[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://c2mhyv81hyxbt"] [ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ng8xk"] texture = ExtResource("1") margins = Vector2i(28, 75) separation = Vector2i(57, 42) texture_region_size = Vector2i(135, 105) 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ts0xg"] texture = ExtResource("1") margins = Vector2i(29, 20) separation = Vector2i(58, 0) texture_region_size = Vector2i(136, 67) 1:3/size_in_atlas = Vector2i(1, 2) 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, 27) 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-25.75, -6.5, -23.25, 13, -2.25, 18, 21.25, 11, 21.25, -7.5) 0:3/size_in_atlas = Vector2i(1, 2) 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, 30) 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, -67.5, 0, 0, 32, 67.5, 0) [resource] tile_shape = 1 tile_layout = 5 tile_size = Vector2i(135, 64) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_ng8xk") sources/2 = SubResource("TileSetAtlasSource_ts0xg")