transform properties

This commit is contained in:
AndreaRigoni
2026-03-27 02:43:30 +00:00
parent 09859e872c
commit 93e5602562
12 changed files with 299 additions and 114 deletions

View File

@@ -9,7 +9,7 @@ namespace uLib {
/**
* @brief ObjectsContext represents a collection of Object instances.
*/
class ObjectsContext : public Object {
class ObjectsContext : virtual public Object {
public:
ObjectsContext();
virtual ~ObjectsContext();

View File

@@ -137,6 +137,11 @@ public:
void serialize(Archive::hrt_iarchive & ar, const unsigned int v) override { serialize_impl(ar, v); }
void serialize(Archive::log_archive & ar, const unsigned int v) override { serialize_impl(ar, v); }
virtual void Updated() override {
PropertyBase::Updated();
this->PropertyChanged();
}
private:
std::string m_name;
std::string m_units;

View File

@@ -23,7 +23,7 @@ class G4Event;
namespace uLib {
namespace Geant {
class EmitterPrimary : public G4VUserPrimaryGeneratorAction, public Object, public AffineTransform
class EmitterPrimary : public G4VUserPrimaryGeneratorAction, public AffineTransform
{
public:

View File

@@ -45,6 +45,7 @@ namespace uLib {
*/
class Assembly : public ObjectsContext, public AffineTransform {
public:
uLibTypeMacro(Assembly, ObjectsContext, AffineTransform)
virtual const char *GetClassName() const override { return "Assembly"; }
Assembly();

View File

@@ -44,16 +44,17 @@ namespace uLib {
* that defines the box's specific origin and size relative to its own
* coordinate system.
*/
class ContainerBox : public AffineTransform, public Object {
typedef AffineTransform BaseClass;
class ContainerBox : public AffineTransform {
public:
uLibTypeMacro(ContainerBox, AffineTransform)
virtual const char * GetClassName() const override { return "ContainerBox"; }
////////////////////////////////////////////////////////////////////////////
// PROPERTIES //
Property<Vector3f> p_Size;
Property<Vector3f> p_Origin;
virtual const char * GetClassName() const { return "ContainerBox"; }
Vector3f Size;
Vector3f Origin;
/**
* @brief Default constructor.
@@ -61,10 +62,10 @@ public:
*/
ContainerBox()
: m_LocalT(this), // BaseClass is Parent of m_LocalTransform
p_Size(this, "Size", Vector3f(1.0f, 1.0f, 1.0f)),
p_Origin(this, "Origin", Vector3f(0.0f, 0.0f, 0.0f)) {
Object::connect(&p_Size, &Property<Vector3f>::PropertyChanged, this, &ContainerBox::SyncSize);
Object::connect(&p_Origin, &Property<Vector3f>::PropertyChanged, this, &ContainerBox::SyncOrigin);
Size(1.0f, 1.0f, 1.0f),
Origin(0.0f, 0.0f, 0.0f) {
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
/**
@@ -73,11 +74,10 @@ public:
*/
ContainerBox(const Vector3f &size)
: m_LocalT(this),
p_Size(this, "Size", size),
p_Origin(this, "Origin", Vector3f(0.0f, 0.0f, 0.0f)) {
Object::connect(&p_Size, &Property<Vector3f>::PropertyChanged, this, &ContainerBox::SyncSize);
Object::connect(&p_Origin, &Property<Vector3f>::PropertyChanged, this, &ContainerBox::SyncOrigin);
this->SetSize(size);
Size(size),
Origin(0.0f, 0.0f, 0.0f) {
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
/**
@@ -85,13 +85,21 @@ public:
* @param copy The ContainerBox instance to copy from.
*/
ContainerBox(const ContainerBox &copy)
: m_LocalT(copy.m_LocalT), // Copy local transform state
: m_LocalT(this), // Reset parent to the new object
AffineTransform(copy),
p_Size(this, "Size", copy.p_Size),
p_Origin(this, "Origin", copy.p_Origin) {
m_LocalT.SetParent(this); // Reset parent to the new object
Object::connect(&p_Size, &Property<Vector3f>::PropertyChanged, this, &ContainerBox::SyncSize);
Object::connect(&p_Origin, &Property<Vector3f>::PropertyChanged, this, &ContainerBox::SyncOrigin);
Size(copy.Size),
Origin(copy.Origin) {
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
/**
* @brief Serialization template for property registration and persistence.
*/
template <class ArchiveT>
void serialize(ArchiveT & ar, const unsigned int version) {
ar & HRP(Size);
ar & HRP(Origin);
}
/**
@@ -99,7 +107,7 @@ public:
* @param v The origin position vector.
*/
void SetOrigin(const Vector3f &v) {
p_Origin = v;
Origin = v;
m_LocalT.SetPosition(v);
}
@@ -115,7 +123,7 @@ public:
* @param v The size vector (width, height, depth).
*/
void SetSize(const Vector3f &v) {
p_Size = v;
Size = v;
Vector3f pos = this->GetOrigin();
m_LocalT = AffineTransform(this); // regenerate local transform
m_LocalT.Scale(v);
@@ -194,26 +202,27 @@ public:
}
/** Translate using transformation chain */
using BaseClass::Translate;
using AffineTransform::Translate;
/** Rotate using transformation chain */
using BaseClass::Rotate;
using AffineTransform::Rotate;
/** Scale using transformation chain */
using BaseClass::Scale;
using AffineTransform::Scale;
signals:
// signal to emit when the box is updated //
virtual void Updated() override { ULIB_SIGNAL_EMIT(ContainerBox::Updated); }
private slots:
void SyncSize() {
this->SetSize(p_Size);
/** Signal emitted when properties change */
virtual void Updated() override {
this->Sync();
ULIB_SIGNAL_EMIT(ContainerBox::Updated);
}
void SyncOrigin() {
this->SetOrigin(p_Origin);
private:
/** Synchronizes internal transformation with properties */
void Sync() {
this->SetOrigin(Origin);
this->SetSize(Size);
}

