update - add replot and migration to godot 4.4

This commit is contained in:
2025-08-24 09:58:06 +02:00
parent c635028d02
commit c9583a396c
352 changed files with 12864 additions and 305 deletions

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=5 format=3 uid="uid://2tbsiviptlbc"]
[ext_resource path="res://fonts/dialog.tres" type="FontFile" id=1]
[ext_resource path="res://textures/menu/game_title.png" type="Texture2D" id=2]
[ext_resource path="res://textures/menu/bg.png" type="Texture2D" id=3]
[ext_resource path="res://scenes/levels/Menu.gd" type="Script" id=4]
[ext_resource type="FontFile" path="res://fonts/dialog.tres" id="1"]
[ext_resource type="Texture2D" uid="uid://cb2u7ijtdnnyg" path="res://textures/menu/game_title.png" id="2"]
[ext_resource type="Texture2D" uid="uid://ck0bibv77mxh2" path="res://textures/menu/bg.png" id="3"]
[ext_resource type="Script" uid="uid://epmsfiquym0o" path="res://scenes/levels/Menu.gd" id="4"]
[node name="Menu" type="Control"]
anchor_right = 1.0
@@ -13,7 +13,7 @@ focus_neighbor_top = NodePath("continue")
focus_neighbor_right = NodePath("credits")
focus_neighbor_bottom = NodePath("new_game")
focus_mode = 2
script = ExtResource( 4 )
script = ExtResource("4")
__meta__ = {
"_edit_use_anchors_": false
}
@@ -22,7 +22,7 @@ initial_level = "res://scenes/levels/Outside.tscn"
[node name="BG" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 3 )
texture = ExtResource("3")
expand = true
stretch_mode = 7
__meta__ = {
@@ -38,7 +38,7 @@ offset_left = -236.0
offset_top = -185.634
offset_right = 237.0
offset_bottom = -5.63416
texture = ExtResource( 2 )
texture = ExtResource("2")
expand = true
stretch_mode = 6
__meta__ = {
@@ -58,9 +58,9 @@ focus_neighbor_left = NodePath("../quit")
focus_neighbor_top = NodePath("../quit")
focus_neighbor_right = NodePath("../controls")
focus_neighbor_bottom = NodePath("../continue")
theme_override_fonts/font = ExtResource( 1 )
theme_override_colors/font_color = Color( 0, 0, 0, 1 )
theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 )
theme_override_fonts/font = ExtResource("1")
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_colors/font_hover_color = Color(0.364706, 0.364706, 0.364706, 1)
text = "New Game"
flat = true
__meta__ = {
@@ -80,10 +80,10 @@ focus_neighbor_left = NodePath("../quit")
focus_neighbor_top = NodePath("../new_game")
focus_neighbor_right = NodePath("../controls")
focus_neighbor_bottom = NodePath("../controls")
theme_override_fonts/font = ExtResource( 1 )
theme_override_colors/font_disabled_color = Color( 0.780392, 0.780392, 0.780392, 1 )
theme_override_colors/font_color = Color( 0, 0, 0, 1 )
theme_override_colors/font_hover_color = Color( 0.364706, 0.364706, 0.364706, 1 )
theme_override_fonts/font = ExtResource("1")
theme_override_colors/font_disabled_color = Color(0.780392, 0.780392, 0.780392, 1)
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_colors/font_hover_color = Color(0.364706, 0.364706, 0.364706, 1)
disabled = true
text = "Continue"
flat = true
@@ -104,7 +104,7 @@ focus_neighbor_left = NodePath("../quit")
focus_neighbor_top = NodePath("../continue")
focus_neighbor_right = NodePath("../quit")
focus_neighbor_bottom = NodePath("../new_game")
theme_override_fonts/font = ExtResource( 1 )
theme_override_fonts/font = ExtResource("1")
text = "Controls"
flat = true
__meta__ = {
@@ -122,12 +122,13 @@ focus_neighbor_left = NodePath("../controls")
focus_neighbor_top = NodePath("../continue")
focus_neighbor_right = NodePath("../controls")
focus_neighbor_bottom = NodePath("../new_game")
theme_override_fonts/font = ExtResource( 1 )
theme_override_fonts/font = ExtResource("1")
text = "Quit"
flat = true
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="new_game" to="." method="_on_new_game_pressed"]
[connection signal="pressed" from="continue" to="." method="_on_continue_pressed"]
[connection signal="pressed" from="controls" to="." method="_on_controls_pressed"]