[gd_scene load_steps=2 format=3 uid="uid://cteq1mye638ah"] [ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"] [node name="TilesetEdit" type="Node2D"] [node name="Base" type="Sprite2D" parent="."] texture = ExtResource("1") region_enabled = true region_rect = Rect2(28, 75, 135, 105) [node name="Base2" type="Sprite2D" parent="."] position = Vector2(200, 0) texture = ExtResource("1") region_enabled = true region_rect = Rect2(221, 75, 135, 105) [node name="Wall" type="Sprite2D" parent="."] position = Vector2(400, 0) texture = ExtResource("1") offset = Vector2(0, -32) region_enabled = true region_rect = Rect2(28, 220, 140, 140) [node name="StaticBody2D" type="StaticBody2D" parent="Wall"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"] polygon = PackedVector2Array(-64, 0, 0, 32, 64, 0, 0, -32) [node name="Column" type="Sprite2D" parent="."] position = Vector2(600, 0) texture = ExtResource("1") offset = Vector2(0, -32) region_enabled = true region_rect = Rect2(259, 241, 55, 95) [node name="StaticBody2D" type="StaticBody2D" parent="Column"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"] position = Vector2(2, 0) polygon = PackedVector2Array(-24, 2, -10, 12, 10, 12, 24, 2, 24, -12, 10, -22, -10, -22, -24, -12) [node name="Door1" type="Sprite2D" parent="."] position = Vector2(800, 0) texture = ExtResource("1") offset = Vector2(0, -25) region_enabled = true region_rect = Rect2(54, 426, 85, 110) [node name="StaticBody2D" type="StaticBody2D" parent="Door1"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"] polygon = PackedVector2Array(-24, 24, 40, -8, 24, -16, -40, 16)