update - add replot and migration to godot 4.4
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@@ -1,17 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=3 uid="uid://b4fiuxq5ue51g"]
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[ext_resource path="res://textures/props/mushroom_big.png" type="Texture2D" id=1]
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[sub_resource type="Resource" id="Resource_wdg5r"]
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metadata/__load_path__ = "res://textures/props/mushroom_big.png"
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 70.8635
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[sub_resource type="CapsuleShape2D" id="1"]
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radius = 55.5195
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height = 111.039
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[node name="mushroom_big" type="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource( 1 )
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offset = Vector2( -20.473, -311.75 )
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texture = SubResource("Resource_wdg5r")
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offset = Vector2(-20.473, -311.75)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 1 )
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shape = SubResource("1")
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