[gd_scene load_steps=5 format=2] [ext_resource path="res://scenes/characters/DespawnFx.gd" type="Script" id=1] [ext_resource path="res://textures/pj/smoke_particle.png" type="Texture2D" id=2] [sub_resource type="Curve" id=1] min_value = -360.0 max_value = 360.0 _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.383915, 0.8806 ), -1.68353, -1.68353, 0, 0, Vector2( 1, 0.0885999 ), -0.00244711, 0.0, 0, 0 ] [node name="despawn_fx" type="CPUParticles2D"] position = Vector2( 443.999, 413.999 ) emitting = false amount = 16 lifetime = 0.5 one_shot = true explosiveness = 1.0 texture = ExtResource( 2 ) direction = Vector2( 0, -1 ) gravity = Vector2( 0, 0 ) initial_velocity = 1500.0 initial_velocity_random = 0.5 angular_velocity = 360.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource( 1 ) linear_accel = -5000.0 linear_accel_random = 0.2 damping = 100.0 scale_amount_random = 0.5 scale_amount_curve = SubResource( 2 ) script = ExtResource( 1 )