extends HBoxContainer """ Connects to the player node and shows a health bar in the form of hearts """ var player : Player_Replot = null var heart_scene = preload("res://scenes/misc/Heart.tscn") # Called when the node enters the scene tree for the first time. func _ready(): # Try to get the player node. If null wait till next frame, rinse, repeat. while (player == null): var player_group = get_tree().get_nodes_in_group("player") if not player_group.is_empty(): player = player_group.pop_front() else: await get_tree().idle_frame player.health_changed.connect(_on_health_changed) _on_health_changed(player.hitpoints) pass # Replace with function body. # You should probably rewrite this. func _on_health_changed(new_hp): for child in get_children(): child.queue_free() for i in new_hp: var heart = heart_scene.instantiate() add_child(heart)