feat: add NotifyPropertiesUpdated to Object and trigger on Transform changes for UI synchronization
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@@ -98,6 +98,11 @@ PropertyBase* Object::GetProperty(const std::string& name) const {
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return nullptr;
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}
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void Object::NotifyPropertiesUpdated() {
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for (auto* p : d->m_Properties) p->Updated();
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for (auto* p : d->m_DynamicProperties) p->Updated();
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}
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// In Object.h, the template serialize needs to be updated to call property serialization.
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// However, since Object::serialize is a template in the header, we might need a helper here.
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@@ -96,6 +96,9 @@ public:
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const std::vector<PropertyBase*>& GetProperties() const;
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PropertyBase* GetProperty(const std::string& name) const;
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/** @brief Sends an Updated signal for all properties of this object. useful for real-time UI refresh. */
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void NotifyPropertiesUpdated();
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////////////////////////////////////////////////////////////////////////////
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// PARAMETERS //
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@@ -133,6 +136,7 @@ public:
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signals:
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virtual void Updated();
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virtual void PropertyUpdated();
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// Qt4 style connector //
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static bool connect(const Object *ob1, const char *signal_name,
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@@ -223,6 +223,7 @@ public:
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this->rotation = Vector3f(euler(2), euler(1), euler(0));
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this->SetMatrix(mat);
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this->NotifyPropertiesUpdated();
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}
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void SetPosition(const Vector3f &v) {
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@@ -248,6 +249,7 @@ public:
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void Updated() override {
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this->SyncMatrix();
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this->NotifyPropertiesUpdated();
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this->AffineTransform::Updated();
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}
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