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Author SHA1 Message Date
c9583a396c update - add replot and migration to godot 4.4 2025-08-24 09:58:06 +02:00
352 changed files with 12864 additions and 305 deletions

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uid://csrcmnd5fh1r3

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@@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://cpunnqo5npx7a"] [gd_scene load_steps=2 format=3 uid="uid://cpunnqo5npx7a"]
[ext_resource type="Script" path="res://addons/inputmapperpresetloader/InputMapperPresets.gd" id="1_m65gv"] [sub_resource type="Resource" id="Resource_k8g4n"]
metadata/__load_path__ = "res://addons/inputmapperpresetloader/InputMapperPresets.gd"
[node name="InputMapperPresets" type="Control"] [node name="InputMapperPresets" type="Control"]
layout_mode = 3 layout_mode = 3
@@ -9,7 +10,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_m65gv") script = SubResource("Resource_k8g4n")
[node name="MarginContainer" type="MarginContainer" parent="."] [node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1 layout_mode = 1

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uid://65rrgfw82y34

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uid://chgnk181ng2y1

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@@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/Candy Demo.otf-b82ed4d6dbc76bc30f743fa743eece
Rendering=null Rendering=null
antialiasing=1 antialiasing=1
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false
msdf_pixel_range=8 msdf_pixel_range=8
msdf_size=48 msdf_size=48
@@ -22,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false force_autohinter=false
hinting=1 hinting=1
subpixel_positioning=1 subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0 oversampling=0.0
Fallbacks=null Fallbacks=null
fallbacks=[] fallbacks=[]

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@@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/Candy Demo.ttf-b91de04578e8e82ab29fa5db62ce05
Rendering=null Rendering=null
antialiasing=1 antialiasing=1
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false
msdf_pixel_range=8 msdf_pixel_range=8
msdf_size=48 msdf_size=48
@@ -22,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false force_autohinter=false
hinting=1 hinting=1
subpixel_positioning=1 subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0 oversampling=0.0
Fallbacks=null Fallbacks=null
fallbacks=[] fallbacks=[]

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uid://b2ah83r2yy674

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@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://dmr0fcamx7t56"] [gd_scene load_steps=4 format=3 uid="uid://dmr0fcamx7t56"]
[ext_resource type="Script" path="res://joystick/virtual_joystick.gd" id="1_8x4dy"] [ext_resource type="Script" uid="uid://b2ah83r2yy674" path="res://joystick/virtual_joystick.gd" id="1_8x4dy"]
[ext_resource type="Texture2D" uid="uid://bm30au8mjfc2f" path="res://joystick/textures/joystick_base_outline.png" id="2_jhjs2"] [ext_resource type="Texture2D" uid="uid://bm30au8mjfc2f" path="res://joystick/textures/joystick_base_outline.png" id="2_jhjs2"]
[ext_resource type="Texture2D" uid="uid://dt13r06u87fib" path="res://joystick/textures/joystick_tip_arrows.png" id="3_3etdg"] [ext_resource type="Texture2D" uid="uid://dt13r06u87fib" path="res://joystick/textures/joystick_tip_arrows.png" id="3_3etdg"]

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@@ -13,7 +13,7 @@ config_version=5
config/name="YFinGames - Reactive Wave" config/name="YFinGames - Reactive Wave"
run/main_scene="res://scenes/levels/TestLevel.tscn" run/main_scene="res://scenes/levels/TestLevel.tscn"
config/use_custom_user_dir=true config/use_custom_user_dir=true
config/features=PackedStringArray("4.2") config/features=PackedStringArray("4.4")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload] [autoload]
@@ -41,53 +41,53 @@ version_control/autoload_on_startup=true
move_up={ move_up={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":4194320,"key_label":4194320,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":4194320,"key_label":4194320,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
move_left={ move_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
move_down={ move_down={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
move_right={ move_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
attack={ attack={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194326,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194326,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
roll={ roll={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
interact={ interact={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
pause={ pause={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
] ]
} }

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@@ -0,0 +1 @@
uid://ca7usxb155a2d

