[gd_scene load_steps=2 format=3 uid="uid://dg7uaf46ht88o"] [sub_resource type="GDScript" id="1"] script/source = "extends Node \"\"\" Add this to any level and it'll start playing the indicated song as soon as the level loads \"\"\" # Declare member variables here. Examples: # var a = 2 # var b = \"text\" @export var music_track = \"\" # (String, FILE, \"*.ogg\") # Called when the node enters the scene tree for the first time. func _ready(): if music_track != \"\": Music.play(music_track) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass " [node name="music_track" type="Node"] script = SubResource("1")