update - add replot and migration to godot 4.4

This commit is contained in:
2025-08-24 09:58:06 +02:00
parent c635028d02
commit c9583a396c
352 changed files with 12864 additions and 305 deletions

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://b1584avscjr3a"]
[ext_resource type="Script" path="res://scenes/misc/Exit.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://crlqbtn4qydow" path="res://textures/props/house.png" id="2"]
[ext_resource type="Script" uid="uid://hfhs4flahp0q" path="res://scenes/misc/Exit.gd" id="1"]
[sub_resource type="GDScript" id="1"]
script/source = "extends StaticBody2D
@@ -15,6 +14,9 @@ func _ready():
pass # Replace with function body.
"
[sub_resource type="Resource" id="Resource_oyuu3"]
metadata/__load_path__ = "res://textures/props/house.png"
[sub_resource type="CapsuleShape2D" id="2"]
radius = 95.0118
height = 1077.65
@@ -30,7 +32,7 @@ size = Vector2(234.622, 129.451)
script = SubResource("1")
[node name="house" type="Sprite2D" parent="."]
texture = ExtResource("2")
texture = SubResource("Resource_oyuu3")
offset = Vector2(-216.037, -247.153)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]