extends TextureRect class_name DialogBox """ Exposes the show_dialog function to the Dialogs singleton. Will show a dialog box with the name of the character and dialog text, two lines at a time. """ @onready var dialog_text = $dialog_text # warning-ignore:unused_signal signal dialog_started # warning-ignore:unused_signal signal dialog_ended var lines_to_skip = 0 func _ready(): Dialogs.dialog_box = self hide() pass # Replace with function body. func show_dialog(new_text, speaker): dialog_text.text = new_text $nametag/label.text = speaker lines_to_skip = 0 dialog_text.lines_skipped = lines_to_skip $anims.play("appear") pass func _input(event): if event.is_action_pressed("interact"): match $anims.assigned_animation: "show_text": $anims.play("wait") "wait": lines_to_skip += 2 if lines_to_skip < dialog_text.get_line_count(): dialog_text.lines_skipped = lines_to_skip $anims.play("show_text") else: $anims.play("disappear")