spawn instances an Item.tscn node with the defined values +""" + + +var item_scene = preload("res://scenes/items/Item.tscn") +@export var item_type: String = "Generic Item" +@export var amount: int = 1 + + +func spawn(): + var item = item_scene.instantiate() + owner.get_parent().add_child(item) + item.global_position = global_position + item.item_type = item_type + item.amount = amount + pass diff --git a/scenes/misc/ItemSpawner.tscn b/scenes/misc/ItemSpawner.tscn new file mode 100644 index 0000000..13fd819 --- /dev/null +++ b/scenes/misc/ItemSpawner.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://scenes/misc/ItemSpawner.gd" type="Script" id=1] + +[node name="item_spawner" type="Marker2D"] +script = ExtResource( 1 ) diff --git a/scenes/misc/MusicTrack.tscn b/scenes/misc/MusicTrack.tscn new file mode 100644 index 0000000..a212f8a --- /dev/null +++ b/scenes/misc/MusicTrack.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=2 format=2] + +[sub_resource type="GDScript" id=1] +script/source = "extends Node + +\"\"\" +Add this to any level and it'll start playing the indicated song +as soon as the level loads +\"\"\" + +# Declare member variables here. Examples: +# var a = 2 +# var b = \"text\" +@export var music_track = \"\" # (String, FILE, \"*.ogg\") + +# Called when the node enters the scene tree for the first time. +func _ready(): + if music_track != \"\": + Music.play(music_track) + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass +" + +[node name="music_track" type="Node"] +script = SubResource( 1 ) diff --git a/scenes/misc/Quest.gd b/scenes/misc/Quest.gd new file mode 100644 index 0000000..791a184 --- /dev/null +++ b/scenes/misc/Quest.gd @@ -0,0 +1,40 @@ +extends Node + +""" +Instance this as a child of any Npc.tscn node and it turns into a +quest giver. + +The character will also check if the player has a certain amount of a given item and if true +Remove said amount from the players inventory and give some amount of another item as a reward +This is only useful for fetch quests but you can also ask for '5 demon horns' or something to turn it +into a kill quest. +Otherwise you'll have to make a quest system a bit more complex. +""" + +@export var quest_name: String = "Life as a Rappi Guy" + +@export var required_item: String = "Generic Item" +@export var required_amount: int = 10 +@export var reward_item: String = "Generic Reward" +@export var reward_amount: int = 1 + +@export var initial_text = "TLDR; bring me 10 thingies" # (String, MULTILINE) +@export var pending_text = "You forgot? I want 10 thingies" # (String, MULTILINE) +@export var delivered_text = "Thank you! Here's your reward.." # (String, MULTILINE) + +func process() -> String: + var quest_status = Quest.get_status(quest_name) + match quest_status: + Quest.STATUS.NONEXISTENT: + Quest.accept_quest(quest_name) + return initial_text + Quest.STATUS.STARTED: + if Inventory.get_item(required_item) >= required_amount: + Inventory.remove_item(required_item, required_amount) + Quest.change_status(quest_name, Quest.STATUS.COMPLETE) + Inventory.add_item(reward_item, reward_amount) + return delivered_text + else: + return pending_text + _: + return "" diff --git a/scenes/misc/Quest.tscn b/scenes/misc/Quest.tscn new file mode 100644 index 0000000..2a49107 --- /dev/null +++ b/scenes/misc/Quest.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://dwu2tlrkse1kh"] + +[ext_resource type="Script" path="res://scenes/misc/Quest.gd" id="1"] + +[node name="Quest" type="Node"] +script = ExtResource("1") diff --git a/scenes/misc/Stats.gd b/scenes/misc/Stats.gd new file mode 100644 index 0000000..b9b879a --- /dev/null +++ b/scenes/misc/Stats.gd @@ -0,0 +1,54 @@ +extends PanelContainer + +var enabled = false + +func _ready(): + Globals.save_game() + get_tree().set_auto_accept_quit(false) + hide() + +func _input(event): + if event.is_action_pressed("pause"): + enabled = !enabled + visible = enabled + get_tree().paused = enabled + if enabled: + grab_focus() + _update_quest_listing() + _update_item_listing() + +func _update_quest_listing(): + var text = "" + text += "Started:\n" + for quest in Quest.list(Quest.STATUS.STARTED): + text += " %s\n" % quest + text += "Failed:\n" + for quest in Quest.list(Quest.STATUS.FAILED): + text += " %s\n" % quest + + $VBoxContainer/HBoxContainer/Quests/Details.text = text + pass + +func _update_item_listing(): + var text = "" + var inventory = Inventory.list() + if inventory.is_empty(): + text += "[Empty]" + for item in inventory: + text += "%s x %s\n" % [item, inventory[item]] + $VBoxContainer/HBoxContainer/Inventory/Details.text = text + pass + + + +func _on_Exit_pressed(): + quit_game() + pass # Replace with function body. + +func _notification(what): + if what == NOTIFICATION_WM_CLOSE_REQUEST: + quit_game() + +func quit_game(): + Globals.save_game() + get_tree().quit() diff --git a/scenes/misc/Stats.tscn b/scenes/misc/Stats.tscn new file mode 100644 index 0000000..53d1655 --- /dev/null +++ b/scenes/misc/Stats.tscn @@ -0,0 +1,101 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://scenes/misc/Stats.gd" type="Script" id=1] +[ext_resource path="res://fonts/dialog.tres" type="FontFile" id=2] +[ext_resource path="res://fonts/stats.tres" type="FontFile" id=3] +[ext_resource path="res://scenes/misc/stats.stylebox" type="StyleBox" id=4] + +[node name="Stats" type="PanelContainer"] +process_mode = 3 +visible = false +anchor_right = 1.0 +anchor_bottom = 1.0 +focus_neighbor_top = NodePath("VBoxContainer/Exit") +focus_neighbor_bottom = NodePath("VBoxContainer/Exit") +focus_mode = 2 +theme_override_styles/panel = ExtResource( 4 ) +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +offset_left = 20.0 +offset_top = 20.0 +offset_right = 1004.0 +offset_bottom = 580.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="Paused" type="Label" parent="VBoxContainer"] +offset_right = 984.0 +offset_bottom = 43.0 +theme_override_fonts/font = ExtResource( 2 ) +text = "Paused" +align = 1 + +[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"] +offset_top = 47.0 +offset_right = 984.0 +offset_bottom = 507.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +alignment = 1 + +[node name="Quests" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] +offset_right = 490.0 +offset_bottom = 460.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="Title" type="Label" parent="VBoxContainer/HBoxContainer/Quests"] +offset_right = 490.0 +offset_bottom = 43.0 +size_flags_horizontal = 3 +theme_override_fonts/font = ExtResource( 2 ) +text = "Quests" +align = 1 + +[node name="Details" type="Label" parent="VBoxContainer/HBoxContainer/Quests"] +offset_top = 47.0 +offset_right = 490.0 +offset_bottom = 460.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_fonts/font = ExtResource( 3 ) +text = "Quest 1 +Quest 2 +Quest 3 +Quest 4" + +[node name="Inventory" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] +offset_left = 494.0 +offset_right = 984.0 +offset_bottom = 460.0 +size_flags_horizontal = 3 + +[node name="Title" type="Label" parent="VBoxContainer/HBoxContainer/Inventory"] +offset_right = 490.0 +offset_bottom = 43.0 +theme_override_fonts/font = ExtResource( 2 ) +text = "Inventory" +align = 1 + +[node name="Details" type="Label" parent="VBoxContainer/HBoxContainer/Inventory"] +offset_top = 47.0 +offset_right = 490.0 +offset_bottom = 460.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_fonts/font = ExtResource( 3 ) +text = "Item 1 +" + +[node name="Exit" type="Button" parent="VBoxContainer"] +offset_top = 511.0 +offset_right = 984.0 +offset_bottom = 560.0 +theme_override_fonts/font = ExtResource( 2 ) +text = "EXIT" +flat = true +[connection signal="pressed" from="VBoxContainer/Exit" to="." method="_on_Exit_pressed"] diff --git a/scenes/misc/StatusText.gd b/scenes/misc/StatusText.gd new file mode 100644 index 0000000..6428e10 --- /dev/null +++ b/scenes/misc/StatusText.gd @@ -0,0 +1,48 @@ +extends Label + +""" +Connects to the inventory and quest systems and will show a message on screen +for every change in either +""" + +var messages = [] + + +func _ready(): + hide() + Quest.quest_changed.connect(_questlog_updated) + Inventory.item_changed.connect(_inventory_updated) + + +func _questlog_updated(quest_name, status): + var txt + match status: + Quest.STATUS.STARTED: + txt = "Quest aquired: %s." % quest_name + Quest.STATUS.COMPLETE: + txt = "Quest complete! %s." % quest_name + _queue_message(txt) + pass + +func _inventory_updated(action, type, amount): + var txt + match action: + "added": + txt = "Obtained %s x %s" % [type, amount] + "removed": + txt = "Lost %s x %s" % [type, amount] + _queue_message(txt) + pass + +func _queue_message(p_text): + messages.push_back(p_text) + if not $anims.is_playing(): + _play_next() + pass + +func _play_next(): + if messages.is_empty(): + return + else: + text = messages.pop_front() + $anims.queue("update") diff --git a/scenes/misc/StatusText.tscn b/scenes/misc/StatusText.tscn new file mode 100644 index 0000000..8c963cd --- /dev/null +++ b/scenes/misc/StatusText.tscn @@ -0,0 +1,76 @@ +[gd_scene load_steps=5 format=3 uid="uid://iu0aegkhj8po"] + +[ext_resource type="FontFile" path="res://fonts/stats.tres" id="1"] +[ext_resource