Files

15 lines
345 B
GDScript

extends Node
# A simple script to rotate the model.
@onready var anim = $"Root Scene/AnimationPlayer"
# Called when the node enters the scene tree for the first time.
func _ready():
anim.play("walk")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass