starting udate geant sloid

This commit is contained in:
AndreaRigoni
2026-04-16 11:07:06 +00:00
parent 83af9a180f
commit 987d783fdb
10 changed files with 220 additions and 132 deletions

View File

@@ -35,12 +35,14 @@
#include <Geant4/G4TriangularFacet.hh>
#include <Geant4/G4Box.hh>
#include <Geant4/G4PVPlacement.hh>
#include <cstddef>
#include "Math/Dense.h"
#include "Math/Transform.h"
#include "Solid.h"
#include "uLibInterface.hh"
namespace uLib {
namespace Geant {
@@ -55,18 +57,17 @@ public:
};
Solid::Solid()
: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
: m_Material(nullptr), m_Logical(nullptr) {
}
Solid::Solid(const char *name)
: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
Solid::~Solid() {
if (m_Position) delete m_Position;
if (m_Rotation) delete m_Rotation;
: m_Name(name), m_Material(nullptr), m_Logical(nullptr) {
}
Solid::~Solid() {}
void Solid::Update() {}
void Solid::SetNistMaterial(const char *name) {
G4NistManager *nist = G4NistManager::Instance();
G4Material *mat = nist->FindOrBuildMaterial(name);
@@ -85,32 +86,12 @@ void Solid::SetMaterial(G4Material *material) {
}
void Solid::SetTransform(Matrix4f transform) {
uLib::AffineTransform t;
t.SetMatrix(transform);
// 2. Extract position and rotation for Geant4
Vector3f pos = t.GetPosition();
if (!m_Position) m_Position = new G4ThreeVector();
*m_Position = G4ThreeVector(pos(0), pos(1), pos(2));
// Create a G4 rotation matrix from the 4x4 matrix
Matrix3f m = t.GetRotation();
if (!m_Rotation) m_Rotation = new G4RotationMatrix();
m_Rotation->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
G4ThreeVector(m(0,1), m(1,1), m(2,1)),
G4ThreeVector(m(0,2), m(1,2), m(2,2)));
// 3. If object is already placed, update its transformation
if (m_Physical) {
m_Physical->SetTranslation(*m_Position);
m_Physical->SetRotation(m_Rotation);
}
std::cout << "Solid " << GetName() << " position: " << pos << " rotation: " << m << std::endl;
this->Updated();
m_Transform.FromMatrix(transform);
m_Transform.Updated();
}
void Solid::SetParent(Solid *parent) {
if (!m_Logical) {
std::cerr << "logical volume not created for solid " << GetName() << std::endl;
@@ -133,8 +114,8 @@ void Solid::SetParent(Solid *parent) {
// G4PVPlacement
m_Physical = new G4PVPlacement(
m_Rotation, // Rotation
*m_Position, // Position (translation) inside the parent
ToG4Transform(m_Transform), // Rotation
GetPosition(), // Position (translation) inside the parent
m_Logical, // The logical volume of this solid (the child)
GetName(), // Name of the physical volume
parentLogical, // The logical volume of the parent (nullptr if it's the World volume)
@@ -182,15 +163,15 @@ void TessellatedSolid::Update() {
BoxSolid::BoxSolid(const char *name) :
BaseClass(name),
m_Density(1.0),
m_ContainerBox(new ContainerBox()),
m_Solid(new G4Box(name, 0.5, 0.5, 0.5))
{
Object::connect(m_ContainerBox, &ContainerBox::Updated, this, &BoxSolid::Update);
Update();
}
m_Solid(new G4Box(name, 1, 1, 1))
{}
BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
m_Solid = new G4Box(name, 0.5, 0.5, 0.5);
BoxSolid::BoxSolid(const char *name, ContainerBox *box) :
BaseClass(name),
m_Density(1.0) {
m_Solid = new G4Box(name, 1, 1, 1);
m_ContainerBox = box;
Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
if (m_Logical) {
@@ -199,6 +180,7 @@ BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
Update();
}
void BoxSolid::Update() {
if (m_ContainerBox) {
Vector3f size = m_ContainerBox->GetSize();