type="Script" path="res://scenes/misc/StatusText.gd" id="2"] + +[sub_resource type="Animation" id="1"] +resource_name = "update" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:visible") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [true, false] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.2, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(1), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"_play_next" +}] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_jtjwp"] +_data = { +"update": SubResource("1") +} + +[node name="Status_text" type="Label"] +modulate = Color(1, 1, 1, 0) +anchors_preset = 14 +anchor_top = 0.5 +anchor_right = 1.0 +anchor_bottom = 0.5 +offset_top = 90.609 +offset_bottom = 121.609 +theme_override_colors/font_color = Color(0, 0, 0, 1) +theme_override_fonts/font = ExtResource("1") +text = "Got x thingie" +script = ExtResource("2") + +[node name="ColorRect" type="ColorRect" parent="."] +visible = false +show_behind_parent = true +layout_mode = 0 +anchor_right = 1.0 +anchor_bottom = 1.0 +color = Color(0, 0, 0, 0.784314) + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_jtjwp") +} diff --git a/scenes/misc/TouchInterface.gd b/scenes/misc/TouchInterface.gd new file mode 100644 index 0000000..69deb3d --- /dev/null +++ b/scenes/misc/TouchInterface.gd @@ -0,0 +1,27 @@ +extends Node2D + + + +func _ready(): + Dialogs.dialog_started.connect(_on_dialog_started) + Dialogs.dialog_ended.connect(_on_dialog_ended) + + +func _on_dialog_started(): + for child in get_children(): + child.hide() + $interact.show() + +func _on_dialog_ended(): + for child in get_children(): + child.show() + + +func _notification(what): + if what == NOTIFICATION_PAUSED: + for child in get_children(): + child.hide() + $stats.show() + elif what == NOTIFICATION_UNPAUSED: + for child in get_children(): + child.show() diff --git a/scenes/misc/UI.tscn b/scenes/misc/UI.tscn new file mode 100644 index 0000000..b277203 --- /dev/null +++ b/scenes/misc/UI.tscn @@ -0,0 +1,71 @@ +[gd_scene load_steps=8 format=3 uid="uid://deqgnj30xx13t"] + +[ext_resource type="PackedScene" path="res://scenes/misc/Dialog_box.tscn" id="1"] +[ext_resource type="PackedScene" path="res://scenes/misc/Stats.tscn" id="2"] +[ext_resource type="PackedScene" uid="uid://iu0aegkhj8po" path="res://scenes/misc/StatusText.tscn" id="3"] +[ext_resource type="PackedScene" path="res://scenes/misc/Healthbar.tscn" id="4"] +[ext_resource type="Script" path="res://scenes/misc/TouchInterface.gd" id="7"] +[ext_resource type="Texture2D" uid="uid://bf8tm281iqk3u" path="res://textures/misc/arrow.png" id="10"] + +[sub_resource type="RectangleShape2D" id="1"] +size = Vector2(60, 200) + +[node name="UI" type="CanvasLayer"] + +[node name="Dialog_box" parent="." instance=ExtResource("1")] +visible = false +anchors_preset = 12 +offset_top = -128.0 +offset_bottom = 46.0002 +grow_horizontal = 2 +grow_vertical = 0 +expand_mode = 1 + +[node name="Stats" parent="." instance=ExtResource("2")] +anchors_preset = 15 + +[node name="Status_text" parent="." instance=ExtResource("3")] +visible = false + +[node name="Healthbar" parent="." instance=ExtResource("4")] +visible = false +offset_right = 14.0 + +[node name="TouchInterface" type="Node2D" parent="."] +modulate = Color(1, 1, 1, 0.501961) +script = ExtResource("7") + +[node name="right" type="TouchScreenButton" parent="TouchInterface"] +position = Vector2(176.899, 410.258) +texture_normal = ExtResource("10") +shape = SubResource("1") +passby_press = true +action = "move_right" +visibility_mode = 1 + +[node name="up" type="TouchScreenButton" parent="TouchInterface"] +position = Vector2(105.679, 427.331) +rotation = -1.5708 +texture_normal = ExtResource("10") +shape = SubResource("1") +passby_press = true +action = "move_up" +visibility_mode = 1 + +[node name="left" type="TouchScreenButton" parent="TouchInterface"] +position = Vector2(123.46, 497.427) +rotation = -3.14159 +texture_normal = ExtResource("10") +shape = SubResource("1") +passby_press = true +action = "move_left" +visibility_mode = 1 + +[node name="down" type="TouchScreenButton" parent="TouchInterface"] +position = Vector2(193.923, 480.742) +rotation = 1.5708 +texture_normal = ExtResource("10") +shape = SubResource("1") +passby_press = true +action = "move_down" +visibility_mode = 1 diff --git a/scenes/misc/stats.stylebox b/scenes/misc/stats.stylebox new file mode 100644 index 0000000..7ed3664 Binary files /dev/null and b/scenes/misc/stats.stylebox differ diff --git a/scenes/props/Flower.tscn b/scenes/props/Flower.tscn new file mode 100644 index 0000000..62f7691 --- /dev/null +++ b/scenes/props/Flower.