add cylinder

This commit is contained in:
AndreaRigoni
2026-03-19 16:03:57 +00:00
parent a8a313e5cf
commit ae27e9d46d
3 changed files with 262 additions and 0 deletions

141
src/Math/Cylinder.h Normal file
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/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#ifndef U_CYLINDER_H
#define U_CYLINDER_H
#include "Geometry.h"
#include "Core/Object.h"
#include "Math/Dense.h"
#include "Math/Transform.h"
namespace uLib {
/**
* @brief Represents a cylindrical volume centered in the base circle.
*
* Cylinder inherits from AffineTransform, which defines its parent
* coordinate system. It contains an internal local transformation (m_LocalT)
* that defines the cylinder's actual volume (radius and height)
* relative to the emitter's origin (base circle center).
*/
class Cylinder : public AffineTransform, public Object {
typedef AffineTransform BaseClass;
public:
/**
* @brief Default constructor.
* Initializes with radius 1 and height 1.
*/
Cylinder() : m_LocalT(this), m_Radius(1.0), m_Height(1.0) {
UpdateLocalMatrix();
}
/**
* @brief Constructor with radius and height.
*/
Cylinder(float radius, float height) : m_LocalT(this), m_Radius(radius), m_Height(height) {
UpdateLocalMatrix();
}
/**
* @brief Copy constructor.
*/
Cylinder(const Cylinder &copy)
: m_LocalT(this), AffineTransform(copy) {
this->SetRadius(copy.GetRadius());
this->SetHeight(copy.GetHeight());
}
/** Sets the radius of the cylinder */
inline void SetRadius(float r) {
m_Radius = r;
UpdateLocalMatrix();
}
/** Gets the radius of the cylinder */
inline float GetRadius() const { return m_Radius; }
/** Sets the height of the cylinder */
inline void SetHeight(float h) {
m_Height = h;
UpdateLocalMatrix();
}
/** Gets the height of the cylinder */
inline float GetHeight() const { return m_Height; }
/**
* @brief Returns the world transformation matrix of the cylinder's volume.
*/
Matrix4f GetWorldMatrix() const { return m_LocalT.GetWorldMatrix(); }
/**
* @brief Returns the local transformation matrix of the cylinder's volume.
*/
Matrix4f GetLocalMatrix() const { return m_LocalT.GetMatrix(); }
/**
* @brief Transforms local cylindrical coordinates to world space.
* @param r Local radius (absolute).
* @param theta Local angle in radians.
* @param z Local height (absolute, relative to base circle).
* @return Transformed point in world space.
*/
inline Vector4f GetWorldPoint(float r, float theta, float z) const {
return BaseClass::GetWorldMatrix() * Vector4f(r * std::cos(theta), r * std::sin(theta), z, 1.0f);
}
/**
* @brief Transforms a world point to cylindrical local space.
* @return Vector3f(r, theta, z)
*/
inline Vector3f GetCylindricalLocal(const Vector4f &world_v) const {
Vector4f local_v = BaseClass::GetWorldMatrix().inverse() * world_v;
float r = std::sqrt(local_v.x() * local_v.x() + local_v.y() * local_v.y());
float theta = std::atan2(local_v.y(), local_v.x());
return Vector3f(r, theta, local_v.z());
}
signals:
/** Signal emitted when the cylinder geometry or transform is updated */
virtual void Updated() override { ULIB_SIGNAL_EMIT(Cylinder::Updated); }
private:
/** Recalculates the internal local matrix based on radius and height */
void UpdateLocalMatrix() {
m_LocalT = AffineTransform(this); // BaseClass is parent
m_LocalT.Scale(Vector3f(m_Radius, m_Radius, m_Height));
this->Updated();
}
float m_Radius;
float m_Height;
AffineTransform m_LocalT;
};
} // namespace uLib
#endif // U_CYLINDER_H

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@@ -3,6 +3,7 @@ set(TESTS
MathVectorTest
GeometryTest
ContainerBoxTest
CylinderTest
VoxImageTest
VoxRaytracerTest
VoxRaytracerTestExtended

