qadmesh affine transform parenting
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@@ -71,14 +71,13 @@ void QuadMeshEmitterPrimary::CalculateAreas() {
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m_CumulativeAreas.clear();
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m_TotalArea = 0.0;
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const auto &points = m_Mesh->Points();
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const auto &quads = m_Mesh->Quads();
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for (const auto &q : quads) {
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uLib::Vector3f v0 = points[q(0)];
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uLib::Vector3f v1 = points[q(1)];
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uLib::Vector3f v2 = points[q(2)];
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uLib::Vector3f v3 = points[q(3)];
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uLib::Vector3f v0 = m_Mesh->GetPoint(q(0));
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uLib::Vector3f v1 = m_Mesh->GetPoint(q(1));
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uLib::Vector3f v2 = m_Mesh->GetPoint(q(2));
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uLib::Vector3f v3 = m_Mesh->GetPoint(q(3));
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double a1 = 0.5 * (v1 - v0).cross(v2 - v0).norm();
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double a2 = 0.5 * (v2 - v0).cross(v3 - v0).norm();
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@@ -96,11 +95,10 @@ void QuadMeshEmitterPrimary::GeneratePrimaries(G4Event *anEvent) {
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int quadIdx = std::distance(m_CumulativeAreas.begin(), it);
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const auto &q = m_Mesh->Quads()[quadIdx];
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const auto &points = m_Mesh->Points();
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uLib::Vector3f v0 = points[q(0)];
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uLib::Vector3f v1 = points[q(1)];
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uLib::Vector3f v2 = points[q(2)];
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uLib::Vector3f v3 = points[q(3)];
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uLib::Vector3f v0 = m_Mesh->GetPoint(q(0));
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uLib::Vector3f v1 = m_Mesh->GetPoint(q(1));
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uLib::Vector3f v2 = m_Mesh->GetPoint(q(2));
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uLib::Vector3f v3 = m_Mesh->GetPoint(q(3));
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// 2. Choose a point on the quad
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double a1 = 0.5 * (v1 - v0).cross(v2 - v0).norm();
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@@ -180,7 +180,7 @@ public:
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signals:
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// signal to emit when the box is updated //
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void Updated() { ULIB_SIGNAL_EMIT(ContainerBox::Updated); }
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virtual void Updated() override { ULIB_SIGNAL_EMIT(ContainerBox::Updated); }
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private:
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AffineTransform m_LocalT;
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@@ -35,10 +35,10 @@ void QuadMesh::PrintSelf(std::ostream &o)
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o << " #Quads : " << m_Quads.size() << "\n";
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for(int i=0; i < m_Quads.size(); ++i ) {
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o << " - quad[" << i << "]" <<
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" " << m_Quads[i](0) << "->(" << m_Points[m_Quads[i](0)].transpose() << ") " <<
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" " << m_Quads[i](1) << "->(" << m_Points[m_Quads[i](1)].transpose() << ") " <<
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" " << m_Quads[i](2) << "->(" << m_Points[m_Quads[i](2)].transpose() << ") " <<
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" " << m_Quads[i](3) << "->(" << m_Points[m_Quads[i](3)].transpose() << ") " <<
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" " << m_Quads[i](0) << "->(" << GetPoint(m_Quads[i](0)).transpose() << ") " <<
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" " << m_Quads[i](1) << "->(" << GetPoint(m_Quads[i](1)).transpose() << ") " <<
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" " << m_Quads[i](2) << "->(" << GetPoint(m_Quads[i](2)).transpose() << ") " <<
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" " << m_Quads[i](3) << "->(" << GetPoint(m_Quads[i](3)).transpose() << ") " <<
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" \n";
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}
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o << " // ------------------------- // \n";
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@@ -46,7 +46,16 @@ void QuadMesh::PrintSelf(std::ostream &o)
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void QuadMesh::AddPoint(const Vector3f &pt)
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{
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this->m_Points.push_back(pt);
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Vector4f p(pt.x(), pt.y(), pt.z(), 1.0f);
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Vector4f localP = this->GetWorldMatrix().inverse() * p;
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this->m_Points.push_back(localP.head<3>());
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}
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Vector3f QuadMesh::GetPoint(const Id_t id) const
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{
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Vector4f p(m_Points.at(id).x(), m_Points.at(id).y(), m_Points.at(id).z(), 1.0f);
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Vector4f worldP = this->GetWorldMatrix() * p;
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return worldP.head<3>();
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}
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void QuadMesh::AddQuad(const Id_t *id)
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@@ -63,9 +72,9 @@ void QuadMesh::AddQuad(const Vector4i &id)
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Vector3f QuadMesh::GetNormal(const Id_t id) const
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{
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const Vector4i &quad = m_Quads.at(id);