View File

@@ -39,10 +39,17 @@ namespace uLib {
* The cylinder orientation is defined by the Axis property (0=X, 1=Y, 2=Z).
* By default, it is aligned with the Y axis (Axis=1).
*/
class Cylinder : public AffineTransform, public Object {
class Cylinder : public AffineTransform {
public:
uLibTypeMacro(Cylinder, Object)
uLibTypeMacro(Cylinder, AffineTransform)
/**
* @brief PROPERTIES
*/
float Radius;
float Height;
int Axis;
virtual const char * GetClassName() const override { return "Cylinder"; }
@@ -51,7 +58,7 @@ public:
*/
Cylinder() : m_LocalT(this), Radius(1.0), Height(1.0), Axis(1) {
ULIB_ACTIVATE_PROPERTIES(*this);
UpdateLocalMatrix();
this->Sync();
}
/**
@@ -60,7 +67,7 @@ public:
Cylinder(float radius, float height, int axis = 1)
: m_LocalT(this), Radius(radius), Height(height), Axis(axis) {
ULIB_ACTIVATE_PROPERTIES(*this);
UpdateLocalMatrix();
this->Sync();
}
/**
@@ -69,7 +76,7 @@ public:
Cylinder(const Cylinder &copy)
: m_LocalT(this), AffineTransform(copy), Radius(copy.Radius), Height(copy.Height), Axis(copy.Axis) {
ULIB_ACTIVATE_PROPERTIES(*this);
this->UpdateLocalMatrix();
this->Sync();
}
/**
@@ -85,7 +92,7 @@ public:
/** Sets the radius of the cylinder */
inline void SetRadius(float r) {
Radius = r;
UpdateLocalMatrix();
this->Sync();
}
/** Gets the radius of the cylinder */
@@ -94,7 +101,7 @@ public:
/** Sets the height of the cylinder */
inline void SetHeight(float h) {
Height = h;
UpdateLocalMatrix();
this->Sync();
}
/** Gets the height of the cylinder */
@@ -103,7 +110,7 @@ public:
/** Sets the main axis (0=X, 1=Y, 2=Z) */
inline void SetAxis(int axis) {
Axis = axis;
UpdateLocalMatrix();
this->Sync();
}
/** Gets the main axis */
@@ -157,25 +164,33 @@ public:
return Vector3f(r, theta, h);
}
/** Translate using transformation chain */
using AffineTransform::Translate;
/** Rotate using transformation chain */
using AffineTransform::Rotate;
/** Scale using transformation chain */
using AffineTransform::Scale;
signals:
/** Signal emitted when properties change */
virtual void Updated() override {
this->UpdateLocalMatrix();
this->Sync();
ULIB_SIGNAL_EMIT(Cylinder::Updated);
}
private:
/** Recalculates the internal local matrix based on dimensions and axis */
void UpdateLocalMatrix() {
m_LocalT = AffineTransform(this);
if (Axis == 0) m_LocalT.Scale(Vector3f(Height, Radius, Radius));
else if (Axis == 1) m_LocalT.Scale(Vector3f(Radius, Height, Radius));
else m_LocalT.Scale(Vector3f(Radius, Radius, Height));
}
/** Synchronizes internal transformation with properties */
void Sync() {
m_LocalT = AffineTransform(this);
if (Axis == 0) m_LocalT.Scale(Vector3f(Height, Radius, Radius));
else if (Axis == 1) m_LocalT.Scale(Vector3f(Radius, Height, Radius));
else m_LocalT.Scale(Vector3f(Radius, Radius, Height));
}
float Radius;
float Height;
int Axis;
private:
AffineTransform m_LocalT;
};

