add cylinder emitter

This commit is contained in:
AndreaRigoni
2026-03-19 16:19:36 +00:00
parent ae27e9d46d
commit 80952cc706
6 changed files with 286 additions and 0 deletions

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@@ -0,0 +1,136 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
//////////////////////////////////////////////////////////////////////////////*/
#include "Geant/Solid.h"
#include "HEP/Geant/GeantEvent.h"
#include "HEP/Geant/Scene.h"
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/Cylinder.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include "Vtk/uLibVtkViewer.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/HEP/Geant/vtkEmitterPrimary.h"
#include "Vtk/vtkContainerBox.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <Geant4/Randomize.hh>
#include <Geant4/G4ParticleGun.hh>
#include <Geant4/G4SystemOfUnits.hh>
#include <iostream>
using namespace uLib;
struct AppState {
Geant::Scene* scene;
Vtk::Viewer* viewer;
Vector<Geant::GeantEvent> results;
};
void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData) {
auto* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
auto* state = static_cast<AppState*>(clientData);
std::string key = interactor->GetKeySym();
if (key == "Return") {
std::cout << "--> Firing muon from cylinder emitter..." << std::endl;
// Run one event
state->scene->RunSimulation(1, state->results);
if (!state->results.empty()) {
Geant::GeantEvent* lastEvent = &state->results.back();
std::cout << " Collected event " << lastEvent->GetEventID()
<< " with " << lastEvent->Path().size() << " steps." << std::endl;
Vtk::vtkGeantEvent* vtkEvent = new Vtk::vtkGeantEvent(lastEvent);
state->viewer->AddPuppet(*vtkEvent);
state->viewer->GetRenderer()->Render();
state->viewer->GetRenderWindow()->Render();
}
else {
std::cout << " No event collected." << std::endl;
}
}
}
int main(int argc, char** argv) {
// 1. Setup Geant4 Scene
Geant::Scene scene;
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(0, 0, 0));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
// Use CylinderEmitterPrimary
Geant::CylinderEmitterPrimary* emitter = new Geant::CylinderEmitterPrimary();
emitter->SetPosition(Vector3f(0, -15_m, 0)); // Vertically offset so base is at -10m
emitter->Rotate(-90_deg, Vector3f(1, 0, 0));
emitter->SetRadius(15_m);
emitter->SetHeight(30_m);
scene.SetEmitter(emitter);
scene.Initialize();
// 2. Setup VTK Viewer
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
Vtk::vtkContainerBox* vtkWorld = new Vtk::vtkContainerBox(scene.GetWorldBox());
vtkWorld->ShowScaleMeasures(true);
vtkWorld->SetRepresentation(Vtk::Puppet::Wireframe);
vtkWorld->SetSelectable(false);
viewer.AddPuppet(*vtkWorld);
Vtk::vtkContainerBox* vtkIron = new Vtk::vtkContainerBox(&iron_box);
vtkIron->SetOpacity(0.2);
vtkIron->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkIron);
// Use vtkCylinderEmitterPrimary
Vtk::vtkCylinderEmitterPrimary* vtkEmitter = new Vtk::vtkCylinderEmitterPrimary(*emitter);
vtkEmitter->SetSelectable(false);
viewer.AddPuppet(*vtkEmitter);
// 3. Event Handling
AppState state = { &scene, &viewer, {} };
vtkSmartPointer<vtkCallbackCommand> keyCallback = vtkSmartPointer<vtkCallbackCommand>::New();
keyCallback->SetCallback(KeyPressCallbackFunction);
keyCallback->SetClientData(&state);
viewer.GetInteractor()->AddObserver(vtkCommand::KeyPressEvent, keyCallback);
std::cout << "=================================================" << std::endl;
std::cout << " Cylinder Emitter Interactive Test" << std::endl;
std::cout << " Visualize the generation volume (blue cylinder)" << std::endl;
std::cout << " Press [ENTER] to fire a muon using EcoMug" << std::endl;
std::cout << " Press [q] to exit" << std::endl;
std::cout << "=================================================" << std::endl;
viewer.ZoomAuto();
viewer.Start();
return 0;
}