update - add replot and migration to godot 4.4
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@@ -8,48 +8,28 @@ margins = Vector2i(28, 75)
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separation = Vector2i(57, 42)
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texture_region_size = Vector2i(135, 105)
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ts0xg"]
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texture = ExtResource("1")
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@@ -59,14 +39,10 @@ texture_region_size = Vector2i(136, 67)
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1:3/size_in_atlas = Vector2i(1, 2)
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1:3/0 = 0
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1:3/0/texture_origin = Vector2i(0, 27)
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-25.75, -6.5, -23.25, 13, -2.25, 18, 21.25, 11, 21.25, -7.5)
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0:3/size_in_atlas = Vector2i(1, 2)
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0:3/0 = 0
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0:3/0/texture_origin = Vector2i(0, 30)
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, -67.5, 0, 0, 32, 67.5, 0)
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[resource]
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Binary file not shown.
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Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 131 B |
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