View File

@@ -28,11 +28,15 @@
#include "Core/Object.h"
#include "Geant/Matter.h"
#include "Math/Transform.h"
#include <Geant4/G4LogicalVolume.hh>
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Math/TriangleMesh.h"
class G4Material;
class G4LogicalVolume;
class G4TessellatedSolid;
@@ -42,28 +46,17 @@ namespace uLib {
namespace Geant {
class Solid : public Object {
public:
uLibTypeMacro(Solid, Object)
ULIB_SERIALIZE_ACCESS
ULIB_DECLARE_PROPERTIES(Solid)
public:
Solid();
Solid(const char *name);
virtual ~Solid();
void SetNistMaterial(const char *name);
void SetMaterial(G4Material *material);
void SetSizeUnit(const char *unit);
// Implementiamo SetParent qui, per tutti.
virtual void SetParent(Solid *parent);
// Setters per la posizione (necessari per il piazzamento)
void SetTransform(Matrix4f transform);
uLibGetMacro(Material, G4Material *)
uLibGetSetMacro(Logical, G4LogicalVolume *)
uLibGetSetMacro(Physical, G4VPhysicalVolume *)
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
@@ -72,20 +65,57 @@ public:
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & boost::serialization::make_nvp("Name", m_Name);
ar & HRP("Name", m_Name);
ar & HRP("Material", m_Material);
}
protected:
public slots:
virtual void Update();
protected:
std::string m_Name;
G4Material *m_Material;
G4LogicalVolume *m_Logical;
G4VPhysicalVolume *m_Physical; // <-- Memorizza l'oggetto posizionato
G4ThreeVector *m_Position; // <-- Offset rispetto al centro del padre
G4RotationMatrix* m_Rotation; // <-- Rotazione rispetto al padre
};
class LogicalVolume : public Object {
uLibTypeMacro(LogicalVolume, Object)
ULIB_SERIALIZE_ACCESS
ULIB_DECLARE_PROPERTIES(LogicalVolume)
public:
LogicalVolume();
LogicalVolume(const char *name);
virtual ~LogicalVolume();
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
}
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & HRP("Name", m_Name);
ar & HRP("Material", m_Material);
}
public slots:
virtual void Update();
protected:
std::string m_Name;
Material *m_Material;
G4LogicalVolume *m_Logical;
};
@@ -95,8 +125,10 @@ public:
TessellatedSolid();
TessellatedSolid(const char *name);
void SetMesh(TriangleMesh &mesh);
uLibGetMacro(Solid, G4TessellatedSolid *)
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
const TriangleMesh& GetMesh() const { return m_Mesh; }
@@ -115,9 +147,11 @@ private :
class BoxSolid : public Solid {
uLibTypeMacro(BoxSolid, Solid)
ULIB_SERIALIZE_ACCESS
ULIB_DECLARE_PROPERTIES(BoxSolid)
public:
uLibTypeMacro(BoxSolid, Solid)
BoxSolid(const char *name = "");
BoxSolid(const char *name, ContainerBox *box);
@@ -128,14 +162,15 @@ public:
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & boost::serialization::base_object<BaseClass>(*this);
ar & m_ContainerBox;
// ar & boost::serialization::base_object<BaseClass>(*this);
ar & HRP("Density", m_Density, "g/cm3");
}
public slots:
void Update();
private:
float m_Density;
ContainerBox *m_ContainerBox;
G4Box *m_Solid;
};

View File

@@ -0,0 +1,51 @@
#ifndef ULIB_GEANT_ULIB_INTERFACE_HH
#define ULIB_GEANT_ULIB_INTERFACE_HH
#include "Math/Transform.h"
#include <Geant4/G4Transform3D.hh>
#include <Geant4/G4ThreeVector.hh>
#include <Geant4/G4RotationMatrix.hh>
namespace uLib {
namespace Geant {
/**
* @brief Converts a uLib::Matrix4f to a Geant4 G4Transform3D.
*/
inline G4Transform3D ToG4Transform(const Matrix4f& m) {
return G4Transform3D(
m(0, 0), m(0, 1), m(0, 2), m(0, 3),
m(1, 0), m(1, 1), m(1, 2), m(1, 3),
m(2, 0), m(2, 1), m(2, 2), m(2, 3)
);
}
/**
* @brief Converts a uLib::AffineTransform to a Geant4 G4Transform3D.
*/
inline G4Transform3D ToG4Transform(const AffineTransform& at) {
return ToG4Transform(at.GetMatrix());
}
/**
* @brief Converts a uLib::Vector3f to a Geant4 G4ThreeVector.
*/
inline G4ThreeVector ToG4Vector(const Vector3f& v) {
return G4ThreeVector(v(0), v(1), v(2));
}
/**
* @brief Converts a uLib::Matrix3f to a Geant4 G4RotationMatrix.
*/
inline G4RotationMatrix ToG4Rotation(const Matrix3f& m) {
G4RotationMatrix rot;
rot.set(G4ThreeVector(m(0, 0), m(1, 0), m(2, 0)),
G4ThreeVector(m(0, 1), m(1, 1), m(2, 1)),
G4ThreeVector(m(0, 2), m(1, 2), m(2, 2)));
return rot;
}
} // namespace Geant
} // namespace uLib
#endif // ULIB_GEANT_ULIB_INTERFACE_HH