refactor: improve ContainerBox geometry handling and add missing signal disconnections to prevent memory leaks.
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@@ -38,6 +38,8 @@
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#include <vtkMatrix4x4.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkRenderWindow.h>
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#include <vtkRendererCollection.h>
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#include <vtkSmartPointer.h>
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#include <vtkTransform.h>
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@@ -50,25 +52,33 @@ struct ContainerBoxData {
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vtkSmartPointer<vtkActor> m_Cube;
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vtkSmartPointer<vtkActor> m_Axes;
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vtkSmartPointer<vtkAssembly> m_VtkAsm;
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vtkSmartPointer<vtkCubeSource> m_CubeSource;
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vtkSmartPointer<vtkAxes> m_AxesSource;
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uLib::Connection m_UpdateSignal;
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ContainerBoxData()
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: m_Cube(vtkSmartPointer<vtkActor>::New()),
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m_Axes(vtkSmartPointer<vtkActor>::New()),
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m_VtkAsm(vtkSmartPointer<vtkAssembly>::New()) {}
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~ContainerBoxData() {}
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m_VtkAsm(vtkSmartPointer<vtkAssembly>::New()),
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m_CubeSource(vtkSmartPointer<vtkCubeSource>::New()),
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m_AxesSource(vtkSmartPointer<vtkAxes>::New()) {}
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};
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ContainerBox::ContainerBox(ContainerBox::Content *content)
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: d(new ContainerBoxData()),
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ObjectWrapper(content ? content : new Content()) {
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ContainerBox::ContainerBox(uLib::ContainerBox *model)
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: Prop3D(), d(new ContainerBoxData()) {
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this->m_model.reset(model);
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this->InstallPipe();
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d->m_UpdateSignal = Object::connect(
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this->m_model.get(), &uLib::Object::Updated, this, &ContainerBox::Update);
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this->Update();
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this->Update();
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}
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ContainerBox::~ContainerBox() { delete d; }
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ContainerBox::~ContainerBox() {
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uLib::Object::disconnect(this->m_model.get(), &uLib::Object::Updated, this,
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&ContainerBox::Update);
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delete d;
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}
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vtkPolyData *ContainerBox::GetPolyData() const {
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// TODO
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@@ -80,22 +90,35 @@ void ContainerBox::Update() {
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if (!this->m_model)
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return;
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vtkProp3D *prop = vtkProp3D::SafeDownCast(this->GetProp());
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if (prop) {
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// Apply the TRS matrix to the assembly
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vtkNew<vtkMatrix4x4> m;
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Matrix4fToVtk(this->m_model->GetMatrix(), m);
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prop->SetUserMatrix(m);
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prop->Modified();
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}
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// Update the sources with the model's dimensions.
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// This makes the "natural" bounds of the actors correct for VTK gizmos.
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Vector3f size = this->m_model->GetSize();
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Vector3f origin = this->m_model->GetOrigin();
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// Apply the local shape transformation (Size/Origin) to the cube actor
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vtkNew<vtkMatrix4x4> localM;
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Matrix4fToVtk(this->m_model->GetLocalMatrix(), localM);
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d->m_Cube->SetUserMatrix(localM);
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// HandlerWidget relies on vtkProp3D::GetBounds() to determine the size
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// and position of its transformation gizmos. Previously, we were applying
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// the Size of the container using the actor's UserMatrix. While this looks
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// correct visually, some VTK utilities (including certain internal paths
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// of GetBounds()) may prioritize the bounding box of the input geometry
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// (the PolyData) over the UserMatrix. This resulted in the gizmo defaulting
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// to a 1x1x1 size because the underlying vtkCubeSource was still 1x1x1.
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// Delegate rest of update (appearance, render, etc)
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ConnectionBlock blocker(d->m_UpdateSignal);
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d->m_CubeSource->SetBounds(origin.x(), origin.x() + size.x(), origin.y(),
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origin.y() + size.y(), origin.z(),
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origin.z() + size.z());
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d->m_CubeSource->Update();
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d->m_AxesSource->SetOrigin(origin.x(), origin.y(), origin.z());
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d->m_AxesSource->SetScaleFactor(std::max({size.x(), size.y(), size.z()}));
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d->m_AxesSource->Update();
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// Ensure actors have identity UserMatrix since scaling is in the source.
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d->m_Cube->SetUserMatrix(nullptr);
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d->m_Axes->SetUserMatrix(nullptr);
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// Delegate the rest of the update (appearance, TR, render, etc) to Prop3D.
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// Prop3D::Update() applies the "outer" TRS matrix (Position/Rotation/Scaling)
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// to the assembly.
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this->Prop3D::Update();
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}
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@@ -104,66 +127,35 @@ void ContainerBox::SyncFromVtk() {
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if (!this->m_model)
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return;
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vtkProp3D *root = this->GetProxyProp();
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if (!root)
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return;
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// VTK -> Model: Extract new world TRS from proxy, which matches the model's
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// TRS center
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vtkMatrix4x4 *rootMat = root->GetUserMatrix();
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Matrix4f vtkWorld = VtkToMatrix4f(rootMat);
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// Synchronize TRS property members from the updated local matrix
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this->m_model->FromMatrix(vtkWorld);
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// Since we modified the model, notify observers, but block the loop back to
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// VTK ConnectionBlock blocker(d->m_UpdateSignal);
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this->m_model->Updated();
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// Sync the "outer" TRS from the assembly's matrix
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this->Prop3D::SyncFromVtk();
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}
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void ContainerBox::InstallPipe() {
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if (!this->m_model)
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return;
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Content *c = this->m_model;
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// CUBE
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vtkSmartPointer<vtkPolyDataMapper> mapper =
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vtkSmartPointer<vtkPolyDataMapper>::New();
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New();
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// cube->SetBounds(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
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mapper->SetInputConnection(cube->GetOutputPort());
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mapper->Update();
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// CUBE //
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mapper->SetInputConnection(d->m_CubeSource->GetOutputPort());
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d->m_Cube->SetMapper(mapper);
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d->m_Cube->GetProperty()->SetRepresentationToWireframe();
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d->m_Cube->GetProperty()->SetAmbient(0.7);
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// AXES //
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vtkSmartPointer<vtkAxes> axes = vtkSmartPointer<vtkAxes>::New();
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axes->SetOrigin(0, 0, 0);
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mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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mapper->SetInputConnection(axes->GetOutputPort());
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mapper->Update();
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mapper->SetInputConnection(d->m_AxesSource->GetOutputPort());
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d->m_Axes->SetMapper(mapper);
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d->m_Axes->GetProperty()->SetLineWidth(3);
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d->m_Axes->GetProperty()->SetAmbient(0.4);
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d->m_Axes->GetProperty()->SetSpecular(0);
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// PIVOT //
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axes = vtkSmartPointer<vtkAxes>::New();
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axes->SetOrigin(0, 0, 0);
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mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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mapper->SetInputConnection(axes->GetOutputPort());
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mapper->Update();
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d->m_VtkAsm->AddPart(d->m_Cube);
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d->m_VtkAsm->AddPart(d->m_Axes);
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this->SetProp(d->m_VtkAsm);
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// vtkProp3D* root = d->m_VtkAsm;
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// if (root) {
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// this->ApplyProp3DTransform(root);
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// }
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this->Update();
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}
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