[gd_scene load_steps=5 format=3 uid="uid://b7p1kli4j11fo"] [ext_resource type="Script" path="res://scenes/characters/Npc.gd" id="1"] [sub_resource type="Animation" id="1"] resource_name = "idle" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0.564087, 2.50995), Vector2(0.564087, 4.44937)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("sprite:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(1, 0.944064)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_k00qb"] _data = { "idle": SubResource("1") } [sub_resource type="RectangleShape2D" id="2"] size = Vector2(163.651, 144.825) [node name="NPC" type="Area2D"] script = ExtResource("1") [node name="sprite" type="Sprite2D" parent="."] position = Vector2(0.564087, 2.50995) offset = Vector2(3.3446, -93.3282) [node name="anims" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_k00qb") } autoplay = "idle" [node name="trigger" type="CollisionShape2D" parent="."] position = Vector2(0, 88.8296) shape = SubResource("2")