View File

@@ -35,10 +35,11 @@
namespace uLib {
class Geometry : public AffineTransform, public Object {
class Geometry : public AffineTransform {
public:
uLibTypeMacro(Geometry, AffineTransform)
virtual const char * GetClassName() const { return "Geometry"; }
virtual const char * GetClassName() const override { return "Geometry"; }
virtual Vector3f ToLinear(const Vector3f& curved_space) const {
return curved_space;
@@ -70,6 +71,7 @@ public:
class CylindricalGeometry : public Geometry {
public:
uLibTypeMacro(CylindricalGeometry, Geometry)
CylindricalGeometry() {}
Vector3f ToLinear(const Vector3f& cylindrical) const {
@@ -88,9 +90,10 @@ public:
class SphericalGeometry : public Geometry {
public:
uLibTypeMacro(SphericalGeometry, Geometry)
SphericalGeometry() {}
virtual const char * GetClassName() const { return "SphericalGeometry"; }
virtual const char * GetClassName() const override { return "SphericalGeometry"; }
Vector3f ToLinear(const Vector3f& spherical) const {
float r = spherical.x();
@@ -112,9 +115,10 @@ public:
class ToroidalGeometry : public Geometry {
public:
uLibTypeMacro(ToroidalGeometry, Geometry)
ToroidalGeometry(float Rtor) : m_Rtor(Rtor) {}
virtual const char * GetClassName() const { return "ToroidalGeometry"; }
virtual const char * GetClassName() const override { return "ToroidalGeometry"; }
Vector3f ToLinear(const Vector3f& toroidal) const {
float r = toroidal.x();

View File

@@ -34,11 +34,12 @@
namespace uLib {
class QuadMesh : public AffineTransform, public Object
class QuadMesh : public AffineTransform
{
public:
uLibTypeMacro(QuadMesh, AffineTransform)
virtual const char * GetClassName() const { return "QuadMesh"; }
virtual const char * GetClassName() const override { return "QuadMesh"; }
void PrintSelf(std::ostream &o);