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/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include "testing-prototype.h"
#include "Math/Dense.h"
#include "Math/Cylinder.h"
#include <cmath>
#include <iostream>
using namespace uLib;
/**
* @brief Utility function to check if a 4D vector (spatial part) is zero within a threshold.
* Returns 0 if zero, 1 otherwise.
*/
int Vector4f0(Vector4f c)
{
c(3) = 0;
if ( fabs(c(0)) < 0.001 && fabs(c(1)) < 0.001 && fabs(c(2)) < 0.001 )
return 0;
else
return 1;
}
int main()
{
BEGIN_TESTING(Math Cylinder);
// Test 1: Basic identity transformation and cylinder parameters
{
Cylinder cyl(2.0, 10.0);
std::cout << "Cyl R=" << cyl.GetRadius() << " H=" << cyl.GetHeight() << std::endl;
std::cout << "Cyl World Matrix:\n" << cyl.GetWorldMatrix() << std::endl;
TEST0( std::abs(cyl.GetRadius() - 2.0) > 0.001 );
TEST0( std::abs(cyl.GetHeight() - 10.0) > 0.001 );
// Point on the base circle center (Origin)
Vector4f p0 = cyl.GetWorldPoint(0, 0, 0);
std::cout << "p0: " << p0.transpose() << std::endl;
TEST0( Vector4f0(p0 - Vector4f(0, 0, 0, 1)) );
// Point on the top circle center (0, 0, Height)
Vector4f p1 = cyl.GetWorldPoint(0, 0, 10.0);
std::cout << "p1: " << p1.transpose() << std::endl;
TEST0( Vector4f0(p1 - Vector4f(0, 0, 10.0, 1)) );
// Point on the edge of the base circle at theta=0 (Radius, 0, 0)
Vector4f p2 = cyl.GetWorldPoint(2.0, 0, 0);
std::cout << "p2: " << p2.transpose() << std::endl;
TEST0( Vector4f0(p2 - Vector4f(2.0, 0, 0, 1)) );
// Point at 90 degrees on the side wall at middle height
Vector4f p3 = cyl.GetWorldPoint(2.0, M_PI/2.0, 5.0);
std::cout << "p3: " << p3.transpose() << std::endl;
TEST0( Vector4f0(p3 - Vector4f(0, 2.0, 5.0, 1)) );
}
// Test 2: Translation
{
Cylinder cyl(1.0, 2.0);
cyl.SetPosition(Vector3f(10, 20, 30));
// Local base origin (0, 0, 0) -> World (10, 20, 30)
Vector4f p0 = cyl.GetWorldPoint(0, 0, 0);
TEST0( Vector4f0(p0 - Vector4f(10, 20, 30, 1)) );
// Local top edge (1, 0, 2) -> World (11, 20, 32)
Vector4f p1 = cyl.GetWorldPoint(1, 0, 2);
TEST0( Vector4f0(p1 - Vector4f(11, 20, 32, 1)) );
}
// Test 3: Rotation and complex mapping
{
Cylinder cyl(5.0, 20.0);
cyl.SetPosition(Vector3f(1.0, 2.0, 3.0));
// Rotate 90 degrees around X: Local Y becomes World Z, Local Z becomes World -Y
cyl.Rotate(M_PI/2.0, Vector3f(1, 0, 0));
// Let's take a local point: r=5, theta=pi/2, z=10 -> (0, 5, 10) in local cartesian
// Transformed:
// Position: (1, 2, 3)
// Point relative to position: (0, -10, 5) [since Z local -> -Y world, Y local -> Z world]
// Final World: (1, 2-10, 3+5) = (1, -8, 8)
Vector4f world_p = cyl.GetWorldPoint(5.0, M_PI/2.0, 10.0);
TEST0( Vector4f0(world_p - Vector4f(1.0, -8.0, 8.0, 1)) );
// Test inverse mapping
Vector3f cyl_local = cyl.GetCylindricalLocal(world_p);
TEST0( std::abs(cyl_local.x() - 5.0) > 0.001 );
TEST0( std::abs(cyl_local.y() - M_PI/2.0) > 0.001 );
TEST0( std::abs(cyl_local.z() - 10.0) > 0.001 );
}
END_TESTING;
}