update - add replot and migration to godot 4.4
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scenes/items/Item.gd.uid
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scenes/items/Item.gd.uid
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@@ -0,0 +1 @@
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uid://dfxcqxaeblrp4
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@@ -1,9 +1,11 @@
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[gd_scene load_steps=9 format=3 uid="uid://naq6pppaamdx"]
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[ext_resource type="Texture2D" uid="uid://dswhkcoafxmtb" path="res://textures/item.png" id="1"]
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[ext_resource type="Script" path="res://scenes/items/Item.gd" id="2"]
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[ext_resource type="Script" uid="uid://dfxcqxaeblrp4" path="res://scenes/items/Item.gd" id="2"]
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[ext_resource type="AudioStream" uid="uid://bkqm1wbxr2gg5" path="res://sounds/item_collected.wav" id="3"]
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[sub_resource type="Resource" id="Resource_iw0db"]
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metadata/__load_path__ = "res://textures/item.png"
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[sub_resource type="CircleShape2D" id="1"]
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radius = 63.7874
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@@ -154,9 +156,9 @@ tracks/3/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_hhnq1"]
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_data = {
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"collected": SubResource("2"),
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"reset": SubResource("3"),
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"spawn": SubResource("4")
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&"collected": SubResource("2"),
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&"reset": SubResource("3"),
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&"spawn": SubResource("4")
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}
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[node name="Item" type="Area2D" groups=["items"]]
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@@ -165,7 +167,7 @@ script = ExtResource("2")
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[node name="sprite" type="Sprite2D" parent="."]
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visible = false
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scale = Vector2(1.72, 0.159999)
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texture = ExtResource("1")
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texture = SubResource("Resource_iw0db")
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offset = Vector2(0.36261, -19.2809)
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[node name="hitbox" type="CollisionShape2D" parent="."]
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