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@@ -1,9 +1,11 @@
[gd_scene load_steps=23 format=3 uid="uid://bycx5snr304xk"] [gd_scene load_steps=23 format=3 uid="uid://bycx5snr304xk"]
[ext_resource type="Script" path="res://scenes/characters/Enemy.gd" id="1"] [ext_resource type="Script" uid="uid://ca7usxb155a2d" path="res://scenes/characters/Enemy.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://dgmhft8dl1n3d" path="res://textures/pj/pj.png" id="2"]
[ext_resource type="PackedScene" path="res://scenes/misc/ItemSpawner.tscn" id="3"] [ext_resource type="PackedScene" path="res://scenes/misc/ItemSpawner.tscn" id="3"]
[sub_resource type="Resource" id="Resource_tfno1"]
metadata/__load_path__ = "res://textures/pj/pj.png"
[sub_resource type="CapsuleShape2D" id="1"] [sub_resource type="CapsuleShape2D" id="1"]
radius = 35.8589 radius = 35.8589
height = 71.7178 height = 71.7178
@@ -1158,22 +1160,22 @@ tracks/4/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_we5lc"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_we5lc"]
_data = { _data = {
"die": SubResource("2"), &"die": SubResource("2"),
"hurt": SubResource("3"), &"hurt": SubResource("3"),
"idle_down": SubResource("4"), &"idle_down": SubResource("4"),
"idle_left": SubResource("5"), &"idle_left": SubResource("5"),
"idle_right": SubResource("6"), &"idle_right": SubResource("6"),
"idle_up": SubResource("7"), &"idle_up": SubResource("7"),
"reset": SubResource("8"), &"reset": SubResource("8"),
"roll": SubResource("9"), &"roll": SubResource("9"),
"slash_down": SubResource("10"), &"slash_down": SubResource("10"),
"slash_left": SubResource("11"), &"slash_left": SubResource("11"),
"slash_right": SubResource("12"), &"slash_right": SubResource("12"),
"slash_up": SubResource("13"), &"slash_up": SubResource("13"),
"walk_down": SubResource("14"), &"walk_down": SubResource("14"),
"walk_left": SubResource("15"), &"walk_left": SubResource("15"),
"walk_right": SubResource("16"), &"walk_right": SubResource("16"),
"walk_up": SubResource("17") &"walk_up": SubResource("17")
} }
[sub_resource type="CapsuleShape2D" id="18"] [sub_resource type="CapsuleShape2D" id="18"]
@@ -1187,7 +1189,7 @@ script = ExtResource("1")
[node name="sprite" type="Sprite2D" parent="."] [node name="sprite" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 1) modulate = Color(0, 0, 0, 1)
position = Vector2(6.30249, -86.9744) position = Vector2(6.30249, -86.9744)
texture = ExtResource("2") texture = SubResource("Resource_tfno1")
hframes = 8 hframes = 8
vframes = 4 vframes = 4
frame = 2 frame = 2

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@@ -0,0 +1 @@
uid://b08gn63a4wjcf

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@@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://b7p1kli4j11fo"] [gd_scene load_steps=5 format=3 uid="uid://b7p1kli4j11fo"]
[ext_resource type="Script" path="res://scenes/characters/Npc.gd" id="1"] [ext_resource type="Script" uid="uid://b08gn63a4wjcf" path="res://scenes/characters/Npc.gd" id="1"]
[sub_resource type="Animation" id="1"] [sub_resource type="Animation" id="1"]
resource_name = "idle" resource_name = "idle"
@@ -33,7 +33,7 @@ tracks/1/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k00qb"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k00qb"]
_data = { _data = {
"idle": SubResource("1") &"idle": SubResource("1")
} }
[sub_resource type="RectangleShape2D" id="2"] [sub_resource type="RectangleShape2D" id="2"]

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@@ -1,6 +1,6 @@
extends CharacterBody2D extends CharacterBody2D
class_name Player class_name Player_Replot
""" """
This implements a very rudimentary state machine. There are better implementations This implements a very rudimentary state machine. There are better implementations

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@@ -0,0 +1 @@
uid://olimaj6fffcd

