[gd_scene load_steps=5 format=3 uid="uid://doqsxl0ob2j5c"] [sub_resource type="Resource" id="Resource_gjgc1"] metadata/__load_path__ = "res://textures/pj/smoke_particle.png" [sub_resource type="Curve" id="1"] _limits = [-360.0, 360.0, 0.0, 1.0] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="Curve" id="2"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.383915, 0.8806), -1.68353, -1.68353, 0, 0, Vector2(1, 0.0885999), -0.00244711, 0.0, 0, 0] point_count = 3 [sub_resource type="Resource" id="Resource_bsf13"] metadata/__load_path__ = "res://scenes/characters/DespawnFx.gd" [node name="despawn_fx" type="CPUParticles2D"] position = Vector2(443.999, 413.999) emitting = false amount = 16 lifetime = 0.5 one_shot = true explosiveness = 1.0 texture = SubResource("Resource_gjgc1") direction = Vector2(0, -1) gravity = Vector2(0, 0) initial_velocity = 1500.0 initial_velocity_random = 0.5 angular_velocity = 360.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource("1") linear_accel = -5000.0 linear_accel_random = 0.2 damping = 100.0 scale_amount_random = 0.5 scale_amount_curve = SubResource("2") script = SubResource("Resource_bsf13")