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=3 uid="uid://rxbg6txo6ra3"] + +[ext_resource type="Texture2D" uid="uid://dfjvvu4bnvjtn" path="res://textures/props/flower.png" id="1"] + +[sub_resource type="CapsuleShape2D" id="1"] +radius = 59.1005 +height = 118.201 + +[node name="flower" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1") +offset = Vector2(-16.3217, -449.143) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = 1.5708 +shape = SubResource("1") diff --git a/scenes/props/Grass.tscn b/scenes/props/Grass.tscn new file mode 100644 index 0000000..16113e9 --- /dev/null +++ b/scenes/props/Grass.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=3 uid="uid://b2dp0fncyk58i"] + +[ext_resource type="Texture2D" uid="uid://bmrcwkl01eu6p" path="res://textures/props/grass.png" id="1"] + +[sub_resource type="CircleShape2D" id="1"] +radius = 47.725 + +[node name="grass" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(-2.4895, 2.17053) +texture = ExtResource("1") +offset = Vector2(36.3788, -295.101) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = 1.5708 +shape = SubResource("1") diff --git a/scenes/props/House.tscn b/scenes/props/House.tscn new file mode 100644 index 0000000..c59fe72 --- /dev/null +++ b/scenes/props/House.tscn @@ -0,0 +1,51 @@ +[gd_scene load_steps=7 format=3 uid="uid://b1584avscjr3a"] + +[ext_resource type="Script" path="res://scenes/misc/Exit.gd" id="1"] +[ext_resource type="Texture2D" uid="uid://crlqbtn4qydow" path="res://textures/props/house.png" id="2"] + +[sub_resource type="GDScript" id="1"] +script/source = "extends StaticBody2D + +@export var to_scene = \"\" # (String, FILE, \"*.tscn\") +@export var spawnpoint: String = \"\" + +func _ready(): + $to_inside.to_scene = to_scene + $to_inside.spawnpoint = spawnpoint + pass # Replace with function body. +" + +[sub_resource type="CapsuleShape2D" id="2"] +radius = 95.0118 +height = 1077.65 + +[sub_resource type="CapsuleShape2D" id="3"] +radius = 190.939 +height = 457.882 + +[sub_resource type="RectangleShape2D" id="4"] +size = Vector2(234.622, 129.451) + +[node name="house" type="StaticBody2D"] +script = SubResource("1") + +[node name="house" type="Sprite2D" parent="."] +texture = ExtResource("2") +offset = Vector2(-216.037, -247.153) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(-223.046, -54.2205) +rotation = 1.5708 +shape = SubResource("2") + +[node name="CollisionShape2D2" type="CollisionShape2D" parent="."] +position = Vector2(-190.854, -159.045) +rotation = 1.5708 +shape = SubResource("3") + +[node name="to_inside" type="Area2D" parent="."] +position = Vector2(7.79211, 0.0572205) +script = ExtResource("1") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="to_inside"] +shape = SubResource("4") diff --git a/scenes/props/MushroomBig.tscn b/scenes/props/MushroomBig.tscn new file mode 100644 index 0000000..9e456fd --- /dev/null +++ b/scenes/props/MushroomBig.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://textures/props/mushroom_big.png" type="Texture2D" id=1] + +[sub_resource type="CapsuleShape2D" id=1] +radius = 70.8635 +height = 111.039 + +[node name="mushroom_big" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource( 1 ) +offset = Vector2( -20.473, -311.75 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = 1.5708 +shape = SubResource( 1 ) diff --git a/scenes/props/MushroomSmall.tscn b/scenes/props/MushroomSmall.tscn new file mode 100644 index 0000000..e3b975e --- /dev/null +++ b/scenes/props/MushroomSmall.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://textures/props/mushroom_small.png" type="Texture2D" id=1] + +[sub_resource type="CircleShape2D" id=1] +radius = 71.6791 + +[node name="mushroom_small" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource( 1 ) +offset = Vector2( 0.914429, -61.8737 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 1.08072, -26.4776 ) +rotation = 1.5708 +shape = SubResource( 1 ) diff --git a/scenes/props/Table.tscn b/scenes/props/Table.tscn new file mode 100644 index 0000000..8c0525e --- /dev/null +++ b/scenes/props/Table.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://textures/props/table.png" type="Texture2D" id=1] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 435.46, 122.844 ) + +[node name="table" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource( 1 ) +offset = Vector2( 0.914429, -61.8737 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 2.44107, -42.8021 ) +shape = SubResource( 1 ) diff --git a/scenes/props/tree2.tscn b/scenes/props/tree2.tscn new file mode 100644 index 0000000..9f69037 --- /dev/null +++ b/scenes/props/tree2.