View File

@@ -50,6 +50,7 @@
#define U_TRANSFORM_H
#include <Eigen/Geometry>
#include "Math/Units.h"
#include "Math/Dense.h"
@@ -59,27 +60,65 @@ namespace uLib {
///////// AFFINE TRANSFORM WRAPPER //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class AffineTransform {
class AffineTransform : virtual public Object {
public:
uLibTypeMacro(AffineTransform, Object)
/**
* @brief Grouped transformation parameters for property-based control.
*/
struct {
Vector3f Position = Vector3f::Zero();
Vector3f Orientation = Vector3f::Zero();
Vector3f Scale = Vector3f::Ones();
template <class ArchiveT>
void serialize(ArchiveT & ar, const unsigned int version) {
ar & HRPU(Position, "mm");
ar & HRPU(Orientation, "deg");
ar & HRP(Scale);
}
} Transform;
protected:
Eigen::Affine3f m_T;
AffineTransform *m_Parent;
public:
AffineTransform() :
m_T(Matrix4f::Identity()),
m_Parent(NULL)
{}
{
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
virtual ~AffineTransform() {}
AffineTransform(AffineTransform *parent) :
m_T(Matrix4f::Identity()),
m_Parent(parent)
{}
{
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
AffineTransform(const AffineTransform &copy) :
m_T(copy.m_T),
m_Parent(copy.m_Parent)
{}
m_Parent(copy.m_Parent),
Transform(copy.Transform)
{
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
/**
* @brief Registration of properties in groups.
*/
template <class ArchiveT>
void serialize(ArchiveT & ar, const unsigned int version) {
ar & boost::serialization::make_nvp("Transform", Transform);
}
Eigen::Affine3f& GetTransform() { return m_T; }
@@ -87,7 +126,11 @@ public:
void SetParent(AffineTransform *name) { this->m_Parent = name; }
void SetMatrix (Matrix4f mat) { m_T.matrix() = mat; }
void SetMatrix (Matrix4f mat) {
m_T.matrix() = mat;
this->UpdatePropertiesFromMatrix();
}
Matrix4f GetMatrix() const { return m_T.matrix(); }
Matrix4f GetWorldMatrix() const
@@ -96,32 +139,51 @@ public:
else return m_Parent->GetWorldMatrix() * m_T.matrix(); // T = B * A //
}
void SetPosition(const Vector3f v) { this->m_T.translation() = v; }
void SetPosition(const Vector3f v) {
this->Transform.Position = v;
this->Sync();
}
Vector3f GetPosition() const { return this->m_T.translation(); }
Vector3f GetPosition() const { return this->Transform.Position; }
void SetRotation(const Matrix3f m) { this->m_T.linear() = m; }
void SetRotation(const Matrix3f m) {
this->m_T.linear() = m;
this->UpdatePropertiesFromMatrix();
}
Matrix3f GetRotation() const { return this->m_T.rotation(); }
void Translate(const Vector3f v) { this->m_T.translate(v); }
void Scale(const Vector3f v) { this->m_T.scale(v); }
Vector3f GetScale() const {
return Vector3f(m_T.linear().col(0).norm(),
m_T.linear().col(1).norm(),
m_T.linear().col(2).norm());
void Translate(const Vector3f v) {
this->Transform.Position += v;
this->Sync();
}
void Scale(const Vector3f v) {
this->Transform.Scale = this->Transform.Scale.cwiseProduct(v);
this->Sync();
}
void Rotate(const Matrix3f m) { this->m_T.rotate(m); }
Vector3f GetScale() const { return this->Transform.Scale; }