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@@ -1,8 +1,8 @@
[gd_scene load_steps=27 format=3 uid="uid://ctd3mgp0s172q"] [gd_scene load_steps=27 format=3 uid="uid://ctd3mgp0s172q"]
[ext_resource type="Script" path="res://scenes/characters/Player.gd" id="2"] [ext_resource type="Script" uid="uid://olimaj6fffcd" path="res://scenes/characters/Player.gd" id="2"]
[ext_resource type="Texture2D" uid="uid://3au1pfa7jj5l" path="res://textures/kid/kid.png" id="2_rhd3n"] [ext_resource type="Texture2D" uid="uid://3au1pfa7jj5l" path="res://textures/kid/kid.png" id="2_rhd3n"]
[ext_resource type="PackedScene" path="res://scenes/characters/debug_character.tscn" id="3"] [ext_resource type="PackedScene" uid="uid://ccvjd5pjq0f5g" path="res://scenes/characters/debug_character.tscn" id="3"]
[sub_resource type="CapsuleShape2D" id="1"] [sub_resource type="CapsuleShape2D" id="1"]
radius = 9.00003 radius = 9.00003
@@ -733,26 +733,26 @@ tracks/1/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qdvjb"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_qdvjb"]
_data = { _data = {
"die": SubResource("2"), &"die": SubResource("2"),
"hurt": SubResource("3"), &"hurt": SubResource("3"),
"idle_E": SubResource("6"), &"idle_E": SubResource("6"),
"idle_N": SubResource("7"), &"idle_N": SubResource("7"),
"idle_S": SubResource("4"), &"idle_S": SubResource("4"),
"idle_W": SubResource("5"), &"idle_W": SubResource("5"),
"reset": SubResource("8"), &"reset": SubResource("8"),
"roll": SubResource("9"), &"roll": SubResource("9"),
"slash_down": SubResource("10"), &"slash_down": SubResource("10"),
"slash_left": SubResource("11"), &"slash_left": SubResource("11"),
"slash_right": SubResource("12"), &"slash_right": SubResource("12"),
"slash_up": SubResource("13"), &"slash_up": SubResource("13"),
"walk_E": SubResource("Animation_qdqhh"), &"walk_E": SubResource("Animation_qdqhh"),
"walk_N": SubResource("Animation_ef7ow"), &"walk_N": SubResource("Animation_ef7ow"),
"walk_NE": SubResource("Animation_m2uo2"), &"walk_NE": SubResource("Animation_m2uo2"),
"walk_NW": SubResource("Animation_bcwxc"), &"walk_NW": SubResource("Animation_bcwxc"),
"walk_S": SubResource("Animation_ixjcm"), &"walk_S": SubResource("Animation_ixjcm"),
"walk_SE": SubResource("Animation_fq7dv"), &"walk_SE": SubResource("Animation_fq7dv"),
"walk_SW": SubResource("Animation_ek8m1"), &"walk_SW": SubResource("Animation_ek8m1"),
"walk_W": SubResource("14") &"walk_W": SubResource("14")
} }
[sub_resource type="CapsuleShape2D" id="18"] [sub_resource type="CapsuleShape2D" id="18"]
@@ -783,7 +783,7 @@ position = Vector2(6.362, -53.087)
[node name="anims" type="AnimationPlayer" parent="."] [node name="anims" type="AnimationPlayer" parent="."]
libraries = { libraries = {
"": SubResource("AnimationLibrary_qdvjb") &"": SubResource("AnimationLibrary_qdvjb")
} }
[node name="camera" type="Camera2D" parent="."] [node name="camera" type="Camera2D" parent="."]

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scenes/characters/charplot/kidfbx/Dying.fbx (Stored with Git LFS) Normal file