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=3 uid="uid://dvmm1keyq3r5c"] + +[ext_resource type="Texture2D" uid="uid://5d715y37mn8g" path="res://textures/tree2s.png" id="1_6wcui"] + +[node name="Tree2" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(-3, -119) +texture = ExtResource("1_6wcui") + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] +visible = false +z_index = 1 +position = Vector2(-2, 10) +polygon = PackedVector2Array(-17, 6, -40, 3, -26, -10, -52, -10, -55, -19, -35, -34, 47, -33, 60, -19, 57, -12, 30, -11, 26, -6, 40, -3, 43, 2, 28, 7, 2, 0) diff --git a/scenes/props/tree6.tscn b/scenes/props/tree6.tscn new file mode 100644 index 0000000..9d3c14c --- /dev/null +++ b/scenes/props/tree6.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=3 uid="uid://cixovgrvqr2p2"] + +[ext_resource type="Texture2D" uid="uid://dw8bvtj64furs" path="res://textures/tree6s.png" id="1_qlky8"] + +[node name="Tree2" type="StaticBody2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(-3, -119) +texture = ExtResource("1_qlky8") + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] +visible = false +z_index = 1 +position = Vector2(-2, 10) +polygon = PackedVector2Array(1, 32, -37, 15, -39, 2, -71, 3, -44, -11, -33, -23, 19, -23, 30, -11, 59, -8, 68, 4, 58, 13, 24, 21, 6, 14) diff --git a/scenes/tilesets/castle.tres b/scenes/tilesets/castle.tres new file mode 100644 index 0000000..882dce1 --- /dev/null +++ b/scenes/tilesets/castle.tres @@ -0,0 +1,78 @@ +[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://c2mhyv81hyxbt"] + +[ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ng8xk"] +texture = ExtResource("1") +margins = Vector2i(28, 75) +separation = Vector2i(57, 42) +texture_region_size = Vector2i(135, 105) +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ts0xg"] +texture = ExtResource("1") +margins = Vector2i(29, 20) +separation = Vector2i(58, 0) +texture_region_size = Vector2i(136, 67) +1:3/size_in_atlas = Vector2i(1, 2) +1:3/0 = 0 +1:3/0/texture_origin = Vector2i(0, 27) +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-25.75, -6.5, -23.25, 13, -2.25, 18, 21.25, 11, 21.25, -7.5) +0:3/size_in_atlas = Vector2i(1, 2) +0:3/0 = 0 +0:3/0/texture_origin = Vector2i(0, 30) +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, -67.5, 0, 0, 32, 67.5, 0) + +[resource] +tile_shape = 1 +tile_layout = 5 +tile_size = Vector2i(135, 64) +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_ng8xk") +sources/2 = SubResource("TileSetAtlasSource_ts0xg") diff --git a/scenes/tilesets/castle_edit.tscn b/scenes/tilesets/castle_edit.tscn new file mode 100644 index 0000000..b07268f --- /dev/null +++ b/scenes/tilesets/castle_edit.tscn @@ -0,0 +1,53 @@ +[gd_scene load_steps=2 format=3 uid="uid://cteq1mye638ah"] + +[ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"] + +[node name="TilesetEdit" type="Node2D"] + +[node name="Base" type="Sprite2D" parent="."] +texture = ExtResource("1") +region_enabled = true +region_rect = Rect2(28, 75, 135, 105) + +[node name="Base2" type="Sprite2D" parent="."] +position = Vector2(200, 0) +texture = ExtResource("1") +region_enabled = true +region_rect = Rect2(221, 75, 135, 105) + +[node name="Wall" type="Sprite2D" parent="."] +position = Vector2(400, 0) +texture = ExtResource("1") +offset = Vector2(0, -32) +region_enabled = true +region_rect = Rect2(28, 220, 140, 140) + +[node name="StaticBody2D" type="StaticBody2D" parent="Wall"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"] +polygon = PackedVector2Array(-64, 0, 0, 32, 64, 0, 0, -32) + +[node name="Column" type="Sprite2D" parent="."] +position = Vector2(600, 0) +texture = ExtResource("1") +offset = Vector2(0, -32) +region_enabled = true +region_rect = Rect2(259, 241, 55, 95) + +[node name="StaticBody2D" type="StaticBody2D" parent="Column"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"] +position = Vector2(2, 0) +polygon = PackedVector2Array(-24, 2, -10, 12, 10, 12, 24, 2, 24, -12, 10, -22, -10, -22, -24, -12) + +[node name="Door1" type="Sprite2D" parent="."] +position = Vector2(800, 0) +texture = ExtResource("1") +offset = Vector2(0, -25) +region_enabled = true +region_rect = Rect2(54, 426, 85, 110) + +[node name="StaticBody2D" type="StaticBody2D" parent="Door1"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"] +polygon = PackedVector2Array(-24, 24, 40, -8, 24, -16, -40, 16) diff --git a/scenes/tilesets/isotiles.png b/scenes/tilesets/isotiles.png new file mode 100644 index 0000000..c141cff Binary files /dev/null and b/scenes/tilesets/isotiles.png differ diff --git a/scenes/tilesets/isotiles.png.import