void SetOrientation(const Vector3f v) {
this->Transform.Orientation = v;
this->Sync();
}
Vector3f GetOrientation() const { return this->Transform.Orientation; }
void Rotate(const Matrix3f m) {
this->m_T.rotate(m);
this->UpdatePropertiesFromMatrix();
}
void Rotate(const float angle, Vector3f axis)
{
axis.normalize(); // prehaps not necessary ( see eigens )
axis.normalize();
Eigen::AngleAxisf ax(angle,axis);
this->m_T.rotate(Eigen::Quaternion<float>(ax));
this->UpdatePropertiesFromMatrix();
}
void Rotate(const Vector3f euler_axis) {
@@ -129,17 +191,14 @@ public:
Rotate(angle,euler_axis);
}
void PreRotate(const Matrix3f m) { this->m_T.prerotate(m); }
void PreRotate(const Matrix3f m) { this->m_T.prerotate(m); this->UpdatePropertiesFromMatrix(); }
void QuaternionRotate(const Vector4f q)
{ this->m_T.rotate(Eigen::Quaternion<float>(q)); }
{ this->m_T.rotate(Eigen::Quaternion<float>(q)); this->UpdatePropertiesFromMatrix(); }
void EulerYZYRotate(const Vector3f e) {
Matrix3f mat;
mat = Eigen::AngleAxisf(e.x(), Vector3f::UnitY())
* Eigen::AngleAxisf(e.y(), Vector3f::UnitZ())
* Eigen::AngleAxisf(e.z(), Vector3f::UnitY());
m_T.rotate(mat);
this->Transform.Orientation = e;
this->Sync();
}
void FlipAxes(int first, int second)
@@ -147,7 +206,61 @@ public:
Matrix3f mat = Matrix3f::Identity();
mat.col(first).swap(mat.col(second));
m_T.rotate(mat);
this->UpdatePropertiesFromMatrix();
}
/**
* @brief Decomposes the internal matrix m_T back into Position, Orientation, and Scale properties.
*/
void UpdatePropertiesFromMatrix() {
// 1. Position
Transform.Position = m_T.translation();
// 2. Scale
Matrix3f linear = m_T.linear();
Transform.Scale(0) = linear.col(0).norm();
Transform.Scale(1) = linear.col(1).norm();
Transform.Scale(2) = linear.col(2).norm();
// 3. Rotation (Normalization removes scale)
Matrix3f rotation = linear;
if (Transform.Scale(0) > 1e-6) rotation.col(0) /= Transform.Scale(0);
if (Transform.Scale(1) > 1e-6) rotation.col(1) /= Transform.Scale(1);
if (Transform.Scale(2) > 1e-6) rotation.col(2) /= Transform.Scale(2);
// Euler YZY (indices 1, 2, 1)
Vector3f euler = rotation.eulerAngles(1, 2, 1);
Transform.Orientation = euler / CLHEP::degree;
// Notify properties
PropertyBase* p;
if ((p = this->GetProperty("Transform.Position"))) p->Updated();
if ((p = this->GetProperty("Transform.Orientation"))) p->Updated();
if ((p = this->GetProperty("Transform.Scale"))) p->Updated();
}
signals:
/** Signal emitted when properties change */
virtual void Updated() override {
this->Sync();
ULIB_SIGNAL_EMIT(AffineTransform::Updated);
}
private:
/** Synchronizes m_T with properties */
void Sync() {
m_T = Eigen::Affine3f::Identity();
m_T.translate(Transform.Position);
// Orientation (using YZY order as implied by EulerYZYRotate)
Matrix3f mat;
mat = Eigen::AngleAxisf(Transform.Orientation.x() * CLHEP::degree, Vector3f::UnitY())
* Eigen::AngleAxisf(Transform.Orientation.y() * CLHEP::degree, Vector3f::UnitZ())
* Eigen::AngleAxisf(Transform.Orientation.z() * CLHEP::degree, Vector3f::UnitY());
m_T.rotate(mat);
m_T.scale(Transform.Scale);
}
};