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const Vector3f &v0 = m_Points.at(quad(0));
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const Vector3f &v1 = m_Points.at(quad(1));
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const Vector3f &v3 = m_Points.at(quad(3));
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const Vector3f v0 = this->GetPoint(quad(0));
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const Vector3f v1 = this->GetPoint(quad(1));
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const Vector3f v3 = this->GetPoint(quad(3));
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Vector3f edge1 = v1 - v0;
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Vector3f edge2 = v3 - v0;
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@@ -29,25 +29,33 @@
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#include <vector>
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#include "Math/Dense.h"
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#include "Core/Object.h"
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#include "Math/Transform.h"
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namespace uLib {
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class QuadMesh
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class QuadMesh : public AffineTransform, public Object
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{
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public:
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void PrintSelf(std::ostream &o);
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/** @brief Adds a point in global coordinates. Stored in local coordinates. */
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void AddPoint(const Vector3f &pt);
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void AddQuad(const Id_t *id);
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void AddQuad(const Vector4i &id);
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/** @brief Returns point in global coordinates. */
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Vector3f GetPoint(const Id_t id) const;
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inline std::vector<Vector3f> & Points() { return this->m_Points; }
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inline std::vector<Vector4i> & Quads() { return this->m_Quads; }
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const Vector4i & GetQuad(const Id_t id) const { return m_Quads.at(id); }
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Vector3f GetNormal(const Id_t id) const;
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virtual void Updated() override { ULIB_SIGNAL_EMIT(QuadMesh::Updated); }
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private:
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std::vector<Vector3f> m_Points;
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std::vector<Vector4i> m_Quads;
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@@ -47,5 +47,17 @@ int main() {
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ASSERT_EQ(mesh.Points().size(), 4);
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ASSERT_EQ(mesh.Quads().size(), 1);
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// Test transformation
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mesh.Translate(Vector3f(10, 20, 30));
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Vector3f p0 = mesh.GetPoint(0);
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TEST1( (p0 - Vector3f(10, 20, 30)).norm() < 1e-6 );
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// Test AddPoint during transformation
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mesh.AddPoint(Vector3f(11, 21, 31)); // Should be stored as (1, 1, 1) locally
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Id_t lastId = mesh.Points().size() - 1;
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TEST1( (mesh.Points().at(lastId) - Vector3f(1, 1, 1)).norm() < 1e-5 );
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mesh.PrintSelf(std::cout);
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END_TESTING;
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}
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@@ -43,6 +43,17 @@ BOOST_AUTO_TEST_CASE(vtkQuadMeshConstruction) {
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mesh.AddQuad(Vector4i(0, 1, 2, 3));
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Vtk::vtkQuadMesh v_mesh(mesh);
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Object::connect(&mesh, &QuadMesh::Updated, [&mesh]() {
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Vector3f points[4];
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points[0] = mesh.GetPoint(0);
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points[1] = mesh.GetPoint(1);
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points[2] = mesh.GetPoint(2);
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points[3] = mesh.GetPoint(3);
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std::cout << "mesh updated: " << points[0] << " " << points[1]
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<< " " << points[2] << " " << points[3] << std::endl;
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});
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v_mesh.Update();
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if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {
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@@ -40,6 +40,9 @@
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#include <vtkPolyData.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkMatrix4x4.h>
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#include <vtkNew.h>
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#include "Math/vtkDense.h"
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#include "Vtk/Math/vtkQuadMesh.h"
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#include <iostream>
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@@ -55,12 +58,10 @@ void vtkQuadMesh::vtk2uLib_update() {
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<< "number of quads = " << number_of_quads << "\n"
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<< "//////\n";
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m_content.Points().resize(number_of_points);
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m_content.Points().clear();
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for (int i = 0; i < number_of_points; ++i) {
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double *point = m_Poly->GetPoint(i);
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m_content.Points()[i](0) = point[0];
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m_content.Points()[i](1) = point[1];
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m_content.Points()[i](2) = point[2];