b/scenes/tilesets/isotiles.png.import new file mode 100644 index 0000000..31fa785 --- /dev/null +++ b/scenes/tilesets/isotiles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://da0xv8i2od1ho" +path="res://.godot/imported/isotiles.png-daca96888dd7c1c25e1e16875060487d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://scenes/tilesets/isotiles.png" +dest_files=["res://.godot/imported/isotiles.png-daca96888dd7c1c25e1e16875060487d.ctex"] + +[params] + +compress/mode=1 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/singletons/Dialogs.gd b/singletons/Dialogs.gd new file mode 100644 index 0000000..3fb3746 --- /dev/null +++ b/singletons/Dialogs.gd @@ -0,0 +1,54 @@ +extends Node + +""" +This is the Dialogs system. Any object can send text to it by doing Dialogs.show_dialog(text, speaker) + +Before using it 'dialog_box' should be set to some node that implements the following +signal dialog_started +signal dialog_ended +func show_dialog(text, speaker) + +This script will connect to those signals and use them to set 'active' to true or false and forward them to other nodes, +so they can react to the dialog system being active(showing dialog) or inactive + +Calls to show_dialog will be forwarded to the dialog_box which is free to implement them in any way (showing the text on screen, +using text to speech, etc) +""" + +signal dialog_started +signal dialog_ended + +var active = false + +var dialog_box = null: set = _set_dialog_box + +func show_dialog(text:String, speaker:String): + if is_instance_valid(dialog_box): + dialog_box.show_dialog(text, speaker) + +func _set_dialog_box(node): + if not node is Node: + push_error("provided node doesn't extend Node") + return + + dialog_box = node + + if dialog_box.get_script().has_script_signal("dialog_started"): + dialog_box.dialog_started.connect(_on_dialog_started) + else: + push_error("provided node doesn't implement dialog_started signal") + + if dialog_box.get_script().has_script_signal("dialog_ended"): + dialog_box.dialog_ended.connect(_on_dialog_ended) + else: + push_error("provided node doesn't implement dialog_started signal") + + pass + +func _on_dialog_started(): + active = true + emit_signal("dialog_started") + +func _on_dialog_ended(): + active = false + emit_signal("dialog_ended") diff --git a/singletons/Globals.gd b/singletons/Globals.gd new file mode 100644 index 0000000..ae31b1d --- /dev/null +++ b/singletons/Globals.gd @@ -0,0 +1,63 @@ +extends Node + +# warning-ignore:unused_class_variable +var spawnpoint = "" +var current_level = "" + +func _ready(): + RenderingServer.set_default_clear_color(Color.WHITE) + +""" +Really simple save file implementation. Just saving some variables to a dictionary +""" +func save_game(): + var savefile = FileAccess.open("user://savegame.save", FileAccess.WRITE) + var save_dict = {} + save_dict.spawnpoint = spawnpoint + save_dict.current_level = current_level + save_dict.inventory = Inventory.list() + save_dict.quests = Quest.get_quest_list() + savefile.store_line(JSON.stringify(save_dict)) + savefile.close() + pass + +""" +If check_only is true it will only check for a valid save file and return true or false without +restoring any data +""" +func load_game(check_only=false): + + if not FileAccess.file_exists("user://savegame.save"): + return false + + var savefile = FileAccess.open("user://savegame.save", FileAccess.READ) + + var test_json_conv = JSON.new() + test_json_conv.parse(savefile.get_line()) + var save_dict = test_json_conv.get_data() + if typeof(save_dict) != TYPE_DICTIONARY: + return false + if not check_only: + _restore_data(save_dict) + + savefile.close() + return true + +""" +Restores data from the JSON dictionary inside the save files +""" +func _restore_data(save_dict): + # JSON numbers are always parsed as floats. In this case we need to turn them into ints + for key in save_dict.quests: + save_dict.quests[key] = int(save_dict.quests[key]) + Quest.quest_list = save_dict.quests + + # JSON numbers are always parsed as floats. In this case we need to turn them into ints + for key in save_dict.inventory: + save_dict.inventory[key] = int(save_dict.inventory[key]) + Inventory.inventory = save_dict.inventory + + spawnpoint = save_dict.spawnpoint + current_level = save_dict.current_level + pass + diff --git a/singletons/Inventory.gd b/singletons/Inventory.gd new file mode 100644 index 0000000..8017f66 --- /dev/null +++ b/singletons/Inventory.gd @@ -0,0 +1,45 @@ +extends Node + +""" +Minimal inventory system implementation. +It's just a dictionary where items are identified by a string key and hold an int amount +""" + +# action