25 lines
674 B
GDScript
25 lines
674 B
GDScript
extends Sprite2D
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@export var speed : float = 100
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@export var joystick_left : VirtualJoystick
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@export var joystick_right : VirtualJoystick
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var move_vector := Vector2.ZERO
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func _process(delta: float) -> void:
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# # Movement using the joystick output:
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# if joystick_left and joystick_left.is_pressed:
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# position += joystick_left.output * speed * delta
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# Movement using Input functions:
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move_vector = Vector2.ZERO
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move_vector.x = Input.get_axis("ui_left", "ui_right")
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move_vector.y = Input.get_axis("ui_up", "ui_down")
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position += move_vector * speed * delta
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# Rotation:
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if joystick_right and joystick_right.is_pressed:
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rotation = joystick_right.output.angle()
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