update - add replot and migration to godot 4.4
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@@ -1,9 +1,11 @@
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[gd_scene load_steps=23 format=3 uid="uid://bycx5snr304xk"]
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[ext_resource type="Script" path="res://scenes/characters/Enemy.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://dgmhft8dl1n3d" path="res://textures/pj/pj.png" id="2"]
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[ext_resource type="Script" uid="uid://ca7usxb155a2d" path="res://scenes/characters/Enemy.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/misc/ItemSpawner.tscn" id="3"]
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[sub_resource type="Resource" id="Resource_tfno1"]
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metadata/__load_path__ = "res://textures/pj/pj.png"
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[sub_resource type="CapsuleShape2D" id="1"]
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radius = 35.8589
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height = 71.7178
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@@ -1158,22 +1160,22 @@ tracks/4/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_we5lc"]
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_data = {
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"die": SubResource("2"),
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"hurt": SubResource("3"),
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"idle_down": SubResource("4"),
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"idle_left": SubResource("5"),
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"idle_right": SubResource("6"),
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"idle_up": SubResource("7"),
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"reset": SubResource("8"),
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"roll": SubResource("9"),
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"slash_down": SubResource("10"),
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"slash_left": SubResource("11"),
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"slash_right": SubResource("12"),
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"slash_up": SubResource("13"),
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"walk_down": SubResource("14"),
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"walk_left": SubResource("15"),
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"walk_right": SubResource("16"),
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"walk_up": SubResource("17")
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&"die": SubResource("2"),
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&"hurt": SubResource("3"),
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&"idle_down": SubResource("4"),
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&"idle_left": SubResource("5"),
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&"idle_right": SubResource("6"),
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&"idle_up": SubResource("7"),
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&"reset": SubResource("8"),
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&"roll": SubResource("9"),
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&"slash_down": SubResource("10"),
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&"slash_left": SubResource("11"),
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&"slash_right": SubResource("12"),
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&"slash_up": SubResource("13"),
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&"walk_down": SubResource("14"),
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&"walk_left": SubResource("15"),
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&"walk_right": SubResource("16"),
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&"walk_up": SubResource("17")
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}
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[sub_resource type="CapsuleShape2D" id="18"]
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@@ -1187,7 +1189,7 @@ script = ExtResource("1")
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[node name="sprite" type="Sprite2D" parent="."]
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modulate = Color(0, 0, 0, 1)
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position = Vector2(6.30249, -86.9744)
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texture = ExtResource("2")
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texture = SubResource("Resource_tfno1")
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hframes = 8
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vframes = 4
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frame = 2
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