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@@ -0,0 +1,37 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dns1by78v2b06"
valid=false
[deps]
source_file="res://scenes/characters/charplot/kidfbx/Dying.fbx"
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
fbx/importer=1
fbx/allow_geometry_helper_nodes=false
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extends CharacterBody2D
class_name Player
"""
This implements a very rudimentary state machine. There are better implementations
in the AssetLib if you want to make something more complex. Also it shares code with Enemy.gd
and probably both should extend some parent script
"""
@export var WALK_SPEED: int = 70 # pixels per second
@export var ROLL_SPEED: int = 1000 # pixels per second
@export var hitpoints: int = 3
var linear_vel = Vector2()
var roll_direction = Vector2.DOWN
signal health_changed(current_hp)
var despawn_fx = preload("res://scenes/misc/DespawnFX.tscn")
var anim = ""
var new_anim = ""
const N = Vector2.UP
const NE = Vector2(cos(1*PI/4),sin(1*PI/4))
const E = Vector2.RIGHT
const SE = Vector2(cos(7*PI/4),sin(7*PI/4))
const S = Vector2.DOWN
const SW = Vector2(cos(5*PI/4),sin(5*PI/4))
const W = Vector2.LEFT
const NW = Vector2(cos(3*PI/4),sin(3*PI/4))
enum { STATE_BLOCKED, STATE_IDLE, STATE_WALKING, STATE_ATTACK, STATE_ROLL, STATE_DIE, STATE_HURT }
@export var facing = "S" # (String, "up", "down", "left", "right")
var state = STATE_IDLE
var direction = S
# Move the player to the corresponding spawnpoint, if any and connect to the dialog system
func _ready():
var spawnpoints = get_tree().get_nodes_in_group("spawnpoints")
for spawnpoint in spawnpoints:
if spawnpoint.name == Globals.spawnpoint:
global_position = spawnpoint.global_position
break
if not (
Dialogs.dialog_started.connect(_on_dialog_started) == OK and
Dialogs.dialog_ended.connect(_on_dialog_ended) == OK ):
printerr("Error connecting to dialog system")
pass
func _physics_process(_delta):
## PROCESS STATES
match state:
STATE_BLOCKED:
# new_anim = "idle_" + facing
$anims.stop()
pass
STATE_IDLE:
if (
Input.is_action_pressed("move_down") or
Input.is_action_pressed("move_left") or
Input.is_action_pressed("move_right") or
Input.is_action_pressed("move_up")
):
state = STATE_WALKING
if Input.is_action_just_pressed("attack"):
state = STATE_ATTACK
# if Input.is_action_just_pressed("roll"):
# state = STATE_ROLL
# roll_direction = Vector2(
# - int( Input.is_action_pressed("move_left") ) + int( Input.is_action_pressed("move_right") ),
# -int( Input.is_action_pressed("move_up") ) + int( Input.is_action_pressed("move_down") )
# ).normalized()
# _update_facing()
# new_anim = "idle_" + facing
$anims.stop()
pass
STATE_WALKING:
if Input.is_action_just_pressed("attack"):
state = STATE_ATTACK
if Input.is_action_just_pressed("roll"):
state = STATE_ROLL
linear_vel = velocity
var target_speed = Vector2(0,0)
if Input.is_action_pressed("move_down"):
target_speed += Vector2.DOWN
if Input.is_action_pressed("move_left"):
target_speed += Vector2.LEFT
if Input.is_action_pressed("move_right"):
target_speed += Vector2.RIGHT
if Input.is_action_pressed("move_up"):
target_speed += Vector2.UP
target_speed = target_speed.normalized() * WALK_SPEED
target_speed.y *= 0.50 # compensa visione isometrica
#linear_vel = linear_vel.linear_interpolate(target_speed, 0.9)
linear_vel = target_speed
set_velocity(linear_vel)
roll_direction = linear_vel.normalized()
move_and_slide()
_update_facing()
if linear_vel.length() > 5:
new_anim = "walk_" + facing
anim = new_anim
$anims.play(anim)
else:
goto_idle()
pass
STATE_ATTACK:
new_anim = "walk_" + facing # was splash_
pass
STATE_ROLL:
if roll_direction == Vector2.ZERO:
state = STATE_IDLE
else:
set_velocity(linear_vel)
move_and_slide()
linear_vel = velocity
var target_speed = Vector2()
target_speed = roll_direction
target_speed *= ROLL_SPEED
#linear_vel = linear_vel.linear_interpolate(target_speed, 0.9)
linear_vel = target_speed
new_anim = "roll"
STATE_DIE:
new_anim = "die"
STATE_HURT:
new_anim = "hurt"
## UPDATE ANIMATION
if new_anim != anim:
anim = new_anim
$anims.play(anim)
pass
func _on_dialog_started():
state = STATE_BLOCKED
func _on_dialog_ended():
state = STATE_IDLE
## HELPER FUNCS
func goto_idle():
linear_vel = Vector2.ZERO
# new_anim = "idle_" + facing
state = STATE_IDLE
func _update_facing():
if Input.is_action_pressed("move_left"):
facing = "W"
if Input.is_action_pressed("move_right"):
facing = "E"
if Input.is_action_pressed("move_up"):
facing = "N"
if Input.is_action_pressed("move_left"):
facing = "NW"
if Input.is_action_pressed("move_right"):
facing = "NE"
if Input.is_action_pressed("move_down"):
facing = "S"
if Input.is_action_pressed("move_left"):
facing = "SW"
if Input.is_action_pressed("move_right"):
facing = "SE"
func despawn():
var despawn_particles = despawn_fx.instantiate()
get_parent().add_child(despawn_particles)
despawn_particles.global_position = global_position
hide()
await get_tree().create_timer(5.0).timeout
get_tree().reload_current_scene()
pass
func _on_hurtbox_area_entered(area):
if state != STATE_DIE and area.is_in_group("enemy_weapons"):
hitpoints -= 1
emit_signal("health_changed", hitpoints)
var pushback_direction = (global_position - area.global_position).normalized()
set_velocity(pushback_direction * 5000)
move_and_slide()
state = STATE_HURT
if hitpoints <= 0:
state = STATE_DIE
pass

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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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