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@@ -37,11 +37,12 @@
namespace uLib {
class TriangleMesh : public AffineTransform, public Object
class TriangleMesh : public AffineTransform
{
public:
uLibTypeMacro(TriangleMesh, AffineTransform)
virtual const char * GetClassName() const { return "TriangleMesh"; }
virtual const char * GetClassName() const override { return "TriangleMesh"; }
void PrintSelf(std::ostream &o);

View File

@@ -41,6 +41,7 @@
#include <vtkVersion.h>
#include "vtkViewport.h"
#include "uLibVtkInterface.h"
#include "Math/Transform.h"
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
@@ -484,7 +485,7 @@ void Puppet::SetSelected(bool selected)
if (!pd->m_Selectable) return;
if (pd->m_Selected == selected) return;
pd->m_Selected = selected;
pd->UpdateHighlight();
pd->UpdateHighlight();0
}
bool Puppet::IsSelected() const
@@ -498,8 +499,25 @@ void Puppet::Update()
if (root) {
pd->ApplyAppearance(root);
// Apply transformation if it's a Prop3D
if (auto* p3d = vtkProp3D::SafeDownCast(root)) {
// Handle transformation synchronization from content
if (auto* content = dynamic_cast<uLib::AffineTransform*>(GetContent())) {
pd->m_Position = content->GetPosition().cast<double>();
pd->m_Orientation = content->GetOrientation().cast<double>();
pd->m_Scale = content->GetScale().cast<double>();
if (auto* p3d = vtkProp3D::SafeDownCast(root)) {
vtkNew<vtkMatrix4x4> vmat;
const Matrix4f& emat = content->GetMatrix();
for(int i=0; i<4; ++i) for(int j=0; j<4; ++j) vmat->SetElement(i, j, emat(i,j));
p3d->SetUserMatrix(vmat);
// Clear base transform to avoid double-application
p3d->SetPosition(0,0,0);
p3d->SetOrientation(0,0,0);
p3d->SetScale(1,1,1);
}
}
else if (auto* p3d = vtkProp3D::SafeDownCast(root)) {
p3d->SetPosition(pd->m_Position.data());
p3d->SetOrientation(pd->m_Orientation.data());
p3d->SetScale(pd->m_Scale.data());
@@ -539,23 +557,42 @@ void Puppet::Update()
}
}
void Puppet::SyncFromVtk()
{
vtkProp* root = this->GetProp();
if (auto* p3d = vtkProp3D::SafeDownCast(root)) {
double pos[3], ori[3], scale[3];
p3d->GetPosition(pos);
p3d->GetOrientation(ori);
p3d->GetScale(scale);
// Update properties
for (int i=0; i<3; ++i) {
pd->m_Position(i) = pos[i];
pd->m_Orientation(i) = ori[i];
pd->m_Scale(i) = scale[i];
// Handle content synchronization if it's an AffineTransform
if (auto* content = dynamic_cast<uLib::AffineTransform*>(GetContent())) {
vtkMatrix4x4* vmat = p3d->GetUserMatrix();
if (vmat) {
Matrix4f emat;
for (int i=0; i<4; ++i)
for (int j=0; j<4; ++j)
emat(i, j) = vmat->GetElement(i, j);
content->SetMatrix(emat);
// Re-sync internal puppet properties from the now-updated content
pd->m_Position = content->GetPosition().cast<double>();
pd->m_Orientation = content->GetOrientation().cast<double>();
pd->m_Scale = content->GetScale().cast<double>();
}
}
else {
// Update internal puppet properties directly from base components
// only if no content exists (old behavior)
double pos[3], ori[3], scale[3];
p3d->GetPosition(pos);
p3d->GetOrientation(ori);
p3d->GetScale(scale);
for (int i=0; i<3; ++i) {
pd->m_Position(i) = pos[i];
pd->m_Orientation(i) = ori[i];
pd->m_Scale(i) = scale[i];
}
}
// Get the properties from the object
// Notify puppet properties updated
if (auto* propPos = this->GetProperty("Position")) propPos->Updated();
if (auto* propOri = this->GetProperty("Orientation")) propOri->Updated();
if (auto* propScale = this->GetProperty("Scale")) propScale->Updated();

View File

@@ -110,17 +110,16 @@ void vtkObjectsContext::Update() {
Puppet* vtkObjectsContext::CreatePuppet(uLib::Object* obj) {
if (!obj) return nullptr;
const char* className = obj->GetClassName();
if (std::strcmp(className, "ContainerBox") == 0) {
return new vtkContainerBox(static_cast<uLib::ContainerBox*>(obj));
} else if (std::strcmp(className, "DetectorChamber") == 0) {
return new vtkDetectorChamber(static_cast<uLib::DetectorChamber*>(obj));
} else if (std::strcmp(className, "Cylinder") == 0) {
return new vtkCylinder(static_cast<uLib::Cylinder*>(obj));
} else if (std::strcmp(className, "VoxImage") == 0) {
return new vtkVoxImage(*static_cast<uLib::Abstract::VoxImage*>(obj));
} else if (std::strcmp(className, "Assembly") == 0) {
return new Assembly(static_cast<uLib::Assembly*>(obj));
if (auto* box = dynamic_cast<uLib::ContainerBox*>(obj)) {
return new vtkContainerBox(box);
} else if (auto* chamber = dynamic_cast<uLib::DetectorChamber*>(obj)) {
return new vtkDetectorChamber(chamber);
} else if (auto* cylinder = dynamic_cast<uLib::Cylinder*>(obj)) {
return new vtkCylinder(cylinder);
} else if (auto* vox = dynamic_cast<uLib::Abstract::VoxImage*>(obj)) {
return new vtkVoxImage(*vox);
} else if (auto* assembly = dynamic_cast<uLib::Assembly*>(obj)) {
return new Assembly(assembly);
}
// Fallback if we don't know the exact class but it might be a context itself