[gd_scene load_steps=7 format=3 uid="uid://b1584avscjr3a"] [ext_resource type="Script" path="res://scenes/misc/Exit.gd" id="1"] [ext_resource type="Texture2D" uid="uid://crlqbtn4qydow" path="res://textures/props/house.png" id="2"] [sub_resource type="GDScript" id="1"] script/source = "extends StaticBody2D @export var to_scene = \"\" # (String, FILE, \"*.tscn\") @export var spawnpoint: String = \"\" func _ready(): $to_inside.to_scene = to_scene $to_inside.spawnpoint = spawnpoint pass # Replace with function body. " [sub_resource type="CapsuleShape2D" id="2"] radius = 95.0118 height = 1077.65 [sub_resource type="CapsuleShape2D" id="3"] radius = 190.939 height = 457.882 [sub_resource type="RectangleShape2D" id="4"] size = Vector2(234.622, 129.451) [node name="house" type="StaticBody2D"] script = SubResource("1") [node name="house" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(-216.037, -247.153) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-223.046, -54.2205) rotation = 1.5708 shape = SubResource("2") [node name="CollisionShape2D2" type="CollisionShape2D" parent="."] position = Vector2(-190.854, -159.045) rotation = 1.5708 shape = SubResource("3") [node name="to_inside" type="Area2D" parent="."] position = Vector2(7.79211, 0.0572205) script = ExtResource("1") [node name="CollisionShape2D" type="CollisionShape2D" parent="to_inside"] shape = SubResource("4")