update - add replot and migration to godot 4.4
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=5 format=3 uid="uid://2tbsiviptlbc"]
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[ext_resource path="res://fonts/dialog.tres" type="FontFile" id=1]
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[ext_resource path="res://textures/menu/game_title.png" type="Texture2D" id=2]
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[ext_resource path="res://textures/menu/bg.png" type="Texture2D" id=3]
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[ext_resource path="res://scenes/levels/Menu.gd" type="Script" id=4]
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[ext_resource type="FontFile" path="res://fonts/dialog.tres" id="1"]
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[ext_resource type="Texture2D" uid="uid://cb2u7ijtdnnyg" path="res://textures/menu/game_title.png" id="2"]
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[ext_resource type="Texture2D" uid="uid://ck0bibv77mxh2" path="res://textures/menu/bg.png" id="3"]
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[ext_resource type="Script" uid="uid://epmsfiquym0o" path="res://scenes/levels/Menu.gd" id="4"]
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[node name="Menu" type="Control"]
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anchor_right = 1.0
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@@ -13,7 +13,7 @@ focus_neighbor_top = NodePath("continue")
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focus_neighbor_right = NodePath("credits")
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focus_neighbor_bottom = NodePath("new_game")
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focus_mode = 2
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script = ExtResource( 4 )
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script = ExtResource("4")
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -22,7 +22,7 @@ initial_level = "res://scenes/levels/Outside.tscn"
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[node name="BG" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 3 )
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texture = ExtResource("3")
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expand = true
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stretch_mode = 7
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__meta__ = {
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@@ -38,7 +38,7 @@ offset_left = -236.0
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offset_top = -185.634
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offset_right = 237.0
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offset_bottom = -5.63416
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texture = ExtResource( 2 )
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texture = ExtResource("2")
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expand = true
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stretch_mode = 6
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__meta__ = {
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@@ -58,9 +58,9 @@ focus_neighbor_left = NodePath("../quit")
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focus_neighbor_top = NodePath("../quit")
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focus_neighbor_right = NodePath("../controls")
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focus_neighbor_bottom = NodePath("../continue")
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theme_override_fonts/font = ExtResource( 1 )
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theme_override_colors/font_color = Color( 0, 0, 0, 1 )
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theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 )
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theme_override_fonts/font = ExtResource("1")
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_colors/font_hover_color = Color(0.364706, 0.364706, 0.364706, 1)
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text = "New Game"
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flat = true
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__meta__ = {
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@@ -80,10 +80,10 @@ focus_neighbor_left = NodePath("../quit")
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focus_neighbor_top = NodePath("../new_game")
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focus_neighbor_right = NodePath("../controls")
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focus_neighbor_bottom = NodePath("../controls")
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theme_override_fonts/font = ExtResource( 1 )
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theme_override_colors/font_disabled_color = Color( 0.780392, 0.780392, 0.780392, 1 )
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theme_override_colors/font_color = Color( 0, 0, 0, 1 )
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theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 )
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theme_override_fonts/font = ExtResource("1")
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theme_override_colors/font_disabled_color = Color(0.780392, 0.780392, 0.780392, 1)
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_colors/font_hover_color = Color(0.364706, 0.364706, 0.364706, 1)
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disabled = true
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text = "Continue"
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flat = true
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@@ -104,7 +104,7 @@ focus_neighbor_left = NodePath("../quit")
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focus_neighbor_top = NodePath("../continue")
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focus_neighbor_right = NodePath("../quit")
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focus_neighbor_bottom = NodePath("../new_game")
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theme_override_fonts/font = ExtResource( 1 )
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theme_override_fonts/font = ExtResource("1")
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text = "Controls"
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flat = true
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__meta__ = {
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@@ -122,12 +122,13 @@ focus_neighbor_left = NodePath("../controls")
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focus_neighbor_top = NodePath("../continue")
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focus_neighbor_right = NodePath("../controls")
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focus_neighbor_bottom = NodePath("../new_game")
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theme_override_fonts/font = ExtResource( 1 )
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theme_override_fonts/font = ExtResource("1")
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text = "Quit"
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flat = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="new_game" to="." method="_on_new_game_pressed"]
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[connection signal="pressed" from="continue" to="." method="_on_continue_pressed"]
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[connection signal="pressed" from="controls" to="." method="_on_controls_pressed"]
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