transform properties

This commit is contained in:
AndreaRigoni
2026-03-27 02:43:30 +00:00
parent 09859e872c
commit 93e5602562
12 changed files with 299 additions and 114 deletions

View File

@@ -39,10 +39,17 @@ namespace uLib {
* The cylinder orientation is defined by the Axis property (0=X, 1=Y, 2=Z).
* By default, it is aligned with the Y axis (Axis=1).
*/
class Cylinder : public AffineTransform, public Object {
class Cylinder : public AffineTransform {
public:
uLibTypeMacro(Cylinder, Object)
uLibTypeMacro(Cylinder, AffineTransform)
/**
* @brief PROPERTIES
*/
float Radius;
float Height;
int Axis;
virtual const char * GetClassName() const override { return "Cylinder"; }
@@ -51,7 +58,7 @@ public:
*/
Cylinder() : m_LocalT(this), Radius(1.0), Height(1.0), Axis(1) {
ULIB_ACTIVATE_PROPERTIES(*this);
UpdateLocalMatrix();
this->Sync();
}
/**
@@ -60,7 +67,7 @@ public:
Cylinder(float radius, float height, int axis = 1)
: m_LocalT(this), Radius(radius), Height(height), Axis(axis) {
ULIB_ACTIVATE_PROPERTIES(*this);
UpdateLocalMatrix();
this->Sync();
}
/**
@@ -69,7 +76,7 @@ public:
Cylinder(const Cylinder &copy)
: m_LocalT(this), AffineTransform(copy), Radius(copy.Radius), Height(copy.Height), Axis(copy.Axis) {
ULIB_ACTIVATE_PROPERTIES(*this);
this->UpdateLocalMatrix();
this->Sync();
}
/**
@@ -85,7 +92,7 @@ public:
/** Sets the radius of the cylinder */
inline void SetRadius(float r) {
Radius = r;
UpdateLocalMatrix();
this->Sync();
}
/** Gets the radius of the cylinder */
@@ -94,7 +101,7 @@ public:
/** Sets the height of the cylinder */
inline void SetHeight(float h) {
Height = h;
UpdateLocalMatrix();
this->Sync();
}
/** Gets the height of the cylinder */
@@ -103,7 +110,7 @@ public:
/** Sets the main axis (0=X, 1=Y, 2=Z) */
inline void SetAxis(int axis) {
Axis = axis;
UpdateLocalMatrix();
this->Sync();
}
/** Gets the main axis */
@@ -157,25 +164,33 @@ public:
return Vector3f(r, theta, h);
}
/** Translate using transformation chain */
using AffineTransform::Translate;
/** Rotate using transformation chain */
using AffineTransform::Rotate;
/** Scale using transformation chain */
using AffineTransform::Scale;
signals:
/** Signal emitted when properties change */
virtual void Updated() override {
this->UpdateLocalMatrix();
this->Sync();
ULIB_SIGNAL_EMIT(Cylinder::Updated);
}
private:
/** Recalculates the internal local matrix based on dimensions and axis */
void UpdateLocalMatrix() {
m_LocalT = AffineTransform(this);
if (Axis == 0) m_LocalT.Scale(Vector3f(Height, Radius, Radius));
else if (Axis == 1) m_LocalT.Scale(Vector3f(Radius, Height, Radius));
else m_LocalT.Scale(Vector3f(Radius, Radius, Height));
}
/** Synchronizes internal transformation with properties */
void Sync() {
m_LocalT = AffineTransform(this);
if (Axis == 0) m_LocalT.Scale(Vector3f(Height, Radius, Radius));
else if (Axis == 1) m_LocalT.Scale(Vector3f(Radius, Height, Radius));
else m_LocalT.Scale(Vector3f(Radius, Radius, Height));
}
float Radius;
float Height;
int Axis;
private:
AffineTransform m_LocalT;
};