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PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="15"] length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("enemy_sword/slash:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("enemy_sword/slash:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), 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NodePath("sprite:flip_h") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="17"] length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("enemy_sword/slash:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("enemy_sword/slash:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("enemy_sword/slash:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("sprite:frame") tracks/3/interp = 1 tracks/3/loop_wrap = false tracks/3/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [28, 31] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("sprite:flip_h") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_we5lc"] _data = { "die": SubResource("2"), "hurt": SubResource("3"), "idle_down": SubResource("4"), "idle_left": SubResource("5"), "idle_right": SubResource("6"), "idle_up": SubResource("7"), "reset": 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parent="." groups=["enemy_weapons"]] position = Vector2(0, -78.0211) [node name="slash" type="CollisionPolygon2D" parent="enemy_sword"] polygon = PackedVector2Array(-134.513, -92.9393, -124.246, 19.4555, -59.4026, 109.155, 76.2278, 112.938, 75.147, 26.4802, -2.66479, 20.5363, -36.1671, -8.64319, -57.2411, -40.5244) disabled = true [node name="state_changer" type="Timer" parent="."] autostart = true [node name="hurtbox" type="Area2D" parent="."] position = Vector2(0, -72.0772) [node name="col" type="CollisionShape2D" parent="hurtbox"] shape = SubResource("18") [node name="item_spawner" parent="." instance=ExtResource("3")] item_type = "Bandit Head" [connection signal="timeout" from="state_changer" to="." method="_on_state_changer_timeout"] [connection signal="area_entered" from="hurtbox" to="." method="_on_hurtbox_area_entered" flags=3]