can be 'added' some amount of some items is added and 'removed' when some amount +# of some item is removed +signal item_changed(action, type, amount) + +var inventory = {} + + +func get_item(type:String) -> int: + if inventory.has(type): + return inventory[type] + else: + return 0 + + +func add_item(type:String, amount:int) -> bool: + if inventory.has(type): + inventory[type] += amount + emit_signal("item_changed", "added", type, amount) + return true + else: + inventory[type] = amount + emit_signal("item_changed", "added", type, amount) + return true + + +func remove_item(type:String, amount:int) -> bool: + if inventory.has(type) and inventory[type] >= amount: + inventory[type] -= amount + if inventory[type] == 0: + inventory.erase(type) + emit_signal("item_changed", "removed", type, amount) + return true + else: + return false + + +func list() -> Dictionary: + return inventory.duplicate() diff --git a/singletons/Music.gd b/singletons/Music.gd new file mode 100644 index 0000000..084d7bb --- /dev/null +++ b/singletons/Music.gd @@ -0,0 +1,34 @@ +extends Node + +""" +Music singleton that handles crossfading when a new song starts +and applies a low pass filter when the game is paused. Nothing too wise +""" + +var current_track = "" + +var music_bus + +func _ready(): + music_bus = AudioServer.get_bus_index($A.bus) + + +func play(stream): + if current_track == "a": + $B.stream = load(stream) + $anims.play("AtoB") + current_track = "b" + else: + $A.stream = load(stream) + $anims.play("BtoA") + current_track = "a" + + +# Simple 'muffled music' effect on pause using a low pass filter +func _notification(what): + if what == NOTIFICATION_PAUSED: + AudioServer.set_bus_effect_enabled(music_bus,0,true) + AudioServer.set_bus_volume_db(music_bus,-10) + elif what == NOTIFICATION_UNPAUSED: + AudioServer.set_bus_effect_enabled(music_bus,0,false) + AudioServer.set_bus_volume_db(music_bus,0) diff --git a/singletons/Music.tscn b/singletons/Music.tscn new file mode 100644 index 0000000..6d7d9d6 --- /dev/null +++ b/singletons/Music.tscn @@ -0,0 +1,130 @@ +[gd_scene load_steps=6 format=3 uid="uid://d2sehpndnpyg5"] + +[ext_resource type="Script" path="res://singletons/Music.gd" id="1_wold4"] + +[sub_resource type="Animation" id="2"] +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("A:volume_db") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, -30.0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("B:volume_db") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [-30.0, 0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("A:playing") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(1), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("B:playing") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="3"] +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("A:volume_db") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [-30.0, 0.0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("B:volume_db") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, -30.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("B:playing") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(1), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("A:playing") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="4"] +resource_name = "pause" +length = 0.5 + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_y1x2n"] +_data = { +"AtoB": SubResource("2"), +"BtoA": SubResource("3"), +"pause": SubResource("4") +} + +[node name="Music" type="Node"] +process_mode = 3 +script = ExtResource("1_wold4") + +[node name="A" type="AudioStreamPlayer" parent="."] +bus = &"Music" + +[node name="B" type="AudioStreamPlayer" parent="."] +volume_db = -30.0 +bus = &"Music" + +[node name="anims" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_y1x2n") +} diff --git a/singletons/Quest.gd b/singletons/Quest.gd new file mode 100644 index 0000000..a4fd65b --- /dev/null +++ b/singletons/Quest.gd @@ -0,0 +1,73 @@ +extends Node + +""" +Minimal quest system implementation. + +A dictionary where each string key represents a quest and an int value represanting a status +""" + +enum STATUS { NONEXISTENT, STARTED, COMPLETE, FAILED } + + +# Emitted whenever a quests changes. It'll pass the quest name and new status +signal quest_changed(quest_name, status) + +var quest_list = {} + +# Get the status of a quest. If it's not found it returns STATUS.NONEXISTENT +func get_status(quest_name:String) -> int: + if quest_list.has(quest_name): + return quest_list[quest_name] + else: + return STATUS.NONEXISTENT + + +func get_status_as_text(quest_name:String) -> int: + var status = get_status(quest_name) + return STATUS.keys()[status] + + +# Change the state of some quest. status should be Quests.STATUS. +func change_status(quest_name:String, status:int) -> bool: + if quest_list.has(quest_name): + quest_list[quest_name] = status + emit_signal("quest_changed", quest_name, status) + return true + else: + return false + + +# Start a new quest +func accept_quest(quest_name:String) -> bool: + if quest_list.has(quest_name): + return false + else: + quest_list[quest_name] = STATUS.STARTED + emit_signal("quest_changed", quest_name, STATUS.STARTED) + return true + + +# List all the quest in a certain status +func list(status:int) -> Array: + if status == -1: + return quest_list.keys() + var result = [] + for quest in quest_list.keys(): + if quest_list[quest] == status: + result.append(quest) + return result + + +func get_quest_list() -> Dictionary: + return quest_list.duplicate() + + +# Remove a quest from the list of quests +func remove_quest(quest_name:String) -> bool: + if quest_list.has(quest_name): + quest_list.erase(quest_name) + emit_signal("quest_changed", quest_name, STATUS.NONEXISTENT) + return true + else: + return false + diff --git a/sounds/item_collected.wav b/sounds/item_collected.wav new file mode 100644 index 0000000..645d91c Binary files /dev/null and b/sounds/item_collected.wav differ diff --git a/sounds/item_collected.wav.import b/sounds/item_collected.wav.import new file mode 100644 index 0000000..064572a --- /dev/null +++ b/sounds/item_collected.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://bkqm1wbxr2gg5" +path="res://.godot/imported/item_collected.wav-357dc9be36a23961529915a492767b8e.sample" + +[deps] + +source_file="res://sounds/item_collected.wav" +dest_files=["res://.godot/imported/item_collected.wav-357dc9be36a23961529915a492767b8e.sample"] + +[params] + +force/8_bit=false +force/mono=true +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=true +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/test/player.gd b/test/player.gd new file mode 100644 index 0000000..edda50f --- /dev/null +++ b/test/player.gd @@ -0,0 +1,24 @@ +extends Sprite2D + +@export var speed : float = 100 + +@export var joystick_left : VirtualJoystick + +@export var joystick_right : VirtualJoystick + +var move_vector := Vector2.ZERO + +func _process(delta: float) -> void: +# # Movement using the joystick output: +# if joystick_left and joystick_left.is_pressed: +# position += joystick_left.output * speed * delta + + # Movement using Input functions: + move_vector = Vector2.ZERO + move_vector.x = Input.get_axis("ui_left", "ui_right") + move_vector.y = Input.get_axis("ui_up", "ui_down") + position += move_vector * speed * delta + + # Rotation: + if joystick_right and joystick_right.is_pressed: + rotation = joystick_right.output.angle() diff --git a/test/test.tscn b/test/test.tscn new file mode 100644 index 0000000..ad43009 --- /dev/null +++ b/test/test.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=4 format=3 uid="uid://bq2sqb1u1l5ve"] + +[ext_resource type="PackedScene" uid="uid://dmr0fcamx7t56" path="res://joystick/virtual_joystick.tscn" id="1_4k4lh"] +[ext_resource type="Texture2D" uid="uid://b4jy3cynf4voa" path="res://icon.svg" id="2_44wa8"] +[ext_resource type="Script" path="res://test/player.gd" id="3_dsmxw"] + +[node name="Test" type="Node2D"] + +[node name="UI" type="CanvasLayer" parent="."] + +[node name="Virtual joystick left" parent="UI" instance=ExtResource("1_4k4lh")] + +[node name="Virtual joystick right" parent="UI" instance=ExtResource("1_4k4lh")] +anchors_preset = 3 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -300.0 +offset_top = -300.0 +offset_right = 0.0 +offset_bottom = 0.0 +grow_horizontal = 0 +joystick_mode = 1 +use_input_actions = false + +[node name="Player" type="Sprite2D" parent="." node_paths=PackedStringArray("joystick_left", "joystick_right")] +position = Vector2(600, 300) +texture = ExtResource("2_44wa8") +script = ExtResource("3_dsmxw") +joystick_left = NodePath("../UI/Virtual joystick left") +joystick_right = NodePath("../UI/Virtual joystick right") diff --git a/textures/kid/frames/Walk_E0001.png b/textures/kid/frames/Walk_E0001.png new file mode 100644 index 0000000..dda1e4c Binary files /dev/null and b/textures/kid/frames/Walk_E0001.png differ diff --git a/textures/kid/frames/Walk_E0001.png.import b/textures/kid/frames/Walk_E0001.png.import new file mode 100644 index 0000000..1e353a0 --- /dev/null +++ b/textures/kid/frames/Walk_E0001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckiu4jogm74t2" 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