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m_content.Points().push_back(Vector3f(point[0], point[1], point[2]));
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}
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m_content.Quads().resize(number_of_quads);
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@@ -86,11 +87,8 @@ void vtkQuadMesh::uLib2vtk_update() {
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
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points->SetNumberOfPoints(number_of_points);
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for (vtkIdType i = 0; i < number_of_points; i++) {
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double x, y, z;
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x = m_content.Points().at(i)(0);
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y = m_content.Points().at(i)(1);
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z = m_content.Points().at(i)(2);
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points->SetPoint(i, x, y, z);
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Vector3f p = m_content.Points().at(i);
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points->SetPoint(i, p(0), p(1), p(2));
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}
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vtkSmartPointer<vtkCellArray> polys = vtkSmartPointer<vtkCellArray>::New();
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@@ -110,7 +108,33 @@ void vtkQuadMesh::uLib2vtk_update() {
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m_Poly->SetPoints(points);
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m_Poly->SetPolys(polys);
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m_Poly->Modified();
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}
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void vtkQuadMesh::contentUpdate() {
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vtkMatrix4x4 *vmat = m_Actor->GetUserMatrix();
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if (!vmat) {
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vtkNew<vtkMatrix4x4> mat;
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m_Actor->SetUserMatrix(mat);
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vmat = mat;
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}
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Matrix4f transform = m_content.GetWorldMatrix();
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Matrix4fToVtk(transform, vmat);
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uLib2vtk_update();
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m_Poly->Modified();
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m_Actor->GetMapper()->Update();
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Puppet::Update();
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}
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void vtkQuadMesh::Update() {
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vtkMatrix4x4 *vmat = m_Actor->GetUserMatrix();
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if (!vmat) return;
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Matrix4f transform = VtkToMatrix4f(vmat);
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m_content.SetMatrix(transform);
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m_content.Updated();
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}
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// -------------------------------------------------------------------------- //
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@@ -121,10 +145,18 @@ vtkQuadMesh::vtkQuadMesh(vtkQuadMesh::Content &content)
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vtkSmartPointer<vtkPolyDataMapper>::New();
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mapper->SetInputData(m_Poly);
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m_Actor->SetMapper(mapper);
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vtkNew<vtkMatrix4x4> vmat;
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Matrix4fToVtk(m_content.GetWorldMatrix(), vmat);
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m_Actor->SetUserMatrix(vmat);
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this->SetProp(m_Actor);
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Object::connect(&m_content, &Content::Updated, this, &vtkQuadMesh::contentUpdate);
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this->contentUpdate();
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}
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vtkQuadMesh::~vtkQuadMesh() {
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Object::disconnect(&m_content, &Content::Updated, this, &vtkQuadMesh::contentUpdate);
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m_Poly->Delete();
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m_Actor->Delete();
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}
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@@ -165,7 +197,5 @@ void vtkQuadMesh::ReadFromStlFile(const char *filename) {
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vtkPolyData *vtkQuadMesh::GetPolyData() const { return m_Poly; }
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void vtkQuadMesh::Update() { uLib2vtk_update(); }
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} // namespace Vtk
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} // namespace uLib
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@@ -53,7 +53,9 @@ public:
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virtual class vtkPolyData *GetPolyData() const;
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void Update();
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virtual void contentUpdate();
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virtual void Update();
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private:
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void vtk2uLib_update();
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@@ -261,7 +261,7 @@ void vtkHandlerWidget::OnMouseMove() {
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double dy = Y - this->StartEventPosition[1];
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if (dx == 0 && dy == 0) return;
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std::cout << "Interaction " << this->Interaction << " dx=" << dx << " dy=" << dy << std::endl;
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// std::cout << "Interaction " << this->Interaction << " dx=" << dx << " dy=" << dy << std::endl;
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// Get current gizmo properties from its actors
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vtkMatrix4x4 *gizmo_mat = m_AxesX->GetUserMatrix();
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