update - add replot and migration to godot 4.4
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://b1584avscjr3a"]
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[ext_resource type="Script" path="res://scenes/misc/Exit.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://crlqbtn4qydow" path="res://textures/props/house.png" id="2"]
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[ext_resource type="Script" uid="uid://hfhs4flahp0q" path="res://scenes/misc/Exit.gd" id="1"]
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[sub_resource type="GDScript" id="1"]
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script/source = "extends StaticBody2D
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@@ -15,6 +14,9 @@ func _ready():
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pass # Replace with function body.
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"
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[sub_resource type="Resource" id="Resource_oyuu3"]
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metadata/__load_path__ = "res://textures/props/house.png"
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[sub_resource type="CapsuleShape2D" id="2"]
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radius = 95.0118
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height = 1077.65
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@@ -30,7 +32,7 @@ size = Vector2(234.622, 129.451)
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script = SubResource("1")
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[node name="house" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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texture = SubResource("Resource_oyuu3")
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offset = Vector2(-216.037, -247.153)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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