refactor: improve ContainerBox geometry handling and add missing signal disconnections to prevent memory leaks.

This commit is contained in:
AndreaRigoni
2026-04-21 14:06:35 +00:00
parent 503c325f9a
commit 2bf3dc0b6d
7 changed files with 154 additions and 150 deletions

View File

@@ -38,6 +38,8 @@
#include <vtkMatrix4x4.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRendererCollection.h>
#include <vtkSmartPointer.h>
#include <vtkTransform.h>
@@ -50,25 +52,33 @@ struct ContainerBoxData {
vtkSmartPointer<vtkActor> m_Cube;
vtkSmartPointer<vtkActor> m_Axes;
vtkSmartPointer<vtkAssembly> m_VtkAsm;
vtkSmartPointer<vtkCubeSource> m_CubeSource;
vtkSmartPointer<vtkAxes> m_AxesSource;
uLib::Connection m_UpdateSignal;
ContainerBoxData()
: m_Cube(vtkSmartPointer<vtkActor>::New()),
m_Axes(vtkSmartPointer<vtkActor>::New()),
m_VtkAsm(vtkSmartPointer<vtkAssembly>::New()) {}
~ContainerBoxData() {}
m_VtkAsm(vtkSmartPointer<vtkAssembly>::New()),
m_CubeSource(vtkSmartPointer<vtkCubeSource>::New()),
m_AxesSource(vtkSmartPointer<vtkAxes>::New()) {}
};
ContainerBox::ContainerBox(ContainerBox::Content *content)
: d(new ContainerBoxData()),
ObjectWrapper(content ? content : new Content()) {
ContainerBox::ContainerBox(uLib::ContainerBox *model)
: Prop3D(), d(new ContainerBoxData()) {
this->m_model.reset(model);
this->InstallPipe();
d->m_UpdateSignal = Object::connect(
this->m_model.get(), &uLib::Object::Updated, this, &ContainerBox::Update);
this->Update();
this->Update();
}
ContainerBox::~ContainerBox() { delete d; }
ContainerBox::~ContainerBox() {
uLib::Object::disconnect(this->m_model.get(), &uLib::Object::Updated, this,
&ContainerBox::Update);
delete d;
}
vtkPolyData *ContainerBox::GetPolyData() const {
// TODO
@@ -80,22 +90,35 @@ void ContainerBox::Update() {
if (!this->m_model)
return;
vtkProp3D *prop = vtkProp3D::SafeDownCast(this->GetProp());
if (prop) {
// Apply the TRS matrix to the assembly
vtkNew<vtkMatrix4x4> m;
Matrix4fToVtk(this->m_model->GetMatrix(), m);
prop->SetUserMatrix(m);
prop->Modified();
}
// Update the sources with the model's dimensions.
// This makes the "natural" bounds of the actors correct for VTK gizmos.
Vector3f size = this->m_model->GetSize();
Vector3f origin = this->m_model->GetOrigin();
// Apply the local shape transformation (Size/Origin) to the cube actor
vtkNew<vtkMatrix4x4> localM;
Matrix4fToVtk(this->m_model->GetLocalMatrix(), localM);
d->m_Cube->SetUserMatrix(localM);
// HandlerWidget relies on vtkProp3D::GetBounds() to determine the size
// and position of its transformation gizmos. Previously, we were applying
// the Size of the container using the actor's UserMatrix. While this looks
// correct visually, some VTK utilities (including certain internal paths
// of GetBounds()) may prioritize the bounding box of the input geometry
// (the PolyData) over the UserMatrix. This resulted in the gizmo defaulting
// to a 1x1x1 size because the underlying vtkCubeSource was still 1x1x1.
// Delegate rest of update (appearance, render, etc)
ConnectionBlock blocker(d->m_UpdateSignal);
d->m_CubeSource->SetBounds(origin.x(), origin.x() + size.x(), origin.y(),
origin.y() + size.y(), origin.z(),
origin.z() + size.z());
d->m_CubeSource->Update();
d->m_AxesSource->SetOrigin(origin.x(), origin.y(), origin.z());
d->m_AxesSource->SetScaleFactor(std::max({size.x(), size.y(), size.z()}));
d->m_AxesSource->Update();
// Ensure actors have identity UserMatrix since scaling is in the source.
d->m_Cube->SetUserMatrix(nullptr);
d->m_Axes->SetUserMatrix(nullptr);
// Delegate the rest of the update (appearance, TR, render, etc) to Prop3D.
// Prop3D::Update() applies the "outer" TRS matrix (Position/Rotation/Scaling)
// to the assembly.
this->Prop3D::Update();
}
@@ -104,66 +127,35 @@ void ContainerBox::SyncFromVtk() {
if (!this->m_model)
return;
vtkProp3D *root = this->GetProxyProp();
if (!root)
return;
// VTK -> Model: Extract new world TRS from proxy, which matches the model's
// TRS center
vtkMatrix4x4 *rootMat = root->GetUserMatrix();
Matrix4f vtkWorld = VtkToMatrix4f(rootMat);
// Synchronize TRS property members from the updated local matrix
this->m_model->FromMatrix(vtkWorld);
// Since we modified the model, notify observers, but block the loop back to
// VTK ConnectionBlock blocker(d->m_UpdateSignal);
this->m_model->Updated();
// Sync the "outer" TRS from the assembly's matrix
this->Prop3D::SyncFromVtk();
}
void ContainerBox::InstallPipe() {
if (!this->m_model)
return;
Content *c = this->m_model;
// CUBE
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New();
// cube->SetBounds(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
mapper->SetInputConnection(cube->GetOutputPort());
mapper->Update();
// CUBE //
mapper->SetInputConnection(d->m_CubeSource->GetOutputPort());
d->m_Cube->SetMapper(mapper);
d->m_Cube->GetProperty()->SetRepresentationToWireframe();
d->m_Cube->GetProperty()->SetAmbient(0.7);
// AXES //
vtkSmartPointer<vtkAxes> axes = vtkSmartPointer<vtkAxes>::New();
axes->SetOrigin(0, 0, 0);
mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(axes->GetOutputPort());
mapper->Update();
mapper->SetInputConnection(d->m_AxesSource->GetOutputPort());
d->m_Axes->SetMapper(mapper);
d->m_Axes->GetProperty()->SetLineWidth(3);
d->m_Axes->GetProperty()->SetAmbient(0.4);
d->m_Axes->GetProperty()->SetSpecular(0);
// PIVOT //
axes = vtkSmartPointer<vtkAxes>::New();
axes->SetOrigin(0, 0, 0);
mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(axes->GetOutputPort());
mapper->Update();
d->m_VtkAsm->AddPart(d->m_Cube);
d->m_VtkAsm->AddPart(d->m_Axes);
this->SetProp(d->m_VtkAsm);
// vtkProp3D* root = d->m_VtkAsm;
// if (root) {
// this->ApplyProp3DTransform(root);
